TOAW 3.2 Beta Available

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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JAMiAM
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RE: TOAW 3.2 Beta Available

Post by JAMiAM »

ORIGINAL: shunwick
I have gone back to the original fonts and I still have no description of what the on/off button is for. I assume this is for the new flanking rule?

Also, the game manual is no longer available from the launch window. It seems to try to load Adobe Reader (I am at Version 8) but then nothing. In addition, it screws up the reader so that it is not useable again until I reboot the computer.
Although I have nothing but contempt for Adobe's update code, as it tends to hang up while installing, if it doesn't drop the connection first, leaves each previous update version installed, and is pretty much the ultimate in bloatware, I am having no problems with immediately opening the manual. I'm using Version 7 of the Adobe Reader. Also, I'm seeing the following pane, for Advanced Game Options, so it sounds like it might be some sort of issue on your machine. Perhaps drivers, file corruption, etc.


Image
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NewFlankingRules.jpg
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JAMiAM
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RE: TOAW 3.2 Beta Available

Post by JAMiAM »

ORIGINAL: Telumar

ORIGINAL: Curtis Lemay

ORIGINAL: Telumar

Ralph..

in the editor using the mouse-wheel zoom also zooms out the tiles on the right (in map draw mode).

Well, select the tile you're going to edit before you zoom.

No - doesn't work. Here is how it looks:
I think you misunderstood Bob's reply. If I'm not mistaken, he meant to select the tile before you zoom, so that it is active for painting. He did not mean that it would prevent the zoom down of the tiles in the pane. We know that it is an issue with the tile selection pane zooming down, when the map screen is zooned down in the editor. I believe that what Bob was suggesting was the work around for the behavior. If I've put the wrong words in his mouth, I'm sure he'll correct me shortly...
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cantona2
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RE: TOAW 3.2 Beta Available

Post by cantona2 »

Keep getting this message when trying to unzip
 
xtracting to "C:\Documents and Settings\Jonathan_M\Local Settings\Temp\"
Use Path: no Overlay Files: yes
Extracting TOAW-UpdateComp-DR-v322926sec.exe
bad CRC 013959b5 (should be 393d6fe6)
Warning: the size of the extracted file (62942469) does not match the uncompressed size (62942431) recorded in the zip file
1966 was a great year for English Football...Eric was born

JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: TOAW 3.2 Beta Available

Post by JAMiAM »

ORIGINAL: cantona2

Keep getting this message when trying to unzip

xtracting to "C:\Documents and Settings\Jonathan_M\Local Settings\Temp\"
Use Path: no Overlay Files: yes
Extracting TOAW-UpdateComp-DR-v322926sec.exe
bad CRC 013959b5 (should be 393d6fe6)
Warning: the size of the extracted file (62942469) does not match the uncompressed size (62942431) recorded in the zip file
Hi Jonathan,

It sounds like you got a bad download. Please delete the file and download it again.
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cantona2
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RE: TOAW 3.2 Beta Available

Post by cantona2 »

13% downloaded so far [:D]
1966 was a great year for English Football...Eric was born

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shunwick
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RE: TOAW 3.2 Beta Available

Post by shunwick »

ORIGINAL: JAMiAM

ORIGINAL: shunwick
I have gone back to the original fonts and I still have no description of what the on/off button is for. I assume this is for the new flanking rule?

Also, the game manual is no longer available from the launch window. It seems to try to load Adobe Reader (I am at Version 8) but then nothing. In addition, it screws up the reader so that it is not useable again until I reboot the computer.
Although I have nothing but contempt for Adobe's update code, as it tends to hang up while installing, if it doesn't drop the connection first, leaves each previous update version installed, and is pretty much the ultimate in bloatware, I am having no problems with immediately opening the manual. I'm using Version 7 of the Adobe Reader. Also, I'm seeing the following pane, for Advanced Game Options, so it sounds like it might be some sort of issue on your machine. Perhaps drivers, file corruption, etc.


Image

James, it can't be drivers since I have everything else apart from the bottom line. When you hover the mouse over any of the buttons you get a description in the messsage area at the bottom of the screen ie. movies on or high supply on. But when I hover over the unlabeled button all I get in "on".

I shall reinstall and see if that solves the problem.

Best wishes,
I love the smell of TOAW in the morning...
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: TOAW 3.2 Beta Available

Post by JAMiAM »

ORIGINAL: shunwick
James, it can't be drivers since I have everything else apart from the bottom line. When you hover the mouse over any of the buttons you get a description in the messsage area at the bottom of the screen ie. movies on or high supply on. But when I hover over the unlabeled button all I get in "on".

I shall reinstall and see if that solves the problem.
Good luck! Let us know how it goes, okay?
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Silvanski
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TOAW 3.2 Beta fonts suggestion

Post by Silvanski »

[Colors]
Background=0x000000
Gold=0xffd700
Red=0xFF0000
Silver=0xffffff
[DocumentFont]
windowsFont=Y
Outline=N
Background=Y
Spacing=0
Weight=400
Size=10
Font=Arial Rounded MT Bold
[MediumFont]
windowsFont=Y
Outline=Y
Background=Y
Spacing=1
Weight=400
Size=8
Font=Arial Rounded MT Bold
[SmallFont]
windowsFont=Y
Outline=N
Background=Y
Spacing=1
Weight=200
Size=7
Font=Arial Rounded MT Bold
[ObjectiveFont]
windowsFont=Y
Outline=N
Background=Y
Spacing=0
Weight=400
Size=12
Font=Arial Rounded MT Bold
The TOAW Redux Dude
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shunwick
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RE: TOAW 3.2 Beta Available

Post by shunwick »

ORIGINAL: JAMiAM

ORIGINAL: shunwick
James, it can't be drivers since I have everything else apart from the bottom line. When you hover the mouse over any of the buttons you get a description in the messsage area at the bottom of the screen ie. movies on or high supply on. But when I hover over the unlabeled button all I get in "on".

I shall reinstall and see if that solves the problem.
Good luck! Let us know how it goes, okay?

James,

The game manual from the launch window thing seems to be an incompatibility between the Matrix launch window and Adobe Reader Version 8.

I have the following Matrix games: TOAW III, Harpoon 3, Steel Panthers World at War, The Campaign Series, War in the Pacific, Chariots of War, and Titans of Steel. I have tested each one and the only game that will now let me access the game manual from the launch window is Steel Panthers World at War. All the others fail.

So it's not specific to the TOAW patch but why would Steel Panthers be OK if all the others fail? Note that I can still access the manuals by going to them via explorer and double clicking or by launching the reader from the desktop and then loading the manual. It's not the end of the world.

As for the blank line in the Advanced Options window, I reinstalled the patch but it changed nothing. I have just re-downloaded the patch and I am going to back up my scenarios and saves, completely uninstall TOAW, reinstall the base realease, and apply the new patch to that.

I will let you know if that solves the problem.

Best wishes,
I love the smell of TOAW in the morning...
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sapper32
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Location: Warminster England

RE: TOAW 3.2 Beta Available

Post by sapper32 »

Hi i have been sent pbem games on the earlier patch should i do them and send them back before upgrading thanks Ian
The battle of Medjerda is almost forgotten,but was fought against highly disciplined German troops and blasted a route straight to Tunis it was a perfect infiltration battle and should be remembered as the best fought British battle of the war.
secadegas
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RE: TOAW 3.2 Beta Available

Post by secadegas »


There's any chance of when using the "next unit button" the selected unit don't get centrered? [8|]

I like it just like it worked before, please...
JAMiAM
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RE: TOAW 3.2 Beta Available

Post by JAMiAM »

ORIGINAL: sapper32

Hi i have been sent pbem games on the earlier patch should i do them and send them back before upgrading thanks Ian
I would discuss this with your opponents. In short, YOU can upgrade at any point in time, but any turns that you play with the new version, will need to be played with the new version by your opponents, as well. Think of it as a one-way door. If you or your opponents are nervous about upgrading to a "beta" patch, then simply wait a week or two until the official version is out.
JAMiAM
Posts: 6127
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RE: TOAW 3.2 Beta Available

Post by JAMiAM »

ORIGINAL: shunwick

The game manual from the launch window thing seems to be an incompatibility between the Matrix launch window and Adobe Reader Version 8.

I have the following Matrix games: TOAW III, Harpoon 3, Steel Panthers World at War, The Campaign Series, War in the Pacific, Chariots of War, and Titans of Steel. I have tested each one and the only game that will now let me access the game manual from the launch window is Steel Panthers World at War. All the others fail.

So it's not specific to the TOAW patch but why would Steel Panthers be OK if all the others fail? Note that I can still access the manuals by going to them via explorer and double clicking or by launching the reader from the desktop and then loading the manual. It's not the end of the world.
It would not surprise me. It may have to do with some security setting with it. I would have to upgrade to Version 8, as well, to confirm it. In the meantime, I'll send off an email to Matrix to let them know of a potential incompatibility.

By the way, are you using XP, or Vista? More specifics on your system might be helpful in running down the problem.
ORIGINAL: shunwick

As for the blank line in the Advanced Options window, I reinstalled the patch but it changed nothing. I have just re-downloaded the patch and I am going to back up my scenarios and saves, completely uninstall TOAW, reinstall the base realease, and apply the new patch to that.
The Matrix uninstaller leaves a LOT of stuff behind, and does not give you the prompt that it did not remove everything. At least the Windows uninstaller (from the Add/Remove Programs dialogue in Control Panel) has the courtesy to let you know that there are things left behind in the folders...most of the time. I would heartily recommend that after you back up and move to a safe place all of your "important" files, i.e., saved games, scenario work, special graphics, etc., that you completely wipe the "The Operational Art of War III" folder from your Matrix Games directory, before reinstalling. Good luck.

secadegas
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RE: TOAW 3.2 Beta Available

Post by secadegas »

ORIGINAL: Sekadegas


There's any chance of when using the "next unit button" the selected unit don't get centrered? [8|]

I like it just like it worked before, please...


Can't play this way... the map is constantly "jumping"...


JAMiAM
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RE: TOAW 3.2 Beta Available

Post by JAMiAM »

ORIGINAL: Sekadegas

ORIGINAL: Sekadegas


There's any chance of when using the "next unit button" the selected unit don't get centrered? [8|]

I like it just like it worked before, please...


Can't play this way... the map is constantly "jumping"...

Hi Joao,

Is it a problem with motion-sickness? This feature was widely requested, so that players would not have to hunt and scan over the map for which unit was the active one. There's nothing we can do about it at this point in time, and I'm not sure if it is feasible to have both behaviors be available as options in the future, but I'll ask Ralph. In the meantime, just blink, long and hard, each time you push the "N" key.

Hey...that's an eye-dia for a new feature, "blink enforcement" to help protect users eyes from eye strain...[:D]

secadegas
Posts: 287
Joined: Wed May 16, 2007 8:47 am

RE: TOAW 3.2 Beta Available

Post by secadegas »

ORIGINAL: JAMiAM
ORIGINAL: Sekadegas

ORIGINAL: Sekadegas


There's any chance of when using the "next unit button" the selected unit don't get centrered? [8|]

I like it just like it worked before, please...


Can't play this way... the map is constantly "jumping"...

Hi Joao,

Is it a problem with motion-sickness? This feature was widely requested, so that players would not have to hunt and scan over the map for which unit was the active one. There's nothing we can do about it at this point in time, and I'm not sure if it is feasible to have both behaviors be available as options in the future, but I'll ask Ralph. In the meantime, just blink, long and hard, each time you push the "N" key.

Hey...that's an eye-dia for a new feature, "blink enforcement" to help protect users eyes from eye strain...[:D]



I hoped something simple could be done... apparently it's not the case. So i'll try to get used to the map jumping... or i'll start blinking...[:D]
JAMiAM
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RE: TOAW 3.2 Beta Available

Post by JAMiAM »

Joao, I neglected to ask...are you using the "broken" next unit behavior, or did you fix it by going into the Opart 3.ini file and changing "nextUsesOOBOrder=N" to "nextUsesOOBOrder=Y"? Remember to save the file after changing.

If you haven't yet done this, then disregard my previous reply, and do this first. Then let me know if it solves your problem.
secadegas
Posts: 287
Joined: Wed May 16, 2007 8:47 am

RE: TOAW 3.2 Beta Available

Post by secadegas »

ORIGINAL: JAMiAM

Joao, I neglected to ask...are you using the "broken" next unit behavior, or did you fix it by going into the Opart 3.ini file and changing "nextUsesOOBOrder=N" to "nextUsesOOBOrder=Y"? Remember to save the file after changing.

If you haven't yet done this, then disregard my previous reply, and do this first. Then let me know if it solves your problem.

No, i already fix the Opart 3.ini file.

I thought a simple fix like that could be the solution here...
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shunwick
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RE: TOAW 3.2 Beta Available

Post by shunwick »

ORIGINAL: JAMiAM

ORIGINAL: shunwick

The game manual from the launch window thing seems to be an incompatibility between the Matrix launch window and Adobe Reader Version 8.

I have the following Matrix games: TOAW III, Harpoon 3, Steel Panthers World at War, The Campaign Series, War in the Pacific, Chariots of War, and Titans of Steel. I have tested each one and the only game that will now let me access the game manual from the launch window is Steel Panthers World at War. All the others fail.

So it's not specific to the TOAW patch but why would Steel Panthers be OK if all the others fail? Note that I can still access the manuals by going to them via explorer and double clicking or by launching the reader from the desktop and then loading the manual. It's not the end of the world.
It would not surprise me. It may have to do with some security setting with it. I would have to upgrade to Version 8, as well, to confirm it. In the meantime, I'll send off an email to Matrix to let them know of a potential incompatibility.

By the way, are you using XP, or Vista? More specifics on your system might be helpful in running down the problem.
ORIGINAL: shunwick

As for the blank line in the Advanced Options window, I reinstalled the patch but it changed nothing. I have just re-downloaded the patch and I am going to back up my scenarios and saves, completely uninstall TOAW, reinstall the base realease, and apply the new patch to that.
The Matrix uninstaller leaves a LOT of stuff behind, and does not give you the prompt that it did not remove everything. At least the Windows uninstaller (from the Add/Remove Programs dialogue in Control Panel) has the courtesy to let you know that there are things left behind in the folders...most of the time. I would heartily recommend that after you back up and move to a safe place all of your "important" files, i.e., saved games, scenario work, special graphics, etc., that you completely wipe the "The Operational Art of War III" folder from your Matrix Games directory, before reinstalling. Good luck.


Now he tells me! Actually, I did a check and found that it left a whole bunch of stuff behind. Backed up what I wanted to save, wiped the hard disk clean, reinstalled the base release and then reinstalled the re-downloaded patch.

And lo and behold, I have been to the top of the mountain and looked down upon the promised land. This is a long way of saying that the blank line is no loner blank. I assume it was some form of corrupted fie. Thanks for your help.

The Adobe Reader thing is either something they did to version 8 (because I never had a problem with version 7) or else another corrupted file on my system. However, the fact that Steel Panthers works as advertised might give some clue as to what is going on. I am using XP SP2.

There is a problem with the previous unit button. No, not that problem. This is a problem if you change the ini to go back to the old way of doing things. Load any scenario into the game. For the first player the focus is always on the second unit in the oob. Click the previous unit button and it takes you not to the first unit in the oob but the last unit in the oob. Same for second player except his initial focus is the first unit. I am not sure if this wasn't always true - not necessarily something to do with the patch.

And please God let someone else confirm this! [:)]

There are some truly nice features in the new patch. I like it.

Best wishes,
I love the smell of TOAW in the morning...
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: TOAW 3.2 Beta Available

Post by JAMiAM »

ORIGINAL: Sekadegas

ORIGINAL: JAMiAM

Joao, I neglected to ask...are you using the "broken" next unit behavior, or did you fix it by going into the Opart 3.ini file and changing "nextUsesOOBOrder=N" to "nextUsesOOBOrder=Y"? Remember to save the file after changing.

If you haven't yet done this, then disregard my previous reply, and do this first. Then let me know if it solves your problem.

No, i already fix the Opart 3.ini file.

I thought a simple fix like that could be the solution here...
Okay, thanks for the feedback. Incidentally, what desktop resolution are you using? I use a 1680x1050 resolution so my map area is rather large. With fairly tightly grouped formations, the map jump is rather minimal for me. I do, however, have a high tolerance for motion. I understand that for a smaller resolution, and more spread out formations, where the map jumps would be proportionally larger, they might very well be more irritating. Especially if one has a high susceptability for motion-sickness.
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