While I'm here let me talk about my production choices ...
1. You can see from the WITPDecoder screen that I've just gone positive with Oil and Resource production ... I have a lot of a/c factories turned off at present so as I turn them back on we'll see what happens ..
2. Arm / Veh .. expanded Arms to its present level and will continue to expand the smaller factories first as supplies allow ... Veh, didn't really need to expand in hindsight, but maybe it's a good investment for the future...
3. Naval: with this in mind ... Accelerating ships costs its original points + 2* original points. So a DD normal = 22 ;accelerated = 66
Naval build points are for SS,CV,CVL,BB,DD,CL
Merchant for CVE,AR,AV,(all aux),CS,AS,AO,TK,MSW,AK,AP.
I expanded a little of both Naval and Merchant ship building capacity ... then ...
I decided to accelerate CV junyo and one CVL, I turned off shinano, and many of the non-plane capable SS's and one of the BB's for now.












