First Impressions

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

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Tbird
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RE: First Impressions

Post by Tbird »

On an 18 team league it took an hour more or less.  But even the quick sim option on fbpro wasn't very accurate.  The way Madden sims games did a good job based on player ratings but it simmed them as 15 minute quarters even tho your league was set to 10 minute quarters and made it harder to keep up with other teams stats.
JasonninTN
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RE: First Impressions

Post by JasonninTN »

I don't have MFB yet. (But probably will if the reviews on the new patch are positive) But I was an FBPro commish and it was always worth the wait to sim the games with the actual game engine. It took a while, but the stats as well as the use of the teams' actual playbooks made it well worth the wait. If memory serves FBPro had a fast sim option, but it wasn't something our league ever even considered using.
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nmleague
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RE: First Impressions

Post by nmleague »

I agree, the quick sim stats though now pretty realistic, do not match the 3d game stats, which are more realistic.  Im limiting my leagues to 12 teams so only have 6 games for each week and I will propably use the 3d game CPU vs CPU for the games, even though that means between 6-7 hours per week of the schedule.
mudrick
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RE: First Impressions

Post by mudrick »

Right now with a 16 team league it takes me 8 minutes to sim a week.  I don't think that's too bad.
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RVD
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RE: First Impressions

Post by RVD »

Thanks for the info nmleague. I hadn't heard that.

RVD
mudrick
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RE: First Impressions

Post by mudrick »

Ok i've been getting into playing this a lot and i'm starting to notice something.  It seems to me that it is too easy to run the ball against the AI.  Now this is not a knock on the developer, I realize the game is primarily profile driven, so against another human opponent this may not be a problem.  But i've used the fun and gun and the other plans from that max site....1, 2, 3, and 4, and running is too easy.  My question is......does anyone know of any plans where the AI can stop the run? 
 
BTW, i am really hoping this goes head to head in the near future. 
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