OT: Victory Games "Vietnam" boardgame

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Sardonic
Posts: 215
Joined: Thu Dec 01, 2005 6:11 am

RE: OT: Victory Games "Vietnam" boardgame

Post by Sardonic »

ORIGINAL: Mike Scholl

ORIGINAL: Sardonic

I have played it many times. The hardest part is to keep track of province loyalties.

The air support is overwhelming.

Early Vietnamization doesnt really work. You will need to commit something on the ground.

If Dave was actually at VG when it was released I am surprised that he has not considered
making it a computer game. That would be a damn good game.

ARVN simply is almost useless, and the musical chairs of SVietnam government is a grind.


I'm going to say it's because no-one thinks they can design an AI competent to play either side---and game companies are reluctant to try a PBEM only Title.

Well certainly it would be hard to AI the United States operations...that cannot be minimized.
But the NVA/VC component would not be all that hard. Could likely use heuristic code of some type.
After all most of the Commie move is unit placement and supply infiltration.
It is very rare to do multi-unit moves or attacks because of US airpower making it suicide to remain in contact.
I agree it is difficult to get sufficient supply to the delta as the NVA.

It is more likely that you break contact instantly when the US player declares an Op.
I can only remember one epic battle where I simply got dammed tired of not fighting.
And I delibretly burned like 50 RPL just to irritate the US player. It didnt matter.
His die mods got so high that he didnt even need to roll.

I loved the 'free-fire' rules. In fact I must say that game is the most accurate game I have ever seen
on the topic. The OB was an eyeopener. Someone at VG loved that game.

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