Tutorial: Making new units from scratch

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seille
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RE: Making new units from scratch

Post by seille »

Yes Tom, it is a wonderful tutorial and if i would be a potential scenario designer i would eat it up [:D]
But i´m more the player and i like the idea very much. I hope others also like that idea, so you can spend some more time on and make a complete masterset with all needed graphics and balanced units. I would LOVE it !
tweber
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RE: Making new units from scratch

Post by tweber »

Beatles are shown in the research tab for the federation with -1PP costs

Setting research to -1 means that the upgrade cannot be researched.
seille
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RE: Making new units from scratch

Post by seille »

Yes, that´s right Tom, but why it is showed in the federation research screen as "not available now"
with costs of -1PP? That simply looks strange. It should not appear at this place for the federation.
Maybe a thing to look at for you, Vic.
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Vic
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RE: Making new units from scratch

Post by Vic »

ORIGINAL: tweber
@ Vic, It looks like the MI graphic comes up in the editor when you set production but not in the game. The bug graphics seem to be fine. Am I doing something wrong?

hi tom,

it is because the Extra Graphic of the federation is set to 2. but you only defined default graphics for sftypes so you should set the Federation Extra Graphic variable to -1.

kind regards,
Vic
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TPM
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RE: Tutorial: Making new units from scratch

Post by TPM »

tweber -

I know I'm just missing something, but I'm doing a variant of your Russia scenario (it seems everyone is!) and I'm trying to alter the SFTypes. When I click on the SFTypes button in the editor, I'm shown all the units, but I can't edit any of the statistics...is it because the master file is locked? Or do I need to create a new master file? Thanks.
T_K
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RE: Tutorial: Making new units from scratch

Post by T_K »

You have to go to settings and click on the masterfile button and then click OK without selecting any file. That will detach the default masterfile and allow you to edit everything.
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Delyn Locksmiths
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RE: Tutorial: Making new units from scratch

Post by Delyn Locksmiths »

In the tutorial it says - step 1 - delete all sft types. But it doesn't say how to do it. I cant find a button anywhere, and delete on my keyboard doesn't seem to work. Anyone know how to do it? I've got the screenshot from the tutorial, but can't seem to find out how to delete the stuff.
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hadberz
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RE: Tutorial: Making new units from scratch

Post by hadberz »

You have to do what T_K said. Once that is done the buttons will be there.
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Delyn Locksmiths
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RE: Tutorial: Making new units from scratch

Post by Delyn Locksmiths »

Will I be able to save the unit types after doing them? And use them for other scenarios. I.e. save them as a masterfile? Or do I have to create them some other way for this?
T_K
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RE: Tutorial: Making new units from scratch

Post by T_K »

Of course. IMO it's best to start with a clean copy of the original masterfile and add your new units there. Then expand that to a full scenario, traitor.
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hadberz
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RE: Tutorial: Making new units from scratch

Post by hadberz »

Yes, you can create units in a masterfile, so if you want to play a random game with whatever units you like you can by selecting the masterfile that has those units.

Units can also be saved in a scenario, by not using a masterfile. Just go to settings then click Master, then click cancel. It will say master has been removed. This is a very flexible game/editor.

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Delyn Locksmiths
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RE: Tutorial: Making new units from scratch

Post by Delyn Locksmiths »

So If I'm doing this
 
"You have to go to settings and click on the masterfile button and then click OK without selecting any file. That will detach the default masterfile and allow you to edit everything. "
 
Can I then save the masterfile or only the scenario with new units? How do I save the masterfile?
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RE: Tutorial: Making new units from scratch

Post by rickier65 »

ORIGINAL: Delyn Locksmiths

So If I'm doing this

"You have to go to settings and click on the masterfile button and then click OK without selecting any file. That will detach the default masterfile and allow you to edit everything. "

Can I then save the masterfile or only the scenario with new units? How do I save the masterfile?

When you go to save the scenario, when you have the save file name dialog up you give it a name, then right below that, click on the drop down arrow, and change the file type to a master file ...something.ptmaster I think is the format.

Rick
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Delyn Locksmiths
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RE: Tutorial: Making new units from scratch

Post by Delyn Locksmiths »

I've started a medieval scenario and mod, so far i've created pesants, horses, axemen, noble retinues and ships. pesants and horses are available at the start as they should be, axemen need research, and DO appear after the research is carried out, but the last two should be available from the start and aren't for some reason. I have set can produce to true for universals, so what else could i be doing wrong?
dkong
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RE: Tutorial: Making new units from scratch

Post by dkong »

I am having a hard time creating custom counter, can anyone help by giving me exact steps? 
DK
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CSO_Talorgan
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RE: Tutorial: Making new units from scratch

Post by CSO_Talorgan »

ORIGINAL: T_K

clean copy of the original

Presumably you mean a *cleaned out* copy of the original, which then becomes the basis for your scenario design until you change to a completely different era or area?
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RE: Tutorial: Making new units from scratch

Post by undercovergeek »

im not sure it really matters but im trying to follow this guide step by step but for the life in my cant find where to make the whole map neutral - am i missing a button or is it only when the masterfile is unlocked (not yet done)
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CSO_Talorgan
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RE: Tutorial: Making new units from scratch

Post by CSO_Talorgan »

ORIGINAL: undercovergeek

am i missing a button or is it only when the masterfile is unlocked (not yet done)

Not sure
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RE: Tutorial: Making new units from scratch

Post by GaryChildress »

Will this tutorial work for changing random games or is there something different I need to do to make a change to a random game unit? Basically what I'd like to do is:
 
1. Change the name of the Super Heavy tank for the Germans to "SS Panzer"
 
2. Add a few new unit types such as marines, and maybe try self propelled artillery if I can.
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Twotribes
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RE: Tutorial: Making new units from scratch

Post by Twotribes »

Ormonds mod adds those. 4 seasons
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