Okha bombing problem?

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PzB74
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RE: Okha bombing problem?

Post by PzB74 »

I have launched some 100 Ohka attacks and never scored a hit!
The Betties were trained to an average of 70 exp. Trying to bring them to 80+ before trying again.

Even when attacking slow moving and crippled targets - like an enemy battleship [8|] - no hits were scored.

Can't find a Ohka factory, but I know there's one in Tokyo. In my production menu the production rate is 9 and
I have 23 in the pools. And this many months after my last Ohka carriers were 'retired' [8|]

Will probably launch the Ohka's against Allied scattered enemy ships and damaged ships.
I've stopped G4M2e production a long time ago.

Was nice to see that it's actually possible to hit anything with a Baka bomb...a bit suspicious that it was a mod
that did it [:D]
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RE: Okha bombing problem?

Post by jwilkerson »

Here is what it looks like when there are Okha's in the pool.



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RE: Okha bombing problem?

Post by jwilkerson »

And here are the results of a typical day at the office, when Okhas are in the pool ...

AFTER ACTION REPORTS FOR 01/19/45

--------------------------------------------------------------------------------
Day Air attack on TF, near Iwo Jima at 63,53

Japanese aircraft
G4M2e Betty x 17

No Japanese losses

Allied Ships
AK City of Rayville, Bomb hits 1, on fire
DE Duffy
AV Hamlin, Bomb hits 1
AK United Victory, Bomb hits 1, on fire

Aircraft Attacking:
1 x G4M2e Betty ohka bombing
4 x G4M2e Betty ohka bombing
4 x G4M2e Betty ohka bombing
4 x G4M2e Betty ohka bombing
4 x G4M2e Betty ohka bombing
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RE: Okha bombing problem?

Post by PzB74 »

So my and everyone elses 100% Ohka failure rate is just bad luck [&:]
May be related to the very low production rate. They've usually launched in ones and two's - but should still
have been able to make a few hits after ultiple attempts?

Can't make too much sense out of this. Suggest increasing Ohka production from 9? to 50 pr month to begin with
in order to give players the ability to fly more strikes and maybe achieve more hits.

The Ohka's payload of up to 2000 lb combined with a high impact speed should certainly have been able to inflict critical damage
on ships types like AK, AP, DDs and CLs? Could you list the actual damage after the hits Joe?

What is the Betty exp rating and average hit % thus far in your tests?
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castor troy
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RE: Okha bombing problem?

Post by castor troy »

ORIGINAL: PzB

So my and everyone elses 100% Ohka failure rate is just bad luck [&:]
May be related to the very low production rate. They've usually launched in ones and two's - but should still
have been able to make a few hits after ultiple attempts?

Can't make too much sense out of this. Suggest increasing Ohka production from 9? to 50 pr month to begin with
in order to give players the ability to fly more strikes and maybe achieve more hits.

The Ohka's payload of up to 2000 lb combined with a high impact speed should certainly have been able to inflict critical damage
on ships types like AK, AP, DDs and CLs? Could you list the actual damage after the hits Joe?

What is the Betty exp rating and average hit % thus far in your tests?

The damage can´t be severe, the AKs aren´t even listed as "heavy damaged".... lol
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RE: Okha bombing problem?

Post by jwilkerson »

ORIGINAL: PzB

So my and everyone elses 100% Ohka failure rate is just bad luck [&:]
May be related to the very low production rate. They've usually launched in ones and two's - but should still
have been able to make a few hits after ultiple attempts?

Can't make too much sense out of this. Suggest increasing Ohka production from 9? to 50 pr month to begin with
in order to give players the ability to fly more strikes and maybe achieve more hits.

The Ohka's payload of up to 2000 lb combined with a high impact speed should certainly have been able to inflict critical damage
on ships types like AK, AP, DDs and CLs? Could you list the actual damage after the hits Joe?

What is the Betty exp rating and average hit % thus far in your tests?

Here is damage shot - from different attack - the one ship with 99 sys was hit by 2 okha - the other two damaged ships were hit by one Okha. Compare to RL results.

My tests s/b very repeatable. Just go into stock 45 campaign start and up the Okha production (I upped it to 900 because I didn't wanna wait forever) make sure you up it in the factory line of the base in the location file - device file level doesn't do anything. But if you see Okha's in the pool you did it right. And I increased the exp of G1/721 to 81. Hit rate seems a little lower than torps, but certainly greater than zero.



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RE: Okha bombing problem?

Post by PzB74 »

Hm, interesting!

1. Is Ohka accuracy connected with G4M2e pilot experience?
The Ohka is an independent entity and should not.

2. More tests are needed against different ship classes. Can they penetrate CA/BB armour?
1 Ohka should be powerful enough to on its own sink or cripple a destroyer. I notice that fire damage
is consierable on the ships that got hit in your test.

3. It seems obvious that production needs to be increased, ca 50 pr month should be realistic.
In early 45 Japan will have 100 G4M2e and only a handful of Ohkas....

I will launch my Ohkas flown by my high exp G4M2e's and the 20-25 Ohka's now in my pools against Andy
at the first opportunity [;)]
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RE: Okha bombing problem?

Post by rtrapasso »

ORIGINAL: PzB

Hm, interesting!

1. Is Ohka accuracy connected with G4M2e pilot experience?
The Ohka is an independent entity and should not.


iirc, Okhas are treated as weapons (and thus have no independent pilot in the game). This should be to the IJ player's advantage as you are not using up 80 exp pilots to get hits.
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RE: Okha bombing problem?

Post by PzB74 »

If that's there then there isn't really necessary to train the G4M2e Betty's?
Need to know if this is true or not...spending lots of time and resources on training them!
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RE: Okha bombing problem?

Post by rtrapasso »

ORIGINAL: PzB

If that's there then there isn't really necessary to train the G4M2e Betty's?
Need to know if this is true or not...spending lots of time and resources on training them!
Just the opposite - since the Okha itself doesn't have a pilot (in the game), it would be the Betty pilot that determines if the chance of the hit.

The Okha essentially acts as a long range airborne torpedo (in the game) - except you probably get less flooding than using the regular 18" torpedoes.

EDIT - maybe best to think of it as a short-range air-launched cruise missile.
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RE: Okha bombing problem?

Post by panda124c »



[/quote]


EDIT - maybe best to think of it as a short-range air-launched cruise missile.
[/quote]

With a biological computer system. [:-]
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rtrapasso
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RE: Okha bombing problem?

Post by rtrapasso »

...duplicate post...
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RE: Okha bombing problem?

Post by rtrapasso »

ORIGINAL: rtrapasso

ORIGINAL: pbear



EDIT - maybe best to think of it as a short-range air-launched cruise missile.

With a biological computer system. [:-]



But NOT in this game - that's the point - no pilots are used UP.

EDIT - forum software mucking up again...[8|]
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Feinder
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RE: Okha bombing problem?

Post by Feinder »

Okah
Effect = 2646
Penetration = 1300
Accuracy = 50

With a penetration value of 1300, it's going to penetrate any armor in game (belt or deck of even the largest BBs).



18" Type 91 Torp
Effect = 529
Penetration = 529
Accuracy = 43

I'd still have to go with the torps as an all around better weapon in WitP. Given the fact that float damage is the name of the game, torps are what deliver that most efficiently. The Oka is essentially a big bomb that doesn't subject you to flak.
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rtrapasso
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RE: Okha bombing problem?

Post by rtrapasso »

ORIGINAL: Feinder

Okah
Effect = 2646
Penetration = 1300
Accuracy = 50

With a penetration value of 1300, it's going to penetrate any armor in game (belt or deck of even the largest BBs).



18" Type 91 Torp
Effect = 529
Penetration = 529
Accuracy = 43

I'd still have to go with the torps as an all around better weapon in WitP. Given the fact that float damage is the name of the game, torps are what deliver that most efficiently. The Oka is essentially a big bomb that doesn't subject you to flak.

That last part is important, no?? No flak losses - you MIGHT actually be able to fly those Betty's with their 80 EXP pilots more than once... [:'(]
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RE: Okha bombing problem?

Post by Nikademus »

depends on where the Okha strikes. A belt armor HL penetration causes more FLT vs. a deck armor HL strike. Thats what makes torps deadly. They only strike Belt armor (and penetrate every time)
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RE: Okha bombing problem?

Post by Feinder »

Here's a question:
 
What to the Oka totin' Bettys use, if you've run out of Okas?  Do they drop bombs?  Do they only attack if you have at least 16 in the pool, to load out the entire squadron?

Inquiring minds...
 
-F-
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RE: Okha bombing problem?

Post by rtrapasso »

ORIGINAL: Feinder

Here's a question:

What to the Oka totin' Bettys use, if you've run out of Okas?  Do they drop bombs?  Do they only attack if you have at least 16 in the pool, to load out the entire squadron?

Inquiring minds...

-F-


not sure what happens in current patch, but i *think* i've remember hearing complaints the the special Bettys are useless (when Okhas are gone)... but this was a while back...
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RE: Okha bombing problem?

Post by Nikademus »

probably one for Joe to answer. At a guess i think they'd work similar to a torpedo armed LB. The default loadout is the torp but it has a hard coded alt loadout of 2 x 250kg normal, 1 x 250kg extended.

or......if there's an extra line of code or two, they might not fly at all if there's no Okha's available.
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RE: Okha bombing problem?

Post by PzB74 »

If you got 5 Ohka's in the pools only 5 G4M2es will fly even though you have 50 standing by.
The rest will not use any other weapon.....

Too many minuses at present - if secondary load was bombs or torps if there were no Ohkas available, and if
more Ohka's were produced - we might be getting somewhere.

It's a big hickup that Ohka's are dependend on the exp of the Betty pilots as well. Takes maany months to train them
into their 80's. Have to use them for supply runs. One raid against the Uber CAP and you will be back were you started.
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