v2.3--2.4

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Blackhorse
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Post by Blackhorse »

MT,

Your thoughts on how to approach "tweaking" CBI for v2.4 are right on target. As you point out, the devil will be in the details.

1. Incentives: Definitely add resources (and maybe a little oil; "5" would be about right) to India's coastal cities.

2. Middle East: Sounds like an ingenious solution to two problems: solves the "India out of supply" bug, and adds depth to the Brits in India. Some (unnecessary) advice: playtest this thoroughly to check for 'unintended consequences,' like, oh, the U.S. West Coast going out of supply.

3. 7th Armoured Brigade. I guess there's no easy solution, then. If you can't make it go away, maybe you should eliminate one of the three Indian tank bdes (50, 254, 255) that arrive later to keep the Brits at the historical number of armour brigades (3) available for late-war offensives.

4. LCU paths: IMO, the best the IJA could hope to do in India was what they were doing in Southern China -- hold the coastal cities. They did not have the troops nor the logistics to drive inland and capture the entire country. Months ago someone suggested it was possible to create "one-way" march paths. A one-way march path from Delhi to the coastal cities would keep the British in the war -- and allow them to eventually recapture the coast as new Indian divisions are trained.
Originally posted by Major Tom:

The problem with creating an Indian GHQ is that there were not many units attached to it. The 32nd Armoured Division was, but that was then merged with the 43rd Armoured Division to the 44th, which I have just included in the game as the 44th Airborne Division (which was to be used on the assault on Malaya). Otherwize, I could not find any large units beyond Batallions that garrisoned these new bases I created:

New Delhi
Bombay
Madras

However, if anyone has any information regarding larger units used exclusively for guarding India from 1941-1945, either Division or Brigade sized, let me know so that maybe an Indian GHQ could be created.

5. I was thinking of IGHQ as sort of a "holding pen" for Indian divisions restricted to defending India. After SEAC arrives in 1943 these divisions are transferred (like ANZAC to SWPac) to reflect the forces available for offensive operations in '43, '44, and '45. The goal is to find a way for the Brits can have enough forces to put up a fight for India in '42, but not be able to launch major offensives.

6. It's hard to find information about formations in India. As you pointed out with the example of the Indian 2nd-32nd-43rd-44th Armored, then Airborne, division, the British cavalierly renamed units, swapped brigades among divisions, and batallions among brigades. At the end of 1941, 700,000 Indians were serving in British forces, most of them in North Africa and the Middle East. By the end of 1942, there were 2,500,000 Indians under arms -- mostly in India. If the Japanese had actually invaded India in 1942, the British would have formed a lot of ad hoc brigades and divisions out of the dozens of semi-trained independent batallions across India.

7. I don't know what to suggest about giving the Japanese incentives to capture inland cities like Mandalay and Lashio. Is it possible to create "contigent" reinforcements or resources? (e.g. if the Japanese capture Lashio -- and cut the road supplying China -- they get extra reinforcements, or Shanghai gets extra resources, reflecting Japanese gains in China.) I'm guessing you can't do that. My only other braindrizzle would be a land path Rangoon-Mandalay-Imphal-Delhi as the only way to conquer India. That would give a Japanese player bent on conquest an incentive. But for this to be an effective incentive, you'd have to break the land path from Dacca to Imphal.

Wow, way too much typing here. Sorry for the info/ wish-list overload.
WitP-AE -- US LCU & AI Stuff

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moore4807
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Post by moore4807 »

Blackhorse,
You and Mogami have made good suggestions here, I'm sure Major Tom can pull another rabbit out of his hat...

Mogami,
Allies seem to be getting much more aggressive, but not coming out to fight until they have overwheming superiority... Easier and harder because if I can catch them at base-its easy pickings, if I dont -run for the hills! Air groups are taking most of the punishment, this is a worry because I cant afford the long term attrition as you have previously pointed out.
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mogami
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Post by mogami »

Hi, has there ever been a problem with Brits conducting offensives in 42-43? I've never seen it. (outside those mass suicide attacks the Brits make at Rangoon and or Mandalay while they try to train a leader) I don't mind Brits who try amph ops in 42-43(it gives me access to LCU's I could/would not otherwise attack. 15th Army has 5 divisions by mid 42 with 25th army keeping 2 division and 3 bde. (plus a few misc units with South army) I usally stop a Rangoon (I push 2 divisions on to Mandalay but they are merely to keep the Brits there rather then sitting on Rangoon. I started a new war today. Japan holds Rangoon and Nicabar (no unit on the Island) Allied defense line in east is Dutch Harbor/Midway/Johnson/Palmyra/Auckland/Port Morsby
Japan has all Southern resource area. Allies have just recaptured Ellice Island and Japan is preparing to take it back (10/11/42) No carriers have been lost by ethier side. Japan lost 1 BB in 3rd week of war to Vildebeasts operating out of Singapore (Ise sunk by an attack of 6 Vildebeast)
Japan has also lost 3 CL and 5 DD Allies have lost 6BB 1BC 3CA 5CL 1CLAA and 29DD Japan oil reserve 4.7k(rising) 4 US CV have been damaged in last 4 weeks 2 IJN CV in port for repair. I had just started to make the attempt for Port Morsby when US captured Ellice Island. Once again I will not get Morbsy (I have 3 divisions at Buna-Gona) they had started over mountains when a BB TF attacking Morsby revealed that there are 4 Allied divisions 2 Bde and 2 eng there. I don't think I can muster enough to capture that and defend against landings. So I am going to pull 2 divisions out to use to recapture Ellice (US landing was 2 rgt and 1 bde and they were chewed up by my 2 NGU) This is what Japan waits for, the allies attempt to go on the offensive, Japan has to be able to defeat these early grabs inflicting as much damage as possible with out suffering to much in return. Next 2-3 weeks will tell.

[ February 01, 2002: Message edited by: Mogami ]</p>
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henhute6
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Post by henhute6 »

Now it's septemper 1944 and neither side is on offensive. Allied AI started attack on august 1943 and captured Palmyra and Christmas I. After that I was able to halt the offensive with enough troops in forward atolls and carrier fleet and battleship fleet ready for counter strike. Three american generals have surrendered with their marine brigades in bloody battles in Elice and Tarawa.
Now the U.S. navy losses have increased dramatically after I made a gauntlet near Tonga and Canton. 10 submarine groups in a row have sunk 3 CV, 3 BB and 10 CVE alone. I'm not so interested chasing merchants with subs, I want carriers. When flak is unpenetrable for aircraft, subs can easily take out U.S. carrier fleets. Sub losses will increase, but it's worth it. 6 Betty squadrons in Fiji with zeros take also a heavy toll.

Soon I have enough points to win, but I think I keep playing to see what happens in 1945. Will I be able to start a new offensive. Last game in ver. 2.2 was too easy as I invaded Pearl harbor. Well this game can be won with different strategies.
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Blackhorse
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Post by Blackhorse »

Another request for v2.4: Eliminate the (air) transport squadrons. They've never functioned properly. Replace them with more combat and patrol squadrons.
WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!
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