AAR - Kaiser Mike

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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randell765
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RE: AAR - Kaiser Mike

Post by randell765 »

Sorry for adding 1 more question.
 
When you capture a city, does that have any bearing on action points?
 
SMK-at-work
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RE: AAR - Kaiser Mike

Post by SMK-at-work »

No - it affects enemy morale, which is an overall thing and has no effect on combat at all...until it reaches 0 and they surrender!
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RE: AAR - Kaiser Mike

Post by SMK-at-work »

ORIGINAL: randell765

Awesome reports, great screenshots, I have a ton of questions please.

1)Air Reccee of a hex, I take it that this is air reconosanse?

Yes - your spelling is as bad as mine!![:)]

2)Any way to get more strategic action points?

You mean HQ points? Yes - you buy them during the strategic phase using your nations resource points. As an indication - 1 HQ activation point costs 3 resource - Turkey starts the war getting 1-2 resource points per strategic phase, Germany about 10, France and Britain 8 or 9 IIRC.

all nations start with their HQ's already populated with quite a lot of HQ points representing accumulated supplies allocated to the war effort so they can all launch initial attacks.

Most of these are spent by early-mid 1915 so things bog down quite nicely!

These increase with industrial efficiency - the Germans can be getting up to 25 by the mid war - but there is nothing you can do to influence industrial efficiency - it slowly climbs from low (30-40%??) to high (100%+) - I think it is affected by exhaustion - once you've run out of manpower you are using your 2nd string reserves who perform worse in combat and I think deduct from industry.

3)When you can see into an enemy hex do you want to attack an hq with more activation points? Or does it not make a difference if 1 HQ has 1 and 1 HQ has 2?

4)Can you attack or damage an HQ enough that it loses its action point?

HQ's do not fight so their activation points are irrelevant to combat.

However I seem to recall that if you can force one to retreat you might cause it to lose a HQ point - haven't seen this happen yet tho as HQ's usually lurk behind the lines when on the defence.
5)Am I understanding this correctly or not? roughly you can have 6 action turns a year if each turn takes about 2 months?

Sort of - there are 6 strategic turns per year - when you allocate production, reinforcements and deploy naval and air resources.

Each strategic turn is split into 1-4 phases - which is when you do the activating and fighting. More phases per turn in summer, fewer in winter.

6)For supply can you manage it or the computer?  Or do you have a choice to pick one or the other?

There is nothing you can do about supply other than ensure you have a supply route to a city - all supply emanates from cities, whether owned originally or captured since.

Each hex has a % value - usually 100% in your own territory, down to 0% in some really bad places, more often 20-50% in occupied areas.

some general areas have much worse supply than others - eg the Turkish/Caucasian mountains have really low values, as do the Pripet marshes - even for Turkish/Russian units respectively - they are really bad for enemy units.

7)Can you artillary and then attack with infantry in the same turn?

Oh yes!! :)

Artillery is resolved first, then other attacks - each is simultaneous with the enemy so enemy artillery can attack your stack before you move your stack to attack at eth same time as your artillery can attack his defenders before you move in.


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7th Somersets
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RE: AAR - Kaiser Mike

Post by 7th Somersets »

but there is nothing you can do to influence industrial efficiency - it slowly climbs from low (30-40%??) to high (100%+) - I think it is affected by exhaustion -
 
SMK, I thought that lack of food also affects industrial efficiency? Certainly in an early game as TE I ommitted to use sea supply and found the Brits ran out of food (they had material) - the industrial efficiency fell away rapidly! I have thereafter been a firm believer in the blockade of the CP Powers when I play TE!
randell765
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RE: AAR - Kaiser Mike

Post by randell765 »

Thanks for all the answers, keep up the good work.
Syagrius
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RE: AAR - Kaiser Mike

Post by Syagrius »

Great screenshots and comments. May Frank have mercy on us and release this game [:D]
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ess1
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RE: AAR - Kaiser Mike

Post by ess1 »

Thanks for AAR.
Its on the horizon... ho ho ho me hearties[:)]
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RE: AAR - Kaiser Mike

Post by SMK-at-work »

ORIGINAL: 7th Somersets
but there is nothing you can do to influence industrial efficiency - it slowly climbs from low (30-40%??) to high (100%+) - I think it is affected by exhaustion -

SMK, I thought that lack of food also affects industrial efficiency? Certainly in an early game as TE I ommitted to use sea supply and found the Brits ran out of food (they had material) - the industrial efficiency fell away rapidly! I have thereafter been a firm believer in the blockade of the CP Powers when I play TE!

that's entirely possible - I've never encountered a problem - possibly because I always give the 7 transports required on shipping in the Nth Atlantic a high priority!
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sol_invictus
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RE: AAR - Kaiser Mike

Post by sol_invictus »

When will we see some screenshots of the dishonorable and unjustified French violation of peace in the west.?[;)]
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RE: AAR - Kaiser Mike

Post by SMK-at-work »

When it starts going backwards!!  there'll be no shots of any retrograde movements of the brave German soldiers, oh no - we have domestic morale to consider here!! ;)
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sol_invictus
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RE: AAR - Kaiser Mike

Post by sol_invictus »

A very wise strategic decision. No need to give the French any false hope. Their turn will arrive soon enough.
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RE: AAR - Kaiser Mike

Post by SMK-at-work »

eeewwww....!!!![X(]
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sol_invictus
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RE: AAR - Kaiser Mike

Post by sol_invictus »

Just make sure that it isn't you in the infernal machine.[X(]
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Marc von Martial
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RE: AAR - Kaiser Mike

Post by Marc von Martial »

ORIGINAL: SMK-at-work

Yeah sorry about the colour - that's what comes from converting to gif's in MS paint.

Convert to JPEG, GIF is really not recommend for this kind of stuff [;)]
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RE: AAR - Kaiser Mike

Post by SMK-at-work »

doh!![X(]  Yes of course I shuold use Jpegs for single screenies - I've been fixated on Gif's cos I was/am doing animated GIFs as above for a couple of games.
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sol_invictus
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RE: AAR - Kaiser Mike

Post by sol_invictus »

The guns have been silent on the East Front long enough. Put a fire under you commanders and get them to start takin it to the enemy.
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RE: AAR - Kaiser Mike

Post by SMK-at-work »

Go become a beta tester and do it yourself!! :p
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sol_invictus
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RE: AAR - Kaiser Mike

Post by sol_invictus »

How might I go about this? I would certainly give it a shot.

I just shot off an email requesting to test. Probably a bit late to the game though.
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RE: AAR - Kaiser Mike

Post by SMK-at-work »

Reading the sticky FAQ at the top of this forum helps!![:D][:D]
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RE: AAR - Kaiser Mike

Post by sol_invictus »

I only read stickies as a last resort. It seems so unmanly.[;)]
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