Threadwar 3x3 - Japanese Animal War

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Mike Solli
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by Mike Solli »

Here's my philosophy on air production.
 
Generally, I'll keep the pool at a level to replace losses and supply reinforcements with a buffer.  It's different for each plane type.  Obviously, the A6M2 pool is much larger than the Glen pool.  I'll turn on and off factories as needed.
 
I'm not producing any Army DBs.  There's a pool of over 600 of them at start.  The idea is to use the DBs for anti-merchant shipping early in the war and then relegate a handful of sentai for ASW.  They're nothing but a drain on pilots if used in the front line.  All Army DBs in China and those not needed for ASW will be upgraded to the Lily.
 
The Ki-15s will be used until the supply is exausted.  As the pool decreases, chutai will be upgraded to the Ki-46 to replenish the pool.
 
The G3M will autoconvert to the G4M1 in Jan 42.  At that time the supply will be used until exausted in a similar manner to the Ki-15.
 
The consensus here is to use the Alf for floatplanes.  The rest will be used until exausted.  The Petes are good point ASW weapons.  If on a ship, they'll be set to ASW range 0.  This way, they'll protect the TF they are assigned to.
 
H6K4 will be used until exausted and then replaced with the Emily.  The Emily will be used where their extra range is needed (4th Fleet initially) and the Mavis will be used where the extra range is not needed.
 
The L3Y (very long range) and L2D2 (huge capacity) will be used as naval transports.  The L1N1 pool will be used for transport training until exausted.
 
I set engine production to exceed the requirements.  I converted the 120 Hitachi factory to Nagasaki and kept the rest as they began.  I'm producing 20 Aichi (D4Y), 150 Kawasaki (Ki-61) and some Toyoda and Nissan for future plane types.  I did not change any R&D factories at this time.
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by Mike Solli »

ORIGINAL: Mynok

I'm keeping all TKs for oil movement inward and fuel movement outward. The commands will get the AO for replenishment use and to move fuel locally. It should prove interesting.

Use the tiny TK for scooping oil from those small bases in Sumatra and the eastern DEI and toting to your hub (you do have resource hubs, RIGHT?).


Yup. My hubs are usually Manila and Palau and I sometimes use Formosa. I usually use the small TKs to move to the hubs and large ones from the hubs to their destination (HI, China, etc...)

When I figure out the details of resource/oil requirements for each region and know the state of the resource and oil centers, I sometimes designate certain centers to support certain regions. That'll get finalized in a couple of months. Sometimes, I'll allocate large TKs to, say Palembang, and have them ship directly to the HI. I don't like to do this because they usually move through the choke points around the PI, Formosa and China.
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by scott64 »


[quote]ORIGINAL: Mike Solli

Lets take a look at aircraft production....



Don't you mean problem? [:'(]
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by Mike Solli »

Scott:  Pfffttt! [:D]
 
I'm going to have more fun messing with production than the rest of the game.  I'm really looking forward to this.
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by Mynok »

I'd recommend Singapore, Hong Kong and Palau as hubs. Hong Kong has the additional benefit of feeding Canton. In CHS, you will have to ship some oil to Shanghai from time to time, as well as supply. Manila is way too congested. Speedy will just about barricade you in there with subs unless you bring so much experienced airpower that you have nothing left for the front. I can keep Formosa and surrounding waters pretty clear with just 2-3 Sally/Helen daitais on NS/3-5000', plus the China float planes along the coast doing the same.
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Mike Solli
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by Mike Solli »

I usually use Singapore to collect from Burma and Summatra. 
 
Manila is usually used to collect resources from Haiphong as well as the rest of the PI.  It's then pushed to Palau, so there's not really much movement there. 
 
I've never really considered Hong Kong because of the choke points between there and the HI.
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by Mynok »


There are chokepoints no matter which direction you go. The good thing about the Formosa choke points is that there are lots of big airbases along them which will help to keep those subs down. Manila is an even worse chokepoint than Formosa. As long as you are diligent in jumping on sightings with ASW TF, you won't have any problem shipping to Sasebo or Nagasaki.


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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by Mike Solli »

ORIGINAL: Mynok


There are chokepoints no matter which direction you go. The good thing about the Formosa choke points is that there are lots of big airbases along them which will help to keep those subs down. Manila is an even worse chokepoint than Formosa. As long as you are diligent in jumping on sightings with ASW TF, you won't have any problem shipping to Sasebo or Nagasaki.



You're right. I'm curious to see how things go with Speedy controlling the subs.
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by Mynok »


Faber hasn't already told you his stories of woe? [X(] [:D]
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by Mike Solli »

I've been reading their AAR. [:(]
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by Terminus »

And because Speedy is COMSUBPAC, the Mk 14 actually works![:'(]
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RE: Threadwar 3x3 - Japanese Animal War-Speedy, Robert, Niceguy-Stay Out!

Post by ctangus »

Why Alfs & not Jakes with their better range? I'm still a Japanese newb...
ORIGINAL: Mike Solli

Speedy, Rober, Niceguy - STAY OUT!!! [:D]

Oh, and who's Rober? [;)]
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RE: Threadwar 3x3 - Japanese Animal War-Speedy, Robert, Niceguy-Stay Out!

Post by Mike Solli »

ORIGINAL: ctangus

Why Alfs & not Jakes with their better range? I'm still a Japanese newb...
ORIGINAL: Mike Solli

Speedy, Rober, Niceguy - STAY OUT!!! [:D]

Oh, and who's Rober? [;)]

It's rtrapasso. Robert.

I may have screwed up the floatplanes in my blathering. It's the Alf that we're producing, not the Jake.

By the way, the Allies have finished their turn and sent it to us. We'll run it tonight and have an update for you tomorrow.
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RE: Threadwar 3x3 - Japanese Animal War-Speedy, Robert, Niceguy-Stay Out!

Post by Mike Solli »

Well, here's the down and dirty for the 7 Dec turn:
 
Pearl Harbor:
 
Day Air attack on Pearl Harbor , at 114,72
 
Japanese aircraft
A6M2 Zero x 76
D3A2 Val x 137
B5N2 Kate x 157
 
Allied aircraft
P-40B Tomahawk x 6
 
Japanese aircraft losses
A6M2 Zero: 6 destroyed, 19 damaged
D3A2 Val: 13 destroyed, 81 damaged
B5N2 Kate: 11 destroyed, 39 damaged
 
Allied aircraft losses
P-40B Tomahawk: 9 destroyed
PBY Catalina: 10 destroyed
SB2U Vindicator: 2 destroyed
C-47 Dakota: 4 destroyed
P-36A Mohawk: 4 destroyed
B-18A Bolo: 6 destroyed
F4F-3 Wildcat: 1 destroyed
SBD-3 Dauntless: 4 destroyed
B-17E Fortress: 2 destroyed
A-20B Boston: 4 destroyed
P-40E Warhawk: 1 destroyed
B-17D Fortress: 2 destroyed
OS2U-3 Kingfisher: 2 destroyed
P-26A: 2 destroyed
 
Allied Ships
BB Maryland, Bomb hits 18, Torpedo hits 2,  on fire,  heavy damage
BB Arizona, Bomb hits 14,  on fire
CA Minneapolis, Bomb hits 1
BB Oklahoma, Bomb hits 14,  on fire,  heavy damage
BB Nevada, Bomb hits 8,  on fire
BB California, Bomb hits 8,  on fire
BB West Virginia, Bomb hits 5, Torpedo hits 1,  on fire
CL Phoenix, Bomb hits 2,  on fire
BB Tennessee, Bomb hits 8,  on fire
PT PT-24, Bomb hits 1,  on fire,  heavy damage
DM Gamble, Bomb hits 1
DD Phelps, Bomb hits 1,  on fire
BB Pennsylvania, Bomb hits 7, Torpedo hits 1,  on fire
CL Detroit, Bomb hits 1, Torpedo hits 1,  on fire
DD Blue, Torpedo hits 1,  on fire
ML Oglala, Torpedo hits 1,  on fire
PT PT-25, Bomb hits 1,  on fire,  heavy damage
AE Pyro, Bomb hits 2,  on fire,  heavy damage
CL St. Louis, Bomb hits 1
CA San Francisco, Bomb hits 1
DD Allen, Bomb hits 1,  on fire
 
 
Allied ground losses:
151 casualties reported
Guns lost 2
 
Airbase hits 50
Airbase supply hits 3
Runway hits 295
 
Not bad, but could be better, of course.  Only one Kate daitai carried torps.  At the end of the turn, there were confirmed sinkings of 2 PGs, 3 AKs and 5 PTs.  We took Tarawa and Baker, but didn't take Wake yet.  More to come as soon as I get the turn inself and can look around.
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RE: Threadwar 3x3 - Japanese Animal War-Speedy, Robert, Niceguy-Stay Out!

Post by scott64 »

ORIGINAL: Mike Solli

Well, here's the down and dirty for the 7 Dec turn:

Pearl Harbor:

Day Air attack on Pearl Harbor , at 114,72

Allied Ships
BB Maryland, Bomb hits 18, Torpedo hits 2, on fire, heavy damage
BB Arizona, Bomb hits 14, on fire
You guys are screwed [:'(] Only one BB might sink [X(]
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RE: Threadwar 3x3 - Japanese Animal War-Speedy, Robert, Niceguy-Stay Out!

Post by Mike Solli »

ORIGINAL: scott1964

ORIGINAL: Mike Solli

Well, here's the down and dirty for the 7 Dec turn:

Pearl Harbor:

Day Air attack on Pearl Harbor , at 114,72

Allied Ships
BB Maryland, Bomb hits 18, Torpedo hits 2, on fire, heavy damage
BB Arizona, Bomb hits 14, on fire
You guys are screwed [:'(] Only one BB might sink [X(]

On the contrary, I consider this attack a success. In my other two PBEM, the only thing I sank at PH was 1 PT boat. We'll get those BBs later when they come out to play. [:D] One game is in Mar 42 and the other is in Dec 42 and between them they are short 17 BBs. Don't worry, we'll get them. [;)]
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RE: Threadwar 3x3 - Japanese Animal War-Speedy, Robert, Niceguy-Stay Out!

Post by fabertong »

Today our flyers.....flying a nice tight formation.......ignored the much overated Battleship Row.....and headed for the lesser known.....PT boat Row........which was decimated.......the allies may sue for peace straight away.........

You can see the teeth that NIK MOD has....with the KB losing at least double the amount of aircraft.......than from stock..........I would love to hit PH again.....but feel it would be too costly.......but I'll mull this over.......

Baker and Tarawa both fell.....but Wake holds........in CHS it seems that only one unit can unload at any one time(or so it seems).........so in most places my assualts are going much slower.........

The Naval Bombardment of Amboiana....has resulted in damage to 2 of our DDs .....both should make it back to Pelau.....where the BB Yamashiro and 4 more destroyers.....will move to replace them.......
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RE: Threadwar 3x3 - Japanese Animal War-Speedy, Robert, Niceguy-Stay Out!

Post by Mike Solli »

A few stats for those of you who like numbers like me. [:'(]
 
Keep in mind that KB starts quite a bit short of planes and pilots, but here's what they need to be at 100% pilots in the air groups:
 
38 Zeros, 30 Vals, 12 Kates
 
Note that Akagi, Kaga, Shokaku and Zuikaku have an air capacity of 84. [X(]  With the 115% they can carry 96 aircraft.  The Hiryu and Soryu air groups total 69.  I believe the capacity is 72.  (Gotta check that.)  That would make a capacity of 82 for them.  KB total air capacity is 480 with a max of 548.  Not bad. [:D]
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RE: Threadwar 3x3 - Japanese Animal War-Speedy, Robert, Niceguy-Stay Out!

Post by String »

ORIGINAL: Mike Solli

A few stats for those of you who like numbers like me. [:'(]

Keep in mind that KB starts quite a bit short of planes and pilots, but here's what they need to be at 100% pilots in the air groups:

38 Zeros, 30 Vals, 12 Kates

Note that Akagi, Kaga, Shokaku and Zuikaku have an air capacity of 84. [X(] With the 115% they can carry 96 aircraft. The Hiryu and Soryu air groups total 69. I believe the capacity is 72. (Gotta check that.) That would make a capacity of 82 for them. KB total air capacity is 480 with a max of 548. Not bad. [:D]

In essence you can add a 9 plane unit to every one of those carriers. I wonder if the myrt is carrier capable (or was it irving?) in CHS?
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Mike Solli
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RE: Threadwar 3x3 - Japanese Animal War-Speedy, Robert, Niceguy-Stay Out!

Post by Mike Solli »

ORIGINAL: String
ORIGINAL: Mike Solli

A few stats for those of you who like numbers like me. [:'(]

Keep in mind that KB starts quite a bit short of planes and pilots, but here's what they need to be at 100% pilots in the air groups:

38 Zeros, 30 Vals, 12 Kates

Note that Akagi, Kaga, Shokaku and Zuikaku have an air capacity of 84. [X(] With the 115% they can carry 96 aircraft. The Hiryu and Soryu air groups total 69. I believe the capacity is 72. (Gotta check that.) That would make a capacity of 82 for them. KB total air capacity is 480 with a max of 548. Not bad. [:D]

In essence you can add a 9 plane unit to every one of those carriers. I wonder if the myrt is carrier capable (or was it irving?) in CHS?

Already have the plan set. [:D] I was shocked at the flak losses though. We lost a total of 69 planes, 50 to flak and 19 operationally. [X(] The Allies lost 140. Not a good exchange ratio.

All of our bombers came in at 15k ft too.
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