and how the program know what is the target hex ?? Unlod and Fire cost are known but assault cost is based on terrain type...ORIGINAL: cpdeyoung
I would also second this one, and how about :
"Save Points for Assault" as well as "Save Points for Unload" and "Save Points for Fire".
This would save me a lot of counting.
Chuck
MCS User WISHLIST
Moderators: Jason Petho, Peter Fisla, asiaticus, dogovich
RE: MCS User WISHLIST

RE: MCS User WISHLIST
ORIGINAL: Arkady
ORIGINAL: 1925frank
New Country: Czechoslovakia (before it was overrun). The Czechs might fit better in East Front, because I think they had border disputes with Poland and possibly Hungary.
I second that [:D]
- it allows hypotetical scenarios in 1938 in Sudetenland
- Czechoslovak units take part in defense during Manstein CHarkov counter-offensive in 1943
- they spearhead liberation of Kiev
- bloody battles in Carpthian mountains (Dukla Pass) and Slovak National Uprising
- tank battles in northern moravia
- one battalion defended Tobruk too
I forgot to add that I'm ready create units for Czechoslovakia, just assign me a slot and I'll make platoons. I proposed this to original team before Jason P. steps in, they were interested but do not contact me later.

RE: MCS User WISHLIST
New Country: Allied Finland in West Front (to fight alongside France and the U.K. against the Axis Soviets in a hypothetical 1939 conflict and to fight against Germany at the very end of WWII).
RE: MCS User WISHLIST
For ALL.
During PBEM replay if the screen view of the map is not located on your opponent's artillery strike then the screen will not follow. This hurts especially on the large maps. The screen view will follow opponents moves but not artillery strikes that are in LOS of friendly units.
For ALL.
The addition of minor nations OOB, such as the Czechs would be much appreciated.
For ALL.
What would be great was if there was a feature of linked scenarios that one could play against an opponent. For instance a linked Market Garden scenario. I play and if as the Brit's I get a major victory in the opening scenario as I push my Irish Guards down the highway then maybe for the second scenario there is a feature that I get more replacements or a better starting position than if I started the campaign with a major loss.
During PBEM replay if the screen view of the map is not located on your opponent's artillery strike then the screen will not follow. This hurts especially on the large maps. The screen view will follow opponents moves but not artillery strikes that are in LOS of friendly units.
For ALL.
The addition of minor nations OOB, such as the Czechs would be much appreciated.
For ALL.
What would be great was if there was a feature of linked scenarios that one could play against an opponent. For instance a linked Market Garden scenario. I play and if as the Brit's I get a major victory in the opening scenario as I push my Irish Guards down the highway then maybe for the second scenario there is a feature that I get more replacements or a better starting position than if I started the campaign with a major loss.
RE: MCS User WISHLIST
Rate points of destroyed aircraft
RE: MCS User WISHLIST
and how the program know what is the target hex ?? Unlod and Fire cost are known but assault cost is based on terrain type...
Arkady,
Actually the terrain cost is a necessary component of movement already. The assault cost is fixed at 20 points unless I misunderstand.
I can see difficulty with "unknown" hexes, but otherwise I can "modify" the movement algorithm to reflect the ability, or not, to "move into with assault" a hex, just as I can do "move into" the hex. Hex A without known enemy units has a cost to enter based on terrain values, which is compared to available movement points for the selected unit. A hi-lighted hex is shown if this hex is "movable", just so, the hex will be hi-lighted if the extra movement cost includes an assault cost. I hope this makes sense.
YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY - Hex path for "not restricted" movement.
YYYYYYYYYYYYYYYYYYYYNNNNNNNNNNNNNN - Hex path for "save points for fire" movement.
YYYYYYYYYYYYYYYNNNNNNNNNNNNNNNNNNN - Hex path for "save points for assault" movement.
In this example the "NNNNN" represents 5 hexes at 4 points per hex = 20 points for assault cost.
Up until the last "Y" you would still have the 20 points needed to assault.
Chuck
RE: MCS User WISHLIST
I would like to puchase/select units i would like to battle with in the random game ie: SPWAW where you get to buy yor force . this would add a great aspect to the game that doesnt exist as currently designed. the scenarios are great but random battles against a human bought force would make the replay value great. of course someone would have to come up with the pricing of units aka the speadsheet from hell in SP. Just a wish[8|]
"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." Patton


RE: MCS User WISHLIST
New Unit Type / EF, WF / German
I'm a little disappointed that the Sd.Kfz. 250 (except the /9 Recon HT) is still not in the game.
Well, it's represented by the various Sd.Kfz. 251 versions, but now that we have
all kinds of modified vintage French vehicles in the German OOB, a vehicle like the 250
(about 7000 units produced) has deserved it's place in the game for sure.
I would love to see the 250/1 (SPW) and the heavier armed versions 250/7 (8cm GrW34),
250/8 (7,5cm KWK), 250/10 (3,7cm Pak) and 250/11 (2,8cm PzB).
If you would be so kind to add them to the game, I would [&o]
I'm a little disappointed that the Sd.Kfz. 250 (except the /9 Recon HT) is still not in the game.
Well, it's represented by the various Sd.Kfz. 251 versions, but now that we have
all kinds of modified vintage French vehicles in the German OOB, a vehicle like the 250
(about 7000 units produced) has deserved it's place in the game for sure.
I would love to see the 250/1 (SPW) and the heavier armed versions 250/7 (8cm GrW34),
250/8 (7,5cm KWK), 250/10 (3,7cm Pak) and 250/11 (2,8cm PzB).
If you would be so kind to add them to the game, I would [&o]
"I've got a plan so cunning, you could put a tail on it and call it a weasel."
- Blackadder
- Blackadder
RE: MCS User WISHLIST
Any interest in working on the 2D maps and counters to make the MCS playable at that scale?
I guess what I'm talking about is making the 2D hexes and the counters a little larger. Or "comfortably larger" for old eyes like mine.
I saw the great work someone did to mod a Panzerblitz and Panzer Leader interface, and being able to play comfortably in 2D would really complete the package.
On another note, if this can't be done for the MCS, I'd suggest Matrix look into a fast-playing "Panzerblitz" style of game done with 2D maps and counters. Add the ability to make maps and create your own counters, and you'd have sort of a Tactical Warfare Construction Kit.
Anybody remember Norm Koger's game TANKS?
I guess what I'm talking about is making the 2D hexes and the counters a little larger. Or "comfortably larger" for old eyes like mine.
I saw the great work someone did to mod a Panzerblitz and Panzer Leader interface, and being able to play comfortably in 2D would really complete the package.
On another note, if this can't be done for the MCS, I'd suggest Matrix look into a fast-playing "Panzerblitz" style of game done with 2D maps and counters. Add the ability to make maps and create your own counters, and you'd have sort of a Tactical Warfare Construction Kit.
Anybody remember Norm Koger's game TANKS?
- Jason Petho
- Posts: 17434
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- Location: Terrace, BC, Canada
- Contact:
RE: MCS User WISHLIST
ORIGINAL: RobertMc
Any interest in working on the 2D maps and counters to make the MCS playable at that scale?
I guess what I'm talking about is making the 2D hexes and the counters a little larger. Or "comfortably larger" for old eyes like mine.
I saw the great work someone did to mod a Panzerblitz and Panzer Leader interface, and being able to play comfortably in 2D would really complete the package.
These are being looked at, yes. I would not expect them until 1.04 though.
In the meantime, you could alter your screen resolution to help with your eyes if you prefer playing in 2D.
ORIGINAL: RobertMc
On another note, if this can't be done for the MCS, I'd suggest Matrix look into a fast-playing "Panzerblitz" style of game done with 2D maps and counters. Add the ability to make maps and create your own counters, and you'd have sort of a Tactical Warfare Construction Kit.
Anybody remember Norm Koger's game TANKS?
I believe Panzerblitz was the inspiration for the game designers of the Campaign Series.
You have the ability to create you own maps with the Map Editor. And you can create your own Order of Battles using the Organization Editor which you can bring them all together and create your own scenario, as large or small as you wish.
Jason Petho
- XLVIIIPzKorp
- Posts: 224
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- Contact:
RE: MCS User WISHLIST
How about the Waffen SS with their own 3D bases. White runes on black? I know it would require a country slot but it sure would look good in 3D view.
- Jason Petho
- Posts: 17434
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: MCS User WISHLIST
ORIGINAL: XLVIII Pz. Korp
How about the Waffen SS with their own 3D bases. White runes on black? I know it would require a country slot but it sure would look good in 3D view.
This is being considered, but is on the back burner for the moment.
Alternatively, in the meantime, one could alter the unit BMPs of the units with small SS Runes or something to have them stand out.
Jason Petho
-
- Posts: 15
- Joined: Thu Nov 03, 2005 2:30 am
- Location: Cincinnati, Ohio
RE: MCS User WISHLIST
I know I mentioned this under another topic, but in the Dynamic Campaigns for the Russians primarily Operation Barbarossa - North, Central, South give the Russian player a chance to be upgraded to Guards status with a chance of increased replacement points.
Don't view the situation as being outnumbered. View the situation as having a wide selection of targets to choose from.
RE: MCS User WISHLIST
I always play in 2D with non-graphical counters. My eyes are old, but I still prefer the having my resolution set so the map does not require scrolling. If you are struggling with resolution issues you might relook at large display prices. A large display is the best investment in user interface. I would get the largest, best display I could afford, and enjoy!
Chuck
Chuck
- XLVIIIPzKorp
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RE: MCS User WISHLIST
ORIGINAL: Jason Petho
ORIGINAL: XLVIII Pz. Korp
How about the Waffen SS with their own 3D bases. White runes on black? I know it would require a country slot but it sure would look good in 3D view.
This is being considered, but is on the back burner for the moment.
Alternatively, in the meantime, one could alter the unit BMPs of the units with small SS Runes or something to have them stand out.
Jason Petho
Very cool. Hope it comes to pass.

You can always spot the old boardgamers looking for the white on black counters. [:D]
Thanks Jason
RE: MCS User WISHLIST
O Yes, I do have some wishes with respect tot both unit types and graphics. With the latter I just mean map-features since I am only playing in 2D.
Unit types:
1. recovery tanks/trucks (at least some 'tool' to remove wrecks, since at the moment it is quite easy to halt all movement by just creating enough wrecks on crucial spots).
2. a larger diversity in trucks and other transport in relation to their functionality. (Bedfords, Austins, Henschels, Hanomags, etc. etc. With JTCS there is already a small beginning in using both 2,5 ton and 1,5 ton GMC's in the US OOB)
3. possible addition of non-combat units as ambulances, kitchens etc.
4. better relationship between strength and function of units, e.g. just one infantry platoon needs six trucks to be transported, a 5-ranking non-motorized officer can only be transported by a 6-strength truck! In reality the guy just needs one single jeep. By the way, a real staff car would be nice.
5. Ferries, neutral ferries, that can be used (or sunk) by whoever occupies them. The same for confiscated transport like cars, camions, busses, wagons, berries, bicycles etc. etc. (The ability to use bicycles should not be restricted to special bicycle units; it were regular infanterists that 'borrowed' my mom's bike!)
6. The direct use of conquered/looted material by the opponent of the original owner
7. Officers should have the opportunity to use their personal weapons (pistols, revolvers, semi machine guns etc.) when they defend alone.
Graphics (map)
1. A larger diversity of buildings (farms, barns, mills, railway stations, hospitals, schools, etc.)
2. The possibility to create/use real viaducts (crossings of (rail)roads at different heigthlevels)
3. Restriction of the arc of fire of bunkers and pillboxes
4. Roads with just a single line of trees alongside (Now I use forrest hexes instead)
5. possibility to create extruded (is this the correct word?) roads e.g for dykes that extend a couple of meters above groundlevel, but are not as wide as a full hex of 250 meters.
6. An extra class of roads. Above the present three types I feel some need for real Highways comparable to the German Autobahn
So far a first round of wishes.
Unit types:
1. recovery tanks/trucks (at least some 'tool' to remove wrecks, since at the moment it is quite easy to halt all movement by just creating enough wrecks on crucial spots).
2. a larger diversity in trucks and other transport in relation to their functionality. (Bedfords, Austins, Henschels, Hanomags, etc. etc. With JTCS there is already a small beginning in using both 2,5 ton and 1,5 ton GMC's in the US OOB)
3. possible addition of non-combat units as ambulances, kitchens etc.
4. better relationship between strength and function of units, e.g. just one infantry platoon needs six trucks to be transported, a 5-ranking non-motorized officer can only be transported by a 6-strength truck! In reality the guy just needs one single jeep. By the way, a real staff car would be nice.
5. Ferries, neutral ferries, that can be used (or sunk) by whoever occupies them. The same for confiscated transport like cars, camions, busses, wagons, berries, bicycles etc. etc. (The ability to use bicycles should not be restricted to special bicycle units; it were regular infanterists that 'borrowed' my mom's bike!)
6. The direct use of conquered/looted material by the opponent of the original owner
7. Officers should have the opportunity to use their personal weapons (pistols, revolvers, semi machine guns etc.) when they defend alone.
Graphics (map)
1. A larger diversity of buildings (farms, barns, mills, railway stations, hospitals, schools, etc.)
2. The possibility to create/use real viaducts (crossings of (rail)roads at different heigthlevels)
3. Restriction of the arc of fire of bunkers and pillboxes
4. Roads with just a single line of trees alongside (Now I use forrest hexes instead)
5. possibility to create extruded (is this the correct word?) roads e.g for dykes that extend a couple of meters above groundlevel, but are not as wide as a full hex of 250 meters.
6. An extra class of roads. Above the present three types I feel some need for real Highways comparable to the German Autobahn
So far a first round of wishes.
RE: MCS User WISHLIST
I would like morale having bigger impact:
--------------------------
Include significant morale modifier into assault calculation
HQ loss should cause morality check with possible moral loss for all organization (accordingly AI should value HQ more)
Isolated unit should be undergoing morality check, retreat if failed, disrupt if can not retreat
If half or more units in this or neighboring hexes retreated, the rest should be undergoing morality check for retreat.
Disrupted unit should be be undergoing morality check for retreat every time it shoot at, with 33% (or something like this) probability.
Disrupted unit should not ignore second disrupt, and have morality check for morale loss instead.
Specifically for EF, russian side:
------------------------------
I'd like to have more organizations to choose from for DCG:
Different mix of tanks in the battalion/ brigade for russian - for now it's either T-26 or T-28 at the start of Barbarossa and the same mixed T34/KV battalion later. More formations to choosew from.
Here is some ideas for historical formations:
BT tank battalion (later upgrade to mixed T34/KV battalion)
Heavy KV/KV-2 tank battalion/regiment/brigade (like in the Rosseiniaj attack of heavy tank regiment ), later upgrade to KV-1 battalion
Mixed T-28/T-35 battalion/brigade, upgrade to KV-1
separate motocicler regiment, with all it's attached armor, guns and mortars (like in the Poppel group attack on Dubno), later upgade to mechanized brigade
separate mobile anti-tank brigade with attached tank company - some (like 1st anti-tank brigade) anti-tank brigades picked up tanks from routed corps on the road.
Also it would be good to have some 1941/1942 linked camaigns for russians. For now russians have two LCG - 1943 and 1945.
--------------------------
Include significant morale modifier into assault calculation
HQ loss should cause morality check with possible moral loss for all organization (accordingly AI should value HQ more)
Isolated unit should be undergoing morality check, retreat if failed, disrupt if can not retreat
If half or more units in this or neighboring hexes retreated, the rest should be undergoing morality check for retreat.
Disrupted unit should be be undergoing morality check for retreat every time it shoot at, with 33% (or something like this) probability.
Disrupted unit should not ignore second disrupt, and have morality check for morale loss instead.
Specifically for EF, russian side:
------------------------------
I'd like to have more organizations to choose from for DCG:
Different mix of tanks in the battalion/ brigade for russian - for now it's either T-26 or T-28 at the start of Barbarossa and the same mixed T34/KV battalion later. More formations to choosew from.
Here is some ideas for historical formations:
BT tank battalion (later upgrade to mixed T34/KV battalion)
Heavy KV/KV-2 tank battalion/regiment/brigade (like in the Rosseiniaj attack of heavy tank regiment ), later upgrade to KV-1 battalion
Mixed T-28/T-35 battalion/brigade, upgrade to KV-1
separate motocicler regiment, with all it's attached armor, guns and mortars (like in the Poppel group attack on Dubno), later upgade to mechanized brigade
separate mobile anti-tank brigade with attached tank company - some (like 1st anti-tank brigade) anti-tank brigades picked up tanks from routed corps on the road.
Also it would be good to have some 1941/1942 linked camaigns for russians. For now russians have two LCG - 1943 and 1945.
OOB Mod
I would like to see the option of making a copy of an organization that has already been addded the the OOB. This would save alot of time creating a custom Battalion, and then having to create another customized Battalion in order to create a Reg ect.
I also concur with the suggestion about additional Special Buildings such as schools, hospitals, train stations, barricks ect, but also the option to select the building you want when placing it on the map.
Lee
I also concur with the suggestion about additional Special Buildings such as schools, hospitals, train stations, barricks ect, but also the option to select the building you want when placing it on the map.
Lee
RE: MCS User WISHLIST
I know this has been mentioned I would love more resolution. I would love to be able to put the game up on a projector with a high resolution! Wow...
I would love more Cold War units as well (even some units that might not have been "real").
Great game, I don't want to play board games and I really don't want to spend the money on miniatures so this gives me the best of both worlds...
I would love more Cold War units as well (even some units that might not have been "real").
Great game, I don't want to play board games and I really don't want to spend the money on miniatures so this gives me the best of both worlds...
RE: OOB Mod
Hello Leek,
Here is some guidance to 'copy' your favorite organization:
1. Create your 'home made' Battalion with the OOB editor.
2. Store it under a fancy name e.g. Leekbtn.org.
3. Start a new OOB
4. Load Leekbtn.org
5. Append Leekbtn.org
6. Again, append Leekbtn.org for a second time
Now you have three 'home made' Battalions in a row, totalling a regiment
7. Add the regimental troops (Artillery, Anti tank, etc.)
8. Store this regiment under a fancy name also e.g. Leekrgt.org
9. Start a new OOB
10. Load Leekrgt.org
11. append Leekrgt.org twice, and you have your home made Division (supposing you want three regiments in your division.
Good luck,
Hajo
Here is some guidance to 'copy' your favorite organization:
1. Create your 'home made' Battalion with the OOB editor.
2. Store it under a fancy name e.g. Leekbtn.org.
3. Start a new OOB
4. Load Leekbtn.org
5. Append Leekbtn.org
6. Again, append Leekbtn.org for a second time
Now you have three 'home made' Battalions in a row, totalling a regiment
7. Add the regimental troops (Artillery, Anti tank, etc.)
8. Store this regiment under a fancy name also e.g. Leekrgt.org
9. Start a new OOB
10. Load Leekrgt.org
11. append Leekrgt.org twice, and you have your home made Division (supposing you want three regiments in your division.
Good luck,
Hajo