Trying campaign against the AI

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Rainer
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RE: Trying campaign against the AI

Post by Rainer »

Remember that this forum is primarily dedicated to the PBEM crowd.

What makes you think that?
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Halsey
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RE: Trying campaign against the AI

Post by Halsey »

When you start a game against the AI.
Make sure you have all the settings turned on to build and receive replacements.

If you don't, the opposing side will dwindle away.[;)]


PaulWRoberts
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RE: Trying campaign against the AI

Post by PaulWRoberts »

ORIGINAL: Halsey

When you start a game against the AI.
Make sure you have all the settings turned on to build and receive replacements.

If you don't, the opposing side will dwindle away.[;)]

Ouch! I wish I'd known this. Does the AI really not build at will?
Naskra
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RE: Trying campaign against the AI

Post by Naskra »

The Japanese AI can really only put out a few months of decent effort.  It cannot at all manage its economy,
first running out of nakajima engines, then everything else;  KB will cease to sortie; all offensives will come to a
halt;  ships will crawl purposelessly over the seas without fuel; not even the gravest strategic threat will not
awake it from its torpor.
The game will be whatever you want it to be.  Fighting where the AI expects you to will yield some facsimile
of a the war, e.g. don't invade the home islands in the spring of '42, even though it's no harder than fighting in the Solomons. 
Halsey
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RE: Trying campaign against the AI

Post by Halsey »

ORIGINAL: Paul Roberts

ORIGINAL: Halsey

When you start a game against the AI.
Make sure you have all the settings turned on to build and receive replacements.

If you don't, the opposing side will dwindle away.[;)]

Ouch! I wish I'd known this. Does the AI really not build at will?

Nope, it doesn't.

To continue, you should change the game to head to head.
Then go to the other side and manually change everything.
Unfortunately when you do this, you will get to see everything.

This is why ALL games started playing against the AI needs ALL settings turned on to build and receive reinforcement/upgrade.
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carnifex
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RE: Trying campaign against the AI

Post by carnifex »

What about playing Japan against the Allied AI?  As long as you're not doing anything crazy like invading Hawaii or Brisbane, or taking over all of China right away, do the Allies put up at least a decent fight?  The Allies don't really have an economy to screw up so I'm wondering if the AI at least manages to keep supplies and fuel flowing forward.
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dtravel
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RE: Trying campaign against the AI

Post by dtravel »

ORIGINAL: Rainer
Remember that this forum is primarily dedicated to the PBEM crowd.

What makes you think that?
The fact that its true.
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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Charles2222
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RE: Trying campaign against the AI

Post by Charles2222 »

ORIGINAL: dtravel

ORIGINAL: Rainer
Remember that this forum is primarily dedicated to the PBEM crowd.

What makes you think that?
The fact that its true.

primarily "dedicated"
Rainer
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Location: Neuching, Bavaria, Germany

RE: Trying campaign against the AI

Post by Rainer »

I understand this forum is open for everybody who wishes to discuss aspects of WitP.
And it is not dedicated to specific preferences how the game is used or exploited.
At least I never saw any of the moderators indicating such.
WitP/AE
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Dino
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RE: Trying campaign against the AI

Post by Dino »

Let's word this differently...the "dedicated" members of this forum are mostly PBEMers.
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Nikademus
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RE: Trying campaign against the AI

Post by Nikademus »

it [the forum] is open to all WitP players. Numerically speaking in terms of regular posters....you'll get mostly dedicated/frequent PBEM'ers so you may tend to see opinions favorinig PBEM over AI..... but there are plenty of vs. AI players out there.

I do both....or at least i try to when not fiddling with it.
Halsey
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RE: Trying campaign against the AI

Post by Halsey »

The most knowledgeable are the PBEM players.[;)]

We've had more opportunity to see how far the mechanics can be twisted into something way far from anything that ever happened historically.[:D]
Rainer
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RE: Trying campaign against the AI

Post by Rainer »

I'm afraid you're right.That's OK with me, of course.
However, I wished, the "AI Players" would raise their voice more often.
Especially because many AI bugs are of concern for both groups, PBEM and Solitair players as well.
And - but that potentially opens a can of worms - most "advice" to newbies about playing against AI is fairly biased or plain wrong, llike Halsey's
When you start a game against the AI.
Make sure you have all the settings turned on to build and receive replacements.

If you don't, the opposing side will dwindle away.

There is no way to change said settings for the opposing side. AI handles that. How WELL is a different question.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
Halsey
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RE: Trying campaign against the AI

Post by Halsey »

The starting preferences do make a difference.[;)]
Rainer
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RE: Trying campaign against the AI

Post by Rainer »

Your mastership in sardonism is not lost with me [;)]

A bit more on the serious side: for many people here (including me) English is not the native language. Therefor sometimes a witty remark may lead to misunderstandings.
However, I still admire and cherish the civilized manner of discussion in nearly all of the WitP forums. Much different to a lot of other forums I've seen.

Now back to bashing you, where were we? [:)]
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
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dtravel
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RE: Trying campaign against the AI

Post by dtravel »

There is a bug such that if the human player in a solo game sets all his units to not receive replacements, it is also applied to the AI units.  Its not a matter of being sardonic or sarcastic or word games in this case.
 
As for solo/AI players vs. PBEM players, yes, almost certainly the vast majority of the people who bought the game play solo.  But the vast majority of the posters here play either primarily or only PBEM.  And the collective voice of the posters in this forum influence what bugs and issues get addressed.
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

Image
Rainer
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Joined: Tue Nov 21, 2000 10:00 am
Location: Neuching, Bavaria, Germany

RE: Trying campaign against the AI

Post by Rainer »

There is a bug such that if the human player in a solo game sets all his units to not receive replacements, it is also applied to the AI units. Its not a matter of being sardonic or sarcastic or word games in this case.

You're sure about that? I can't know because I always set all my forces to receive replacements (except air planes).
If and when you're right - which I do not dispute - this is a major bug and should be addressed asap (Don, Joe, you're listening?).
As for solo/AI players vs. PBEM players, yes, almost certainly the vast majority of the people who bought the game play solo. But the vast majority of the posters here play either primarily or only PBEM. And the collective voice of the posters in this forum influence what bugs and issues get addressed.

Full and violent agreement [;)]
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
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dtravel
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RE: Trying campaign against the AI

Post by dtravel »

ORIGINAL: Rainer
There is a bug such that if the human player in a solo game sets all his units to not receive replacements, it is also applied to the AI units. Its not a matter of being sardonic or sarcastic or word games in this case.

You're sure about that? I can't know because I always set all my forces to receive replacements (except air planes).
If and when you're right - which I do not dispute - this is a major bug and should be addressed asap (Don, Joe, you're listening?).

I'm sure. It got reported and verified years ago.
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

Image
User avatar
Yank
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Location: Boston, MA

RE: Trying campaign against the AI

Post by Yank »

Crap! I didn't know about that bug. I am into April 1942 in a game against the AI that I've been playing for weeks.
Ils ne passeront pas

Rainer
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Location: Neuching, Bavaria, Germany

RE: Trying campaign against the AI

Post by Rainer »

Pity we don't have a running list of "acknowledged" bugs.
But then again, no sane software publisher maintains such a list ...
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
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