AAR: Defense of the USSR part 17

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PDiFolco
Posts: 1195
Joined: Mon Oct 11, 2004 8:14 am

RE: AAR: Defense of the USSR part 17

Post by PDiFolco »

ORIGINAL: jjdenver

Hey Barth - thanks for the reply. I find blowing bridges to be difficult in practice on turn 1. For example the Odessa HQ needs to move 1 hex to blow the bridge NW of the city. However if any of the Odessa Front units get cut off then the Odessa HQ is not able to distribute their supply and so is left with "in stock" supply points. The Odessa HQ has 40 carry capacity and 40 unit weight with no supplies. However with for example 553 in stock supply points the carry weight of the HQ jumps from 40 to 95 - thus leaving it with an "immobile" unit movement type and a movement allowance of one. So if it moves one hex NW to be next to the bridge it needs to blow then it has exhausted its action points and can't blow the bridge. Is this a bug or is there any other option available to the Russian commander to get the Odessa bridge (for example) blown on turn 1?

Thanks


You can throw away supplies to make it mobile - not that it's usually a good idea but here it could be useful...
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jjdenver
Posts: 2476
Joined: Thu Nov 01, 2007 11:07 pm

RE: AAR: Defense of the USSR part 17

Post by jjdenver »

how do you throw away supplies?
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
PDiFolco
Posts: 1195
Joined: Mon Oct 11, 2004 8:14 am

RE: AAR: Defense of the USSR part 17

Post by PDiFolco »

IIRC (don't have the game at hands), click on the HQ "stock" and a window opens to ask how much you want to dump
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