Big Team WitP

Post here to meet players for PBM games and generally engage in ribbing and banter about your prowess

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Mistmatz
Posts: 1399
Joined: Sun Oct 16, 2005 8:56 pm

RE: Big Team WitP

Post by Mistmatz »

When will the call be closed?

So tempted, oh so tempted... [:)]
If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

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Hoplosternum
Posts: 663
Joined: Wed Jun 12, 2002 8:39 pm
Location: Romford, England

RE: Big Team WitP

Post by Hoplosternum »

Probably in a few hours when I get home from work. That is if I ever get to work as my car is currently getting its brakes sorted out.

Still time to join [:)]
Andy_MKST
Posts: 43
Joined: Sun Aug 20, 2006 1:20 pm

RE: Big Team WitP

Post by Andy_MKST »

Please count me in, if you're still looking for more...
Andy
Mistmatz
Posts: 1399
Joined: Sun Oct 16, 2005 8:56 pm

RE: Big Team WitP

Post by Mistmatz »

ORIGINAL: Hoplosternum

Probably in a few hours when I get home from work. That is if I ever get to work as my car is currently getting its brakes sorted out.

Still time to join [:)]

What the heck... count me in.

I'll try my best with whatever assets I get, although I'd prefer allies outside of China. Modwise I suggest xHS, but as I said, open to anything.

Btw, every serious WitP player should be able and willing to install any of the available mods out there, and yes, this includes RHS. [8D] [;)]
If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

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Hoplosternum
Posts: 663
Joined: Wed Jun 12, 2002 8:39 pm
Location: Romford, England

RE: Big Team WitP

Post by Hoplosternum »

OK I am closing this one as we have enough to start. I am just waiting for the last few who expressed an interest to confirm and send me their email address.

It looks like we will have about 7 a side, maybe 8. It will be stock (with a few minor adjustments). I looked at the latest CHS, NiMod and Big B and they all need new art files at least. Plus apart from the improved OOBs they also often reduce supplies / transport capacity. That may be a good idea in a one v one but I can simply park excess transports or restrict supply if needed without this.

I will be dividing up the forces tomorrow and letting the players know the sides, a bit more about the structure and house rules. Anyone who sends me their email and preference by PM before I do that will be included. Otherwise I will add you as a possible reserve/replacement.

Thanks for all the interest shown.
blam0
Posts: 124
Joined: Wed Mar 24, 2004 7:20 pm

RE: Big Team WitP

Post by blam0 »

I'd love to participate in this game.

Since I've played the Japanese in my last several games, I'd like to give the Allies a shot.

CHS is preferable, but Stock is fine also.

email bulsi2001 (at ) yahoo.com

EDIT: dammit, just missed... [:(]
<pow>
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Hoplosternum
Posts: 663
Joined: Wed Jun 12, 2002 8:39 pm
Location: Romford, England

RE: Big Team WitP

Post by Hoplosternum »

Hi Blam0. Don't worry. You're in [:)]
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Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Big Team WitP

Post by Nomad »

One last thing will be the house rules we will be using. Things like are we goind to have PDUs on, Hitorical vs nonhistorical first turn, and if non-historical what rules need to be abided by? etc, etc, etc.
Knavey
Posts: 2565
Joined: Thu Sep 12, 2002 4:25 am
Location: Valrico, Florida

RE: Big Team WitP

Post by Knavey »

Based on the number of replies so far, this would be a first person shooter game!
&nbsp;
If there is still room, I will be game to try it.&nbsp; I prefer allies.&nbsp; I only have stock loaded but could be persuaded to try to load another mod.
&nbsp;
&nbsp;
x-Nuc twidget
CVN-71
USN 87-93
"Going slow in the fast direction"
Knavey
Posts: 2565
Joined: Thu Sep 12, 2002 4:25 am
Location: Valrico, Florida

RE: Big Team WitP

Post by Knavey »

Oops.&nbsp; Just noticed that this was closed.&nbsp; Didn't read the whole thread.&nbsp; Oh well, I will wait for the AAR then and listen to Feinder berate me on the phone for not loading whatever mod this is so I can look at his turn and comment on his victories or blunders!&nbsp; [:D]
x-Nuc twidget
CVN-71
USN 87-93
"Going slow in the fast direction"
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Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Big Team WitP

Post by Nomad »

Is it time to kick-start this game? [8D]
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Feinder
Posts: 7188
Joined: Wed Sep 04, 2002 7:33 pm
Location: Land o' Lakes, FL

RE: Big Team WitP

Post by Feinder »

I just&nbsp;sent my orders and strat suggestions to my fellow team-mates and Hoplosternum.&nbsp; Kinda funny, it kinda has the feel of one of those D&D sessions with Hopolostrum as the DM.
&nbsp;
I can see the emails now...
&nbsp;
Feinder - I wish to use my Zero Bonus +5 against the Buffalos at Singers.
Knavey - I'm rolling my ASW vs. the S-37.
Hop - Wait a minute, I'm still checking Feinder's skill roll for to bouce...
Roger Neison - Wait!&nbsp; I'm sending Lex to Wake Island!
Marky - Ha!&nbsp; I have the Soryu hiding in shadows and ambush Lex.&nbsp; Phear my Kates!
Hop - Guys, I'm still checking damage on
the Buffalo squadrons.&nbsp; Give me a minute.
Andy - Somebody give me a hand here.&nbsp; I keep failing my save vs. 4e bombers, they just thumped me 30 sys dmg.
Bill Durant - I'm sending Repulse to Khota Baru...
Hop -
&nbsp;
[:)]
&nbsp;
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

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Hoplosternum
Posts: 663
Joined: Wed Jun 12, 2002 8:39 pm
Location: Romford, England

RE: Big Team WitP

Post by Hoplosternum »

[:D] LOL


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Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Big Team WitP

Post by Nomad »

Did the LCU assignments go out yet?
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