Ship repair question

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Sardaukar
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Joined: Wed Nov 28, 2001 10:00 am
Location: Finland/Israel

RE: Ship repair question

Post by Sardaukar »

It really helps keeping CS Convoys in shape, so I don't mind. Like one shuttling from SF to Pearl Harbor etc. when both places have repair shipyard.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Charles2222
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RE: Ship repair question

Post by Charles2222 »

ORIGINAL: tabpub
Interesting remark about ships in docked TF being repaired by repair shipyards. It may explain what I saw last turn. I had a ship with SYS 1 sailing off Malaya but next turn it was docked in Singapore (still in its TF) with SYS 0. Normally no damage under SYS 5 can be repaired except if the ship is disbanded into a port.


AL,

Yep. Been over this one before; I think it's a programming hole.
Ship in TF makes "repair roll", program says "wait, you're in a TF, no repair under 5", but then the repair yard presence is noticed by the program; "Oh, you repaired a point, now for the shipyard repair roll", which is then done even though it's in a TF.

You notice it the most with DD and Liberty's as they have low DUR and make their repair rolls fairly easily.


I don't think it's anything unrealistic, despite what the rules state. A 5 level may be too high, but I would suppose a TF at the port hex could have some people sent out by some boat, maybe an AR or one of the many non-represented boats in the game, to fix the grease fire damage to a fryer or what not.
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