Some issues to be fixed with patch

Commander – Europe at War Gold is the first in a series of high level turn based strategy games. The first game spans WW2, allowing players to control the axis or allied forces through the entire war in the European Theatre.
Dave Ferguson
Posts: 299
Joined: Tue Sep 12, 2000 8:00 am
Location: Kent, United Kingdom

RE: Some issues to be fixed with patch

Post by Dave Ferguson »

Now you know why the Italian navy spent most of the war in port!
User avatar
scott64
Posts: 4019
Joined: Sun Sep 12, 2004 5:34 pm
Location: Colorado
Contact:

RE: Some issues to be fixed with patch

Post by scott64 »

ORIGINAL: Iain McNeil

Do you know what you clicked on to make it crash while looking at the Italian commanders? What happened, did it crash to desktop, or did the game stop responding and you could still see it on screen? Was it repeatable? If you have any more information that might help that woudl be great! If anyone else has information on this issue please let us know. Crashing in the tutorial is the last thing that should happen!
I do not recall what I pressed, all I know is that everything froze and I had to control, alt, delete to get out. So far has not happened again as I graduated from the tutorial. [:)][:'(]
Lucky for you, tonight it's just me


Any ship can be a minesweeper..once !! :)

http://suspenseandmystery.blogspot.com/
Ursa MAior
Posts: 1414
Joined: Wed Apr 20, 2005 10:10 am
Location: Hungary, EU

RE: Some issues to be fixed with patch

Post by Ursa MAior »

Beware with undo. In PG 1 you could have had important recon infos with it -> no need to have recon units. In PG2 it was solved.
Image
Art by the amazing Dixie
User avatar
IrishGuards
Posts: 527
Joined: Thu Dec 07, 2006 6:49 pm

RE: Some issues to be fixed with patch

Post by IrishGuards »

Oslo .. port ..!!!
IDG
User avatar
freeboy
Posts: 8969
Joined: Sun May 16, 2004 9:33 am
Location: Colorado

RE: Some issues to be fixed with patch

Post by freeboy »

Perhaps the wrong thread for this "suggestion" but it seems odd that u can telepaort units into surrounded areas if u have a city inside. Seems no replacements or supplies for combat should get in either.. but that is debatable.. but rail lines?? not good!
"Tanks forward"
Ancient One
Posts: 178
Joined: Sat Jul 01, 2000 8:00 am
Location: Winnipeg, Manitoba, Canada

RE: Some issues to be fixed with patch

Post by Ancient One »

The route to Murmansk should not be at Iceland. It should be possible to bomb the Murmansk convoys from Norway.
Rocko911
Posts: 287
Joined: Fri Jul 02, 2004 3:13 am

RE: Some issues to be fixed with patch

Post by Rocko911 »

When commanders are recruited and you do not want to assign them you are blocked from deploying any other units that are ready to deploy if you created them after creating a commander. This seems to be a bug or a correction that is needed.
User avatar
firepowerjohan
Posts: 378
Joined: Sat Apr 07, 2007 10:50 am
Contact:

RE: Some issues to be fixed with patch

Post by firepowerjohan »

ORIGINAL: LRRP

When commanders are recruited and you do not want to assign them you are blocked from deploying any other units that are ready to deploy if you created them after creating a commander. This seems to be a bug or a correction that is needed.

Are you sure? What happens on my machine is that as soon as you press the force pool button the force pool will resort the production queue placing the units that have available deploy hexes first. Do you have a save or screenshot you can send where you opened the force pool and could not deploy?
Johan Persson - Firepower Entertainment
Lead developer of:
World Empires Live http://www.worldempireslive.com/
CEAW http://www.slitherine.com/forum/viewforum.php?f=18
CNAW http://www.slitherine.com/forum/viewforum.php?f=52


User avatar
JudgeDredd
Posts: 8362
Joined: Fri Nov 14, 2003 7:28 pm
Location: Scotland

RE: Some issues to be fixed with patch

Post by JudgeDredd »

FPJ - what he says kind of makes sense, because when you go to the deploy screen, you cannot choose what to deploy...you have to deploy the first unit in the force pool...and if a commander is there, then he has to be deployed I think.
Alba gu' brath
User avatar
firepowerjohan
Posts: 378
Joined: Sat Apr 07, 2007 10:50 am
Contact:

RE: Some issues to be fixed with patch

Post by firepowerjohan »

For me, if I build Zhukov, then build UK Armour, Zhukov will be first in the production queue.

BUT, if any units have not place to deploy they will end up last in the queue as soon as you push the deploy button hence open the force pool. So if USSR is not in war yet then Zhukov would be placed AFTER that UK Armour unless of course the UK armour is not even finished building.

Can anyone confirm that you had a ready to deploy unit that was blocked in the force pool by a unit that could not deploy?

Johan Persson - Firepower Entertainment
Lead developer of:
World Empires Live http://www.worldempireslive.com/
CEAW http://www.slitherine.com/forum/viewforum.php?f=18
CNAW http://www.slitherine.com/forum/viewforum.php?f=52


User avatar
IainMcNeil
Posts: 2784
Joined: Tue Oct 26, 2004 10:01 am
Location: London
Contact:

RE: Some issues to be fixed with patch

Post by IainMcNeil »

Is it that you cannot edploy the commander, or that you don't want to deploy the commander?
Iain McNeil
Director
Matrix Games
User avatar
JudgeDredd
Posts: 8362
Joined: Fri Nov 14, 2003 7:28 pm
Location: Scotland

RE: Some issues to be fixed with patch

Post by JudgeDredd »

I think he is suggesting that he cannot deploy other units because the commander is next in the list...the issue with the FIFO queue
Alba gu' brath
User avatar
IainMcNeil
Posts: 2784
Joined: Tue Oct 26, 2004 10:01 am
Location: London
Contact:

RE: Some issues to be fixed with patch

Post by IainMcNeil »

There was an issue like this in beta but it was fixed, so that a unit that cannot be placed always gets shifted to the end of the queue when placing units, and if this still occurs it is a bug. If this unit is not the one you want to place thats a different issue - you cannot choose not to place it, and to change this woudl be a new feature. Can you just clarify if it is a bug or a feature. Thanks!
Iain McNeil
Director
Matrix Games
Rocko911
Posts: 287
Joined: Fri Jul 02, 2004 3:13 am

RE: Some issues to be fixed with patch

Post by Rocko911 »

I had Rommel in my production queue as the first choice but other units in the queue after him. I did not have any tank units in the selectable zones to assign him. No problem, but when I went to pick another unit from the queue it would not let me till I assigned Rommel.
User avatar
IainMcNeil
Posts: 2784
Joined: Tue Oct 26, 2004 10:01 am
Location: London
Contact:

RE: Some issues to be fixed with patch

Post by IainMcNeil »

Ok, this is working as intended but I can see why you would want to change the way it works. It's on the wish list :)
Iain McNeil
Director
Matrix Games
User avatar
Hoyt Burrass
Posts: 339
Joined: Tue Jun 29, 2004 9:27 pm
Location: Montgomery, Alabama

RE: Some issues to be fixed with patch

Post by Hoyt Burrass »

It would be nice to have Basra on the map as a port...and a transportation pathway to ship units to the Gulf.
Roll Tide
User avatar
Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Some issues to be fixed with patch

Post by Fred98 »

ORIGINAL: LRRP

but when I went to pick another unit from the queue it would not let me till I assigned Rommel.

You cannot pick another unit from the que. They must be assigned in order starting from the left.


Bloodfeud
Posts: 9
Joined: Tue Feb 20, 2007 12:39 am

RE: Some issues to be fixed with patch

Post by Bloodfeud »

Hello,

I got the same problem opening the ebook from the game menu. It works from the Windows start menu though. I found this to be true for ALL of my Matrix games once I went to the latest version of Adobe reader (8.1).

Regards
Post Reply

Return to “Commander - Europe at War Gold”