ORIGINAL: jjdenver
Hey Barth - thanks for the reply. I find blowing bridges to be difficult in practice on turn 1. For example the Odessa HQ needs to move 1 hex to blow the bridge NW of the city. However if any of the Odessa Front units get cut off then the Odessa HQ is not able to distribute their supply and so is left with "in stock" supply points. The Odessa HQ has 40 carry capacity and 40 unit weight with no supplies. However with for example 553 in stock supply points the carry weight of the HQ jumps from 40 to 95 - thus leaving it with an "immobile" unit movement type and a movement allowance of one. So if it moves one hex NW to be next to the bridge it needs to blow then it has exhausted its action points and can't blow the bridge. Is this a bug or is there any other option available to the Russian commander to get the Odessa bridge (for example) blown on turn 1?
Thanks
You can throw away supplies to make it mobile - not that it's usually a good idea but here it could be useful...