AE Land and AI Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Hortlund
Posts: 2162
Joined: Fri Oct 13, 2000 8:00 am

RE: Admirals Edition Land Thread

Post by Hortlund »

Hey, I think Im supposed to come here with questions on the new industry-model?

Will the allied player control production like his japanese counterpart?

Is there a way to "keep" resources/oil/supply at a base, or will it shift around at the whim of the ai?

Can/will avgas be a separate supply entity like fuel is to ships?

Can/will air torpedos, capital ship ammo be a separate supply entity so that not every single tiny base with supply can be used to launch torpedo-havoc Nells, or resupply battleships?

Will there be some sort of overview in the game to see what factory is scheduled for what upgrade for the Japanese player?
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
User avatar
Grotius
Posts: 5842
Joined: Fri Oct 18, 2002 5:34 pm
Location: The Imperial Palace.

RE: Admirals Edition Land Thread

Post by Grotius »

Hi Andy,

Thanks for all your work on this. A few questions:

1. How exactly does "hexside" movement work?
2. I assume we will see the end of the 59-mile bug?
3. Have you guys implemented any sort of limitation on rail movement -- something to reflect finite rolling stock (trains)?
4. Any change to the basic options in combat: Shock Attack, Regular Attack, Defend, Bombard?
Image
User avatar
Erik Rutins
Posts: 39667
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Admirals Edition Land Thread

Post by Erik Rutins »

ORIGINAL: 1EyedJacks
Can I request that more effort be put into a User's Manual this time out? I'd be willing to help proof-read if the team needs it... Heck, I'd probably even be willing to write the danged thing <laughter>.

Not only has work already been put into a new manual, but this is one of the top priorities for release - and unlike the original WITP, this expansion will include a fully up to date and reorganized COLOR PRINTED MANUAL if you purchase the boxed copy.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
Skyros
Posts: 1550
Joined: Fri Sep 29, 2000 8:00 am
Location: Columbia SC

RE: Admirals Edition Land Thread

Post by Skyros »

Will we be able to turn off the repair of airfields and ports so we do not burn supply needed to keep isolated troops alive?
User avatar
ctangus
Posts: 2153
Joined: Wed Oct 12, 2005 11:34 pm
Location: Boston, Mass.

RE: Admirals Edition Land Thread

Post by ctangus »

Will there be an ability to assign units to Corps, Corps to Armies, etc? If so, what effects (other than better organization) would it have?
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Admirals Edition Land Thread

Post by Nomad »

ORIGINAL: Erik Rutins

ORIGINAL: 1EyedJacks
Can I request that more effort be put into a User's Manual this time out? I'd be willing to help proof-read if the team needs it... Heck, I'd probably even be willing to write the danged thing <laughter>.

Not only has work already been put into a new manual, but this is one of the top priorities for release - and unlike the original WITP, this expansion will include a fully up to date and reorganized COLOR PRINTED MANUAL if you purchase the boxed copy.

I was wondering if the manual could be on the CD in a format like MSWord so the user could modifiy it as patches are made?
User avatar
Brady
Posts: 6084
Joined: Fri Oct 25, 2002 12:48 pm
Location: Oregon,USA

RE: Admirals Edition Land Thread

Post by Brady »

In in the stock game thier were many, hex's that had base forces that were not their in real life, Nauma at wars start did not have an American base force stationed it was French and had a frech garasion their,so my question is has this been acounted for, are their Fench forces in Indo china? Portiguese on Timor, Tie forces in Tiland?
Image


SCW Beta Support Team

Beta Team Member for:

WPO
PC
CF
AE
WiTE

Obi-wan Kenobi said it best: A lot of the reality we perceive depend on our point of view
User avatar
Jim D Burns
Posts: 3998
Joined: Mon Feb 25, 2002 6:00 pm
Location: Salida, CA.

RE: Admirals Edition Land Thread

Post by Jim D Burns »

Has the rate at which units rebuild losses been modified at all? Currently it takes years to rebuild a shattered division or brigade. Germany rebuilt its entire Army Group West in less than 3 months after its destruction at Normandy.

Units should be rebuilt much faster than current rebuild rates, but be inexperienced after. Experience should grow much slower than it currently does however.

I think the 1st Marine Division was rebuilt, retrained and back in action in about 6 months after being decimated at Guadalcanal. In my current PBEM game the 2nd Marine division has only drawn about 40 squads in over 4 months even though it is stacked with its HQ at Pearl with ample supplies.

Jim
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Admirals Edition Land Thread

Post by Andy Mac »

OK going to try and answer a lot of questions
&nbsp;
A historic base forces we have removed a lot of them and with the new disband units features we force the disbandment of some (not all because players need some flexibility) dutch, PI base forces.
&nbsp;
Also base forces tend to be smaller in game
&nbsp;
Yes we have French units in Tahiti and New Cal not US ones.
&nbsp;
Units will be able to be allocated to Corps and Command HQ's and via the editor direct to Armies at present Corps can only be allocated to command HQ's (although this is something that will be looked at not sure when)
&nbsp;
Restricted command units are always allocated to the top level HQ as Corps HQ's allocated in that way do not pass on the restricted nature&nbsp;to sub HQ's.
&nbsp;
HQ combat bonuses and leaders -&nbsp;the coders have explained it to me about 3 times now and I still&nbsp;don't quite have it - when I understand it I will explain&nbsp;it to everyone else - suffice to say I think (and&nbsp;dont holdme to it)&nbsp;there will be an additional bonus if a units 'own' HQ is present in the Hex. i.e. there will be a command HQ bonus and a corps HQ bonus per stock (but there will be an additional bonus if a corps HQ&nbsp;is present that the units belong to)&nbsp;
&nbsp;
Repairs dont take supply in stock the reduciton you see is from bombing the base not from repairing the AF so there will be no change to this (I will double check this point)
&nbsp;
User avatar
Brady
Posts: 6084
Joined: Fri Oct 25, 2002 12:48 pm
Location: Oregon,USA

RE: Admirals Edition Land Thread

Post by Brady »

So their are no Vichy French Forces present? I take it madascar is not part of the expanshion?
Image


SCW Beta Support Team

Beta Team Member for:

WPO
PC
CF
AE
WiTE

Obi-wan Kenobi said it best: A lot of the reality we perceive depend on our point of view
User avatar
Jim D Burns
Posts: 3998
Joined: Mon Feb 25, 2002 6:00 pm
Location: Salida, CA.

RE: Admirals Edition Land Thread

Post by Jim D Burns »

ORIGINAL: Andy Mac
Repairs dont take supply in stock the reduciton you see is from bombing the base not from repairing the AF so there will be no change to this (I will double check this point)

Hi Andy,

It's the engineers who are repairing the base who draw the extra supplies, so having no ability to turn off repairs does drain supplies steadily for no good reason. I think it’s the same amount of supplies they draw when expanding a base, not 100% sure though.

Jim
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Admirals Edition Land Thread

Post by Andy Mac »

No we have not adjusted the rate at which HQ's take on replacement squads when being rebuilt (my personal experience from stock is faster than that if the correct squad type is in the pool) The issue is often that smalkl units upgrade devices and then are waiting on the pool to fill out.
&nbsp;
We are now naming all squads by year so you will see which squad each unit has
&nbsp;
i.e. Indian 41 Rifle Section
USMC 41 Squad etc etc
&nbsp;
Upgrades ok units may now upgrade TOE's there will be rules for this i.e. must be near a command HQ and in rest mode apart from that after the TOE upgrade (or downgrade) thye need to fill up to the new TOE by taking squads from the pool
&nbsp;
To use&nbsp;a couple&nbsp;of examples
&nbsp;
1st Burma Div starts as a special Burmese/Indian Div TOE all broken down at start into Bde or Bn sized forces
in mid&nbsp;42 it is renamed to 39th Indian Div
in late 42 it reduces its TOE as it becomes a Training Div
&nbsp;
Indian Army Divs start with very very low TOE whereas Indian Divs returning from the Middle East i.e. 5th Indian Div start with a much fuller TOE.
&nbsp;
Over time these change gaingin some equipment types losing others and for Indian Divs replacing British Squads (which are VERY scarce) with Indian ones.
&nbsp;
&nbsp;
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Admirals Edition Land Thread

Post by Andy Mac »

I think you are wrong on this Jim but I will check repairs do not take supplies its merely having the squads in the base and feeding them thats taking them.
&nbsp;
But as I said I will check
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Admirals Edition Land Thread

Post by Andy Mac »

Ummm Brady I think those are beyond what I can answer at present I will revert when able.
&nbsp;
Madagasker is out though
&nbsp;
Railways
&nbsp;
The new strategic mode means that units using railways need to control both ends of a rail line, need to spend time packing and are very vulnerable to attack while on train - you need to get the marching boots out to advance no more blitzkrieg along the railway - although coup de mains are possible to sieze both ends
&nbsp;
Movement will be slower in Admirals Editions
&nbsp;
Grotius - I am going to hold off explaining the new hex movement system for now as it is still being testede and reviewed there are a few quirks that are quite nice that I may end up claiming are by design and I dont want to give the game away until I am sure of where we will end up [:D][:D]
&nbsp;
User avatar
Brady
Posts: 6084
Joined: Fri Oct 25, 2002 12:48 pm
Location: Oregon,USA

RE: Admirals Edition Land Thread

Post by Brady »

Do Japanese Engenering units model some Enginear vehicals, or do they still just use humans and abstrat thier combat abalitys, in many Big battles during the war Japanese Enginear units provided large manpower researves, which in game was represented by giving them a limited combat value. Also many Japanese enginear units that didi have Earth moving equipment did not in game. Also many Japanese "Truck" or transport units that were used as pools for other units were not in game and as a result many units that benifited from having truck transpot available did noit have any represented at all in game has this been looked at?
&nbsp;
&nbsp;BTW TY for answering all these questions.[:)]
Image


SCW Beta Support Team

Beta Team Member for:

WPO
PC
CF
AE
WiTE

Obi-wan Kenobi said it best: A lot of the reality we perceive depend on our point of view
User avatar
Jim D Burns
Posts: 3998
Joined: Mon Feb 25, 2002 6:00 pm
Location: Salida, CA.

RE: Admirals Edition Land Thread

Post by Jim D Burns »

ORIGINAL: Andy Mac
(my personal experience from stock is faster than that if the correct squad type is in the pool)

I've got over 100 Marine squads available in pool (closer to 200 I think), tens of thousands of extra supplies and the Central Pacific Command HQ at the base but the 2nd Marine Division still only draws about 1 squad every 3-5 days. Granted this is a CHS game, but I don’t think replacement rates are different in CHS from stock.

Jim
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Admirals Edition Land Thread

Post by Andy Mac »

No its not
&nbsp;
Rest mode makes it easier to take troops and recover fatigue just dont get caught in it by the enemy or you can get routed.
&nbsp;
Check you modes carefully guys or you will pay
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Admirals Edition Land Thread

Post by Andy Mac »

Sorry Jim answering to many question to quicky ;)
&nbsp;
The new rest mode makes it easier and quicker to rebuild forces just dont get caught in it by the enemy
&nbsp;
Brady another team member did the Japanese ORBAT and I cannot recall where we ended up on the Japanese engineers I think we made more of them combat engineers as opposed to construction engineers to compensate for this.
&nbsp;
Eng vehicles for the Japanese are still thin on the ground
&nbsp;
I will check after the next build where it ended up.
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Admirals Edition Land Thread

Post by Andy Mac »

Guys remember we are still WIP on some of this stuff so fair warning anything I say could change !!!! (although I don't think it will)
&nbsp;
&nbsp;
User avatar
Jim D Burns
Posts: 3998
Joined: Mon Feb 25, 2002 6:00 pm
Location: Salida, CA.

RE: Admirals Edition Land Thread

Post by Jim D Burns »

ORIGINAL: Andy Mac
Sorry Jim answering to many question to quicky ;)

Not a problem Andy, thanks for the clarification. And thanks for the time invested, I guarantee you it is greatly appreciated by all.

Jim
Post Reply

Return to “War in the Pacific: Admiral's Edition”