ORIGINAL: SurrenderMonkey
with a full-fledged mod like CORE.
Please tell us about CORE
Moderator: maddog986
ORIGINAL: SurrenderMonkey
with a full-fledged mod like CORE.
ORIGINAL: TOCarroll
Since the Matrix game I play the most is TAOW3........it is obvious I'm not in it for the graphics or interface.[:'(]
If Paradox could learn something from Matrix---Make WW2 Strategy games turn based [:-], then I'd be very happy.[&o]
Trying to micro-manage more factors than there are digits on a calculator is tough, but with TAOW3 you at least get to pause for a smoke. That being said, lots of folks love "real time", which IMHO should be reserved for shooters
. That being said HOI2 is a GREAT game, but I still like turn based better (or multiple pulse, a la Squad Leader).
ORIGINAL: String
ORIGINAL: TOCarroll
Since the Matrix game I play the most is TAOW3........it is obvious I'm not in it for the graphics or interface.[:'(]
If Paradox could learn something from Matrix---Make WW2 Strategy games turn based [:-], then I'd be very happy.[&o]
Trying to micro-manage more factors than there are digits on a calculator is tough, but with TAOW3 you at least get to pause for a smoke. That being said, lots of folks love "real time", which IMHO should be reserved for shooters
. That being said HOI2 is a GREAT game, but I still like turn based better (or multiple pulse, a la Squad Leader).
Oh but it is turnbased. There are 1 hour turns, only to save you the hassle of clicking that "next turn" button every 2-3 seconds, the computer does that for you. You can stop it at any time with your "pause" button on your keyboard and issue all the orders you like.
Pausable real-time i think they call it. Imho it's just an evolution of the turn based concept, and a good one at that.
Improves the flow of the game while keeping many of the good qualities of the turn based concept
ORIGINAL: Joe 98
ORIGINAL: SurrenderMonkey
with a full-fledged mod like CORE.
Please tell us about CORE

ORIGINAL: Les_the_Sarge_9_1
So Core makes the game work? Who made Core, the company?
Hmm does that say enough?

ORIGINAL: Sarge
Tactical combat will always be abstract in grand strategic games.
Can you imagine trying to play out WWII division by division, company by company on a tactical level. Each turn would take a month with the AI turn lasting 24-48 hours to resolve.
HOI2 may indeed be a fun title, but the fact is, HOI was a complete joke and unplayable out of box. The war gamming community is very small and unforgiving (see: GI Combat), the whole HOI pay to beta has left a bad taste in a large percentage of the communities mouth .[;)]
ORIGINAL: charlieart66
to put this ibnot perspective, it would be like axis and allies, but with more provences , better battles and just generaly alot lot better
is there any game like this already out?
ORIGINAL: charlieart66
my question is
is it feasable to make a game where HOI was combined with CC through modding?