Three Suggestions

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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DeadInThrench
Posts: 318
Joined: Wed Dec 27, 2006 12:32 am
Location: NE Pennsylvania, USA

RE: Three Suggestions

Post by DeadInThrench »

pculliton..

I put this suggestion on the table and still feel it would be a great enhancement... however... IMO the code would not be that difficult (though, if there are font problems then that could be a big challange), but once this was implemented in the code and in the editor, somebody would have to edit every unit in every scenario to add the 5 character or less unit designation, and that could prove to be a lot of work.

On the other hand, someone else proposed putting the readiness/supply level and proficiency/%of TO&E on the counters, as options like combat values and movement points remaining are options now, and IMO this would be a great enhancement that would not be that difficult to implement and would not need any update of the scenarios.

Also, after making these suggestions I also suggested that there be an option to have the unit composition screen in the upper right hand corner as an alternative to what is up there now. Because they are the same size and use the same background, this is another one that should not be that difficult to implement.

If both of these suggestions were implemented and you wanted to see the readiness/supply levels of your entire army, and you had both of these options turned on, you could see the valus for all units alone on a hex right on the map and in cases where you had stacks, you could just move the mouse pointer over each of them and would see the readiness/supply values for all the units in the stack in the upper right hand corner, without having to select each unit individually.

IMO these two together would make getting visibility into readiness and supply, much easier.

DiT
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