TOAD Tuesday redux

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Veers
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RE: TOAD Tuesday redux

Post by Veers »

ORIGINAL: Rick
ORIGINAL: Veers
ORIGINAL: FaneFlugt.DK
Didnt meen to be offensive Veers. Must have been the friday beers.
[:D] No offence taken. I'm just coming to the realization that maybe people liked my old one more (I've had comments over at GameSqaud, as well). If any more people speak up I may just have to change it back. [:D]
Well, your old one had one added attraction going for it, In fact, I had to go back and look to see what YOU looked like in your old one!
*just funnin with ya*
Rick
[:D][:D] Yeah, she is a stunner...We'll see what I end up doing...[:D]
To repeat history in a game is to be predictable.
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L`zard
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RE: TOAD Tuesday redux

Post by L`zard »

ORIGINAL: Veers

ORIGINAL: Jeff Norton

Heh - I guess you have some 'inside intel', eh, Wyatt?
I have eyes everywhere....

Please tell me you don't have your head up your @ again, it's a view I don't need, eh?

Much rather see Frances.............

"I have the brain of a genius, and the heart of a little child! I keep them in a jar under my bed."

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Jeff Norton
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RE: TOAD Tuesday redux

Post by Jeff Norton »

ORIGINAL: ralphtrick

Here's a list of some of the things that nobody will care about ;)
If it were up to me, I'd put a little something extra into the 'reward', so to speak...[:D]
The programming part is pretty much done. The other guys are working at evaluating sceanrios and fixing the graphics, etc.
Rounding third, and heading for home, so to speak?
I've been working on 'fluff' that's not likely to break anything major.
I said the same thing, trying to 'optimize' our LAN... <"hey, its a Cisco - it can take it....>
You can use the mouse scroll wheel to zoom in and out, which realy helps with some of the larger scenarios. It's not a smooth scroll, I don't think I can do that without a major redesign of the code. It's pretty cool to see EA fitting on one screen, though. (It's a big screen)
No doubt - it will make presenting screenies for AAR's a bit more presentable.
I've got the windows fonts working. They're a bit cramped, since it's hard to find windows fonts that look good, and aren't bigger than the current bitmapped fonts. Once you see them, though, it's hard to go back.
Garamond or Tahoma - all else are space hogs....[:D]
I think I've got everything converted to Unicode now. I've actually tried out a Cyrillic font for fun. It may be too cramped to be usable, but it's a start, and maybe someone will play with it and figure out something that works. My Cyrillic is only two years of Russian back in high school, so I have no idea if it will work or not.

I've spent the past week trying to get a feature working. When you go to the next unit, it should mark the unit you left as having been visited. The idea is that you can go though all the units in order and make sure that you don't miss any. The hard part, and the part that doesn't work 100% is determining the order that you visit them in so that it's logical, and making the previous unit button work correctly. It works fine on small maps, but on large maps, it tends to leave some stragglers that are visited out of order. I don't know of any good way to fix that behavior, though, without investing a lot of time into it. I'll work on that for another patch.
This one sounds very useful. Playing the mega scenarios, one does forget to check all the units and touch all the areas. Playing Tane in AF14, this could prove to be very helpful (plus using the plan attack button more....)...

Ralph

[/quote]
-J
-Jeff
Veritas Vos Liberabit
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rickier65
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RE: TOAD Tuesday redux

Post by rickier65 »

Ralph,

These sound like great improvements. Have to admit, I almost overlooked them in this thread titled Tuesday Redux.

Thanks
Rick
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RE: TOAD Tuesday redux

Post by SMK-at-work »

Hahaha, I'm actually not a very paranoid person. [:D]
&nbsp;
That doesn't mean people aren't out to get you!![8D]
Meum est propisitum in taberna mori
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Veers
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RE: TOAD Tuesday redux

Post by Veers »

ORIGINAL: SMK-at-work
Hahaha, I'm actually not a very paranoid person. [:D]

That doesn't mean people aren't out to get you!![8D]
[:D][:D][:D]
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rhinobones
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RE: TOAD Tuesday redux

Post by rhinobones »

ORIGINAL: ralphtrick
When you go to the next unit, it should mark the unit you left as having been visited. The idea is that you can go though all the units in order and make sure that you don't miss any.

Very nice, easy to see how this will benefit every player, whether the scenario is big or small. Wondering though, about the mechanics of this feature and just what the player will see. Does this feature only identify units that have not been touched during the turn, does it show all units and indicate whether the unit has been touched or is there more information provided?

Think this feature should concentrate on the amount of movement points available to the individual units. If possible, it would be nice if the feature could do the following:

1. Cycling through the units skips over units that have 1 or 0 remaining movement points.
2. Cycling can be set to start at the unit with the highest number of movement points remaining and work its way down to 0 movement points.
3. Cycling conducted by Formation or Force using the existing OOB screen so that one click shows all units by formation and their remaining movement points and status.

Really think this type of checking needs to be done as efficiently as possible. Don’t think it will be used much when a couple thousand units have to be cycled through individually just to find a few rouges that were not touched. As evidence, a number of people have written that they do not watch the replay for the very reason that watching a couple of thousand moves takes a long time.

Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
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ralphtricky
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RE: TOAD Tuesday redux

Post by ralphtricky »

ORIGINAL: rhinobones

ORIGINAL: ralphtrick
When you go to the next unit, it should mark the unit you left as having been visited. The idea is that you can go though all the units in order and make sure that you don't miss any.

Very nice, easy to see how this will benefit every player, whether the scenario is big or small. Wondering though, about the mechanics of this feature and just what the player will see. Does this feature only identify units that have not been touched during the turn, does it show all units and indicate whether the unit has been touched or is there more information provided?

Think this feature should concentrate on the amount of movement points available to the individual units. If possible, it would be nice if the feature could do the following:

1. Cycling through the units skips over units that have 1 or 0 remaining movement points.
2. Cycling can be set to start at the unit with the highest number of movement points remaining and work its way down to 0 movement points.
3. Cycling conducted by Formation or Force using the existing OOB screen so that one click shows all units by formation and their remaining movement points and status.

Really think this type of checking needs to be done as efficiently as possible. Don’t think it will be used much when a couple thousand units have to be cycled through individually just to find a few rouges that were not touched. As evidence, a number of people have written that they do not watch the replay for the very reason that watching a couple of thousand moves takes a long time.

Regards, RhinoBones
I'm thinking the next version should do formations from left to right top to bottom, and then through the units in the same order.

The other thing I really want to add is to be able to lasso units like in the RTS games. I'm not sure I can pull it off easily, but it would be nice to be able to lasso them and set loss, disembark, and some other operations.

Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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Veers
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RE: TOAD Tuesday redux

Post by Veers »

ORIGINAL: ralphtrick

ORIGINAL: rhinobones

ORIGINAL: ralphtrick
When you go to the next unit, it should mark the unit you left as having been visited. The idea is that you can go though all the units in order and make sure that you don't miss any.

Very nice, easy to see how this will benefit every player, whether the scenario is big or small. Wondering though, about the mechanics of this feature and just what the player will see. Does this feature only identify units that have not been touched during the turn, does it show all units and indicate whether the unit has been touched or is there more information provided?

Think this feature should concentrate on the amount of movement points available to the individual units. If possible, it would be nice if the feature could do the following:

1. Cycling through the units skips over units that have 1 or 0 remaining movement points.
2. Cycling can be set to start at the unit with the highest number of movement points remaining and work its way down to 0 movement points.
3. Cycling conducted by Formation or Force using the existing OOB screen so that one click shows all units by formation and their remaining movement points and status.

Really think this type of checking needs to be done as efficiently as possible. Don’t think it will be used much when a couple thousand units have to be cycled through individually just to find a few rouges that were not touched. As evidence, a number of people have written that they do not watch the replay for the very reason that watching a couple of thousand moves takes a long time.

Regards, RhinoBones
I'm thinking the next version should do formations from left to right top to bottom, and then through the units in the same order.

The other thing I really want to add is to be able to lasso units like in the RTS games. I'm not sure I can pull it off easily, but it would be nice to be able to lasso them and set loss, disembark, and some other operations.
Ralph
That'd be sweet.
To repeat history in a game is to be predictable.
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Monkeys Brain
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RE: TOAD Tuesday redux

Post by Monkeys Brain »

I don't know how it is TOAW 3 or is it changed but maybe this is easily done...

well, it's kind of annoying that you must scroll all the time mini map because it just don't center on unit you have selected!

that can be broaden that if you choose from any menu unit (OOB) mini map adjust automatically. I am also thinking about loading a save games where mini map is actually somewhere else and not centered on unit that is now in play.
It is especially important in grosse scenarios like FiTE.

Hehehe, FiTE is most popular.
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RE: TOAD Tuesday redux

Post by ralphtricky »

ORIGINAL: Monkeys Brain

I don't know how it is TOAW 3 or is it changed but maybe this is easily done...

well, it's kind of annoying that you must scroll all the time mini map because it just don't center on unit you have selected!
Right-click on the mini-map should center it.
that can be broaden that if you choose from any menu unit (OOB) mini map adjust automatically. I am also thinking about loading a save games where mini map is actually somewhere else and not centered on unit that is now in play.
It is especially important in grosse scenarios like FiTE.

Hehehe, FiTE is most popular.
I've also added some zoom levels,. You should be able ot zoom out, put your mouse on a unit, and zoom back in.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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Veers
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RE: TOAD Tuesday redux

Post by Veers »

ORIGINAL: ralphtrick
ORIGINAL: Monkeys Brain
I don't know how it is TOAW 3 or is it changed but maybe this is easily done...
well, it's kind of annoying that you must scroll all the time mini map because it just don't center on unit you have selected!
Right-click on the mini-map should center it.
I'd imagine he'd like the mini-map view to change so that not only is the 'black-box', which represents the view area 'centred', but also the mini-map itself being centred.
Right now, you could be looking at the Brits in the UK (in EA) and then switch to the Soviets over in the USSR and you're 'black-box' will be out of the view of the mini-map.
To repeat history in a game is to be predictable.
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Monkeys Brain
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RE: TOAD Tuesday redux

Post by Monkeys Brain »

ORIGINAL: Veers
ORIGINAL: ralphtrick
ORIGINAL: Monkeys Brain
I don't know how it is TOAW 3 or is it changed but maybe this is easily done...
well, it's kind of annoying that you must scroll all the time mini map because it just don't center on unit you have selected!
Right-click on the mini-map should center it.
I'd imagine he'd like the mini-map view to change so that not only is the 'black-box', which represents the view area 'centred', but also the mini-map itself being centred.
Right now, you could be looking at the Brits in the UK (in EA) and then switch to the Soviets over in the USSR and you're 'black-box' will be out of the view of the mini-map.


Veers got it right [:D]
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Veers
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RE: TOAD Tuesday redux

Post by Veers »

ORIGINAL: Monkeys Brain
ORIGINAL: Veers
ORIGINAL: ralphtrick

Right-click on the mini-map should center it.
I'd imagine he'd like the mini-map view to change so that not only is the 'black-box', which represents the view area 'centred', but also the mini-map itself being centred.
Right now, you could be looking at the Brits in the UK (in EA) and then switch to the Soviets over in the USSR and you're 'black-box' will be out of the view of the mini-map.


Veers got it right [:D]
[;)]
To repeat history in a game is to be predictable.
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ralphtricky
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RE: TOAD Tuesday redux

Post by ralphtricky »

ORIGINAL: Veers

ORIGINAL: Monkeys Brain
ORIGINAL: Veers


I'd imagine he'd like the mini-map view to change so that not only is the 'black-box', which represents the view area 'centred', but also the mini-map itself being centred.
Right now, you could be looking at the Brits in the UK (in EA) and then switch to the Soviets over in the USSR and you're 'black-box' will be out of the view of the mini-map.


Veers got it right [:D]
[;)]
OK, I'm confused. Did you try right-clicking on the mini-map? What doesn't it do that you'd like?
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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Veers
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RE: TOAD Tuesday redux

Post by Veers »

Two diffrent requests, really:
A) When switching between units, it would be nice if not only the 'black-box', which indicates the viewing area, but also the entire mini-map jumped to the location of the new unit.
B) When right-clicking on the mini-map, it would be nice if not only the 'black-box' centred, but also the entire mini-map.
Both of these methods would prevent the viewing area from being 'off' of the mini-map's displayed area.
To repeat history in a game is to be predictable.
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ralphtricky
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RE: TOAD Tuesday redux

Post by ralphtricky »

ORIGINAL: Veers

Two diffrent requests, really:
A) When switching between units, it would be nice if not only the 'black-box', which indicates the viewing area, but also the entire mini-map jumped to the location of the new unit.
B) When right-clicking on the mini-map, it would be nice if not only the 'black-box' centred, but also the entire mini-map.
Both of these methods would prevent the viewing area from being 'off' of the mini-map's displayed area.
A) It would slow things down quite a bit to repaint the Micromap each time you changed units. I'm not very patient.
B) It does that on mine. I must have fixed it in the upcoming patch or something.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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Veers
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RE: TOAD Tuesday redux

Post by Veers »

ORIGINAL: ralphtrick
ORIGINAL: Veers

Two diffrent requests, really:
A) When switching between units, it would be nice if not only the 'black-box', which indicates the viewing area, but also the entire mini-map jumped to the location of the new unit.
B) When right-clicking on the mini-map, it would be nice if not only the 'black-box' centred, but also the entire mini-map.
Both of these methods would prevent the viewing area from being 'off' of the mini-map's displayed area.
A) It would slow things down quite a bit to repaint the Micromap each time you changed units. I'm not very patient.
Bummer. Speaking of slowness, does your processor go up to 100% when clicking through units in a stack? Did anything happen with the last patch to make it slower, as I don't remember it being slow at all previously. I could be wrong and maybe something just happened to my machine... I'm running a 2.1Ghz with 1 Gig RAM machine.
B) It does that on mine. I must have fixed it in the upcoming patch or something.
You know, I had a hunch. [:D]
To repeat history in a game is to be predictable.
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JAMiAM
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RE: TOAD Tuesday redux

Post by JAMiAM »

ORIGINAL: Veers
You know, I had a hunch. [:D]
Which explains a lot. Like why we never see any pictures of you beneath the shoulders, and have the favor of the fine, good-hearted lady that has taken pity on you. Now, if we can just do something about the ringing in your ears...[;)]
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Veers
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RE: TOAD Tuesday redux

Post by Veers »

ORIGINAL: JAMiAM
ORIGINAL: Veers
You know, I had a hunch. [:D]
Which explains a lot. Like why we never see any pictures of you beneath the shoulders, and have the favor of the fine, good-hearted lady that has taken pity on you. Now, if we can just do something about the ringing in your ears...[;)]
[:D][:D][:D][:D][:D][:D]
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
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