Commander - Europe at War Storms Into Matrix Games
RE: Commander - Europe at War Storms Into Matrix Games
This is on my list as a definite buy.
Also, will probably pick up Carriers at War and a few others.
[8D]
Also, will probably pick up Carriers at War and a few others.
[8D]
Drinking a cool brew; thinking about playing my next wargame....
RE: Commander - Europe at War Storms Into Matrix Games
What is the turn/time scale? If it's seasonal the map seems too big. But too small for weekly! So, one assumes, it's monthly.
Also, some of the concepts seem, er, borrowed from Grigsby's opus. Notably the research screens. OTOH, I believe on a game this scale that hexes work better than the regional area system in WaW, especially for modern world conflicts with continuous, continent-wide fronts and mass conscription. Area movement works well in, for example, in the Ageod series. IMO, of course.
Also, some of the concepts seem, er, borrowed from Grigsby's opus. Notably the research screens. OTOH, I believe on a game this scale that hexes work better than the regional area system in WaW, especially for modern world conflicts with continuous, continent-wide fronts and mass conscription. Area movement works well in, for example, in the Ageod series. IMO, of course.
- Erik Rutins
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RE: Commander - Europe at War Storms Into Matrix Games
Two weeks per turn, IIRC.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Commander - Europe at War Storms Into Matrix Games
The turns are 2 weeks long.
Yes there is an option for counters.
I have been a tester and am partly finished a mini review. I am not allowed to post it till after release.
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Yes there is an option for counters.
I have been a tester and am partly finished a mini review. I am not allowed to post it till after release.
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RE: Commander - Europe at War Storms Into Matrix Games
How about politics? From the screenies it looks like politics is kinda back-seat. Can one try to goad Spain into war or hold of US entry for a few turns?
SoM
SoM
"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)
-- Arnaud-Armaury, the Albigensian Crusade
(Kill them all. God will know his own.)
-- Arnaud-Armaury, the Albigensian Crusade
RE: Commander - Europe at War Storms Into Matrix Games
So after you pay for the Research, it does nothing for your existing units? Well, as long as their a lot of turns (not 4 turns a year like GGWaW, which is a very cool game), then Research is fine. If there are not many turns, this will make Research not worth while.
No matter, when this comes out, I want to get this one. This one and WiF when that comes out.
Thanks
No matter, when this comes out, I want to get this one. This one and WiF when that comes out.
Thanks
RE: Commander - Europe at War Storms Into Matrix Games
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[font="compatilfact lt regular"]Existing units can be upgraded[/font]
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[font="compatilfact lt regular"]Each turn lasts 2 weeks. Each year has 26 turns. Or approx 150 turns for the full campaign.[/font]
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[font="compatilfact lt regular"]If your game ends AFTER 8-May-1945 there will be more turns.[/font]
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[/font]ORIGINAL: balto[/font]
[font="compatilfact lt regular"]So after you pay for the Research, it does nothing for your existing units?[/font]
[font="compatilfact lt regular"]
[font="compatilfact lt regular"] [/font]
[font="compatilfact lt regular"]Existing units can be upgraded[/font]
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[/font]ORIGINAL: balto[/font]
[font="compatilfact lt regular"]Well, as long as their a lot of turns (not 4 turns a year like GGWaW,[/font]
[font="compatilfact lt regular"]
[font="compatilfact lt regular"] [/font]
[font="compatilfact lt regular"]Each turn lasts 2 weeks. Each year has 26 turns. Or approx 150 turns for the full campaign.[/font]
[font="compatilfact lt regular"] [/font]
[font="compatilfact lt regular"]If your game ends AFTER 8-May-1945 there will be more turns.[/font]
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RE: Commander - Europe at War Storms Into Matrix Games
I have been following this for about 6 months over at Slitherine and it looks interesting in many ways but sure hope it walks SC2 as it was a real dud.
It is supposed to go Gold any day.
It is supposed to go Gold any day.
- TheHellPatrol
- Posts: 1588
- Joined: Fri Jul 02, 2004 9:41 pm
RE: Commander - Europe at War Storms Into Matrix Games
Sounds awesome, any similarity to Panzer General is also a plus in my book. This is a MUST buy for me...can't wait[&o]ORIGINAL: Iain McNeil
There are up to 6 levels of unit graphics. E.g. For Germany we use
Panzer IV C
Panzer IV H
Tiger I
Panther
Tiger II
Maus
Italy & France have their own level 1 units but then share the major nations graphics. Infantry & naval graphics dont change as there is nothing visually different to show. It's really the tanks & aircraft where you'll see the upgrades. It does look very cool
A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau
Henry David Thoreau
- Marc von Martial
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RE: Commander - Europe at War Storms Into Matrix Games
I played an extensive game this morning. I was a big fan of SC2 till then [;)]. Now this will keep me entertained. A LOT of fun.
RE: Commander - Europe at War Storms Into Matrix Games
Are there paratroopers? Didn't see that one answered ,can you have drops?
RE: Commander - Europe at War Storms Into Matrix Games
How long does a turn take to play?
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lancerunolfsson
- Posts: 257
- Joined: Mon Feb 07, 2005 11:56 am
- Contact:
RE: Commander - Europe at War Storms Into Matrix Games
I certainly hope not. Paratroops are an operational level item this is clearly a Strategic game. I'm guessing the Whole Market Garden Operation would fit in one hex.Are there paratroopers? Didn't see that one answered ,can you have drops?
Anyway I have been looking forward to this game for a long time. Watching it progress over at Slitherine, as the screen shots came out I was thinking at least it looks like what I was Hoping sc2 would look like. SC2 was killed for me the minute I saw the squares and the super bogus Nato symbols. It always amazes me when people mange to make NATO symbols look bad. Its like no one has figured out that the guys that want Nato symbols, want their game to look like a board game. Little men are OK and can be fun if they do not make the map look cluttered and are easey to tell apart. The CWE graphics look fine on both accounts.
I like the idea that you have to upgrade individual units vs all units getting an auto upgrade when you reach a tech level.
If you are near Medford Oregon Check out,
http://lancerunolfsson.googlepages.com/home
(Also some free Downloadable Miniature Rules and a Free Downloadable 7YW Board Game)
http://lancerunolfsson.googlepages.com/home
(Also some free Downloadable Miniature Rules and a Free Downloadable 7YW Board Game)
RE: Commander - Europe at War Storms Into Matrix Games
I am assuming one can play either side against the AI. Is this a correct assumption? I see there are convoys implemented but I am not sure from the game description how America plays her role. Just who are the players in the game? Axis vs. allies or is it broken down into nationality?
Sorry to ask such basic & naive questions.
Sorry to ask such basic & naive questions.
RE: Commander - Europe at War Storms Into Matrix Games
Is rail road movement abstracted? You see a laberinth of muted looking 'lines' on the map; whether road or rail is unclear. Even, improbably, in N Africa. It seems to me that, given the scale of the game-with the biweekly turns- functioning, map-depicted rail lines seem appropriate.
Actually- and this is just an impression based on screenshots- the whole project seems a bit under-detailed.
Actually- and this is just an impression based on screenshots- the whole project seems a bit under-detailed.
RE: Commander - Europe at War Storms Into Matrix Games
There are no paratroopers
The game's great strength is that it is simple. During the invasion of France the Germans can play a turn in 15 mins. The Normandy invasion takes the allied player about 15 mins.
Each turn represents about 2 weeks. The shortest scenario is 1944 and lasts one year or about 26 turns. The longest scenario lasts almost 6 years or about 150 turns.
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The game's great strength is that it is simple. During the invasion of France the Germans can play a turn in 15 mins. The Normandy invasion takes the allied player about 15 mins.
Each turn represents about 2 weeks. The shortest scenario is 1944 and lasts one year or about 26 turns. The longest scenario lasts almost 6 years or about 150 turns.
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- firepowerjohan
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RE: Commander - Europe at War Storms Into Matrix Games
I have played the TcpIP with 5 min/turn, 3 min/turn and even 2 min/turn. For experts with fast computers, 2 minutes per turn is still a real stretch. For experienced players it should be possible to play the turns in France in less than 5 minutes.
One turn is 20 days so one year is 18 turns per side, but this is moddable in the scripts as with many other aspects of the gameplay
One turn is 20 days so one year is 18 turns per side, but this is moddable in the scripts as with many other aspects of the gameplay
Johan Persson - Firepower Entertainment
Lead developer of:
World Empires Live http://www.worldempireslive.com/
CEAW http://www.slitherine.com/forum/viewforum.php?f=18
CNAW http://www.slitherine.com/forum/viewforum.php?f=52
Lead developer of:
World Empires Live http://www.worldempireslive.com/
CEAW http://www.slitherine.com/forum/viewforum.php?f=18
CNAW http://www.slitherine.com/forum/viewforum.php?f=52
RE: Commander - Europe at War Storms Into Matrix Games
I like SC2 myself. This game did perk my interest when talked about in ArmChair General magazine. I would love to see an AAR of it being played to see if it offers enough of a difference versus SC2 to purchase.
RE: Commander - Europe at War Storms Into Matrix Games
Can we control production.. are there population limits? ie no unlimited builds..
looks possible.. too many great games out though.. choices choices
looks possible.. too many great games out though.. choices choices
"Tanks forward"
- Erik Rutins
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- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Commander - Europe at War Storms Into Matrix Games
Yes, you choose what to produce. Population is handled in a fairly innovative way - as your manpower gets lower, the quality of units produced from the remaining manpower decreases as well.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.









