Japanese Home Island Supply in 1945

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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RUPD3658
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RE: Japanese Home Island Supply in 1945

Post by RUPD3658 »

Didn't convert the factory on day 1.

It looks like my tinkering with the economy is going to pay off. I wish I could remember what I did so I could write a thread about it. [8D]
"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003

"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke
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RUPD3658
Posts: 6921
Joined: Wed Aug 28, 2002 2:25 am
Location: East Brunswick, NJ

RE: Japanese Home Island Supply in 1945

Post by RUPD3658 »

ORIGINAL: KDonovan

so that stinks...no matter how much bombing i do my oppenant has a untouchable pool of Armament, HI, Manpower points from which to produce supply and re-equip entire armies.

The key is targeting order. This is what I think would have hurt me most:

1. Oil: There are only a few oil centers in Japan. Knock these out and the reserves start to dwindle. Each center produces 6 oil points which in turn run 6 HI which create 6 supplies.

2. Resources: They produce supply

3. AF factories: While the planes themselves go into a pool there are no stored production points. Bomb the factories and the AC production stops

4. Armament/Vehicle factories: The pools may be large but the sooner the sourse is cut off the faster the pools dwindle

5. Repair yards: prevents ships from upgrading

6. Naval/Merchant yards: These slow/stop ship construction but if you are bombing the Home Islands, a good Japanese player should have cancelled most production projects

7. Heavy Industry: With no oil they don't run and really don't effect the economy.
"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003

"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke
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