I must admit - I never read your post carefully enough - this "unit first, ring follows" - issue is true even with the fastest machines, but with all delays set to XXX the units should move so fast that they almost "hop" to their target destination.Originally posted by Larry Holt:
Can anyone advise me of PC system requirements to play SPWAW really well on?
I had a P133MHz with 128MB RAM and a 4MB PCI Diamond video card. I found that when I moved a unit, it moved forward one hex then the red hex ring moved to catch up, then this repeated until the end of the move. I upgraded to a P233 MHz but its still the same.
Hope this helps
Arralen
