ORIGINAL: golden delicious
...
Mm. So how does an army forage in TOAW?
eh,eh,eh... it's abstracted on the supply system... [:D] [;)]
Moderators: ralphtricky, JAMiAM
ORIGINAL: golden delicious
...
Mm. So how does an army forage in TOAW?
ORIGINAL: jmlima
ORIGINAL: a white rabbit
..at my scale, use off-map supply point with very low range, ...
whoooo! Hang on there. I didn't knew you could add a range to supply points in TOAW. So, how did you do it? [&:]
ORIGINAL: a white rabbit
ORIGINAL: jmlima
ORIGINAL: a white rabbit
..at my scale, use off-map supply point with very low range, ...
whoooo! Hang on there. I didn't knew you could add a range to supply points in TOAW. So, how did you do it? [&:]
..try the list of Events, starts Supply Radius 1 and Supply Radius 2 can be set
ORIGINAL: Curtis Lemay
I may need to do a "How to..." AAR thing after all.
...Nonetheless, the exercise, futile though it is, got me thinking. what other battles or campaigns of the 1792-1904 era can TOAW handle? Are there campaigns even earlier it can manage? If someone could come up with a weapon stat for things like muskets and pikes, would Thirty Year's Wars campaigns be possible? what about certain ACW campaigns like the ones that led up to Shiloh and Antietam? would the March Through Georgia be a viable scenario? what about the Franco-Prussian war that humiliated and finally deposed napoleon III and set the stage for modern Germany?
I'd wanted a Napoleon's Art of War or Grant's Art of War game for some time. Might this, with some tweaking, be it?
ORIGINAL: ColinWright
I don't think OPART can work very well for anything prior to World War One.
Au contraire. I find the first post in this thread excellent evidence. I'm also aware of the difficulties that have attended efforts to simulate the American Revolution and the American Civil War with OPART. Finally, I note that you haven't attempted to refute my points. One doesn't need evidence to observe that OPART won't -- can't -- provide supply based on the ratio of troops in a given area to the food production of that area, etc.ORIGINAL: Curtis Lemay
ORIGINAL: ColinWright
I don't think OPART can work very well for anything prior to World War One.
And no experimental evidence to the contrary will ever be entertained.
ORIGINAL: ColinWright
Since 'LeMay' likes to use his Waterloo scenario as a poster child for the suitability of OPART to pre-modern warfare, and since he's helpfully furnished an AAR, let's take a look at how well OPART works in this case. According to LeMay. In this case. This ideal case.
ORIGINAL: ColinWright
Since 'LeMay' likes to use his Waterloo scenario as a poster child for the suitability of OPART to pre-modern warfare, and since he's helpfully furnished an AAR, let's take a look at how well OPART works in this case. According to LeMay. In this case. This ideal case.
'The unit-scale vs. hex-scale (Divisions @ 2.5km/hex) results in unit-densities so high that density-penalties have more impact on combat results than combat-odds do.' Sounds real Napoleonic. Avoid concentrating those troops.
'the “do not dig-in” house rule.' The house rule.
'losses from direct attacks come slowly. ' Yep. That's pretty authentic simulation of the pre-modern period. Witness Pickett's Charge. Or Cold Harbor. Looks like we're getting some quality simulation here.
'As I said above, density-penalties have more effect on the outcome than odds. Always try to spread out and never miss a chance to attack a dense enemy stack.' 'But mon general -- the enemy is far too thinly spread along that ridge and we have far too many troops. We must hit him more weakly and where he is more densely massed.' There they are again. Those classic Napoleonic tactics.
'Note the nine units in the hex above it prevent any retreat into that hex.' Ah. That was definitely a classic ploy in pre-modern warfare. Jam up the opposing player's retreat route with nine 'units.' Thus preventing retreat. I'm awed by the fidelity of the simulation.
'Cut-off Prussian units near the bottom of the map, and in another pocket, have been eliminated.' The kesselschlacht. I almost feel like I'm really in...1941.
Is this the jet roaring overhead that I'm supposed to hear?
ORIGINAL: golden delicious
Christ. I had a look at this. Throughout the scenario, the action is a fluid battle in line eminiscent of the modern period. At no point is there even the remotest possibility of a) the French army splitting into two wings to fight two completely separate actions or b) the two sides breaking off contact with one another.
Now, I'm prepared to be charitable.
ORIGINAL: Curtis Lemay
I'm sure that there are tons of WWII scenarios out there that would love to work as well as Waterloo 1815 does.
Look at the overall picture. The Ligny defenders were shattered and the British fell back on Waterloo,
Are the Ligny defenders set up to shatter? Yes. They should be.
ORIGINAL: Curtis Lemay
ORIGINAL: golden delicious
Christ. I had a look at this. Throughout the scenario, the action is a fluid battle in line eminiscent of the modern period. At no point is there even the remotest possibility of a) the French army splitting into two wings to fight two completely separate actions or b) the two sides breaking off contact with one another.
But in fact both a) and b) occurred in the AAR.
ORIGINAL: golden delicious
That there are bad scenarios out there does not automatically make your scenario a good one. As stated elsewhere, if you like making them that's your perogative. But your claim to reality is unconvincing.
Look at the overall picture. The Ligny defenders were shattered and the British fell back on Waterloo,
The coalition fell back on Waterloo in a fighting retreat, whilst constantly engaged to the enemy. Disengagement only occured when the Prussian force was basically annihilated. The actual battle of Waterloo occured after a full day of maneouvre and regrouping, which in your scenario was filled with furious action. The fighting on the day lasted only about eight hours; less than a turn and a half at your scale.
Are the Ligny defenders set up to shatter? Yes. They should be.
The Prussians broke- they didn't shatter. The flanks held their ground and were able to withdraw in good order, breaking contact with the French.
ORIGINAL: golden delicious
Let's examine this.
Turn 1: Units in contact on both sides of the map. A one hex gap between the two French wings stretches to two hexes because the left wing is frozen
Turn 2: Units in contact on both sides of the map. The gap shrinks to one hex. French forces span the width of the map
Turn 3: Everyone takes their six hours sleep for the night.
Turn 4: Units in contact on both sides of the map. There are no wings; only one continuous solid line across the map. Grouchy and Napoleon never lost contact.
Turn 5: Units in contact on both sides of the map. New British units- not engaged previously- are preparing a position in the northwest guarding the road to Brussels. Nothing has disengaged. Is it even possible for the Prussians to reach Wavre on the second day as they did historically, or do they have to rely on the new units which you appear to have given them? The French line has a one hex gap, otherwise running between the map edges
Turn 6: Contact continues. The Prussians and Grouchy have no been fighting the battle of Ligny for two straight days. A one hex gap in the French line.
Turn 7: Another night time turn.
Turn 8: The single most disjointed turn of the game. There are no less than three 2.5km gaps in the line. Of course no unit could slip through these gaps as they are all covered by the ZOCs of the cavalry divisions.
Turn 9: Realising his mistake, Napoleon closes two of the gaps, extending the battle line at Waterloo to some 20km, essentially linking the battles of Waterloo and Wavre into one single clash.
Turn 10: Once again, the French battle line stretches across the map. The Prussians in the East and their French opponents have been in constant action for two and a half days.
So in summary, units stay in contact with the enemy until they are annihilated. Because it's Bob playing and he wants things to go right, he makes sure the reinforcements sit waiting at Waterloo and Wavre rather than coming forward- and considers this evidence of disengaging. The French had an almost completely solid cordon across the width of the map on turns 2-7, as well as turns 9 and 10. At no point after turn 2 was there a gap of more than one hex between the two French wings.
Bob, I think I'd need to be more than charitable.
ORIGINAL: Curtis Lemay
ORIGINAL: golden delicious
That there are bad scenarios out there does not automatically make your scenario a good one. As stated elsewhere, if you like making them that's your perogative. But your claim to reality is unconvincing.
There are plenty of good scenarios out there that would like to work as well as Waterloo. Could it work better? Of course. But it already works (in an operational sense) as well as most other scenarios out there. It can't be expected to reproduce every peice of tactical minutia. Not even WWII scenarios do that...
Read the first post in this thread. The French, in general, face a tough task. In my AAR I was specifically illustrating an example of the French pulling off a victory. Is that always going to happen? No. Or perhaps you think scenarios should straitjacket players into the historical results no matter what.
In this specific instance of play, both the Prussians at the Battle of Ligny and the British at the Battle of Quatre Bras were beaten. And the French then broke them and destroyed them in detail in a victorious pursuit. Just like Napoleon did in numerous occasions. Note that that entailed pursuing broken forces all over the place with stagglers getting pocketed and lots of troops deciding that they had had enough of playing toy soldier.
ORIGINAL: Curtis Lemay
First, note the initial deployments - they're historical. Pretty spread out, aren't they!
In fact, at Waterloo, Wellington had about 17,000 men spread out off map to the west, guarding his communications.
Did Napoleonic forces concentrate in the face of the enemy? Yes.
Only single units are making the situation look like a distributed front.