AE Air Issues and Air OOB Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
TheElf
Posts: 2800
Joined: Wed May 14, 2003 1:46 am
Location: Pax River, MD

RE: Admiral's Edition Air War Thread

Post by TheElf »


ORIGINAL: Charbroiled
1. Are pilots transferable between units?

Not Specifically, but they are transferable between pools. Once in another pool they may be redrawn to other units.
2. Do pilots still rotate "home" after an extended period, and if so, do the go back to the same type of unit when rotated back (i.e. fighter pilot to fighter units).
Yes and yes. Once a fighter pilot always a fighter pilot right? (sorry personal joke...)

You can change one type to another, but only by upgrading an Air unit to a new type (ie. Fighter to DB). Once you do though your pilots Ground attack skill will be that of a fighter pilot...not good.
3. Can specific types of ships be targeted or prioritized for targeting (i.e. attacking the landing TF as opposed to hitting the carrier TF with 200 plane CAP).

No.

IN PERPETUUM SINGULARIS SEDES

Image
User avatar
TheElf
Posts: 2800
Joined: Wed May 14, 2003 1:46 am
Location: Pax River, MD

RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: USS America

Damn, Elf, you're getting some good questions! Good answers so far, too. [8D]
Thanks[;)]
IN PERPETUUM SINGULARIS SEDES

Image
User avatar
Yakface
Posts: 846
Joined: Sat Aug 05, 2006 11:43 am

RE: Admiral's Edition Air War Thread

Post by Yakface »

How is air-recon being handled?  Do the Allies still get the advantage of seeing what aircraft the Japanese have at a base whereas the Japanese only see what was there before the Allied order phase?
User avatar
ny59giants
Posts: 9888
Joined: Mon Jan 10, 2005 12:02 pm

RE: Admiral's Edition Air War Thread

Post by ny59giants »

Will there be any way to select target types for your various bombers??  It is really frustrating to send my Dutch and other early war LB on naval attack to have 250lb bombs bounce off BB's when there are plenty of AP/AK around that I truly want to sink. [:D]
[center]Image[/center]
User avatar
TheElf
Posts: 2800
Joined: Wed May 14, 2003 1:46 am
Location: Pax River, MD

RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: Yakface

How is air-recon being handled? Do the Allies still get the advantage of seeing what aircraft the Japanese have at a base whereas the Japanese only see what was there before the Allied order phase?

Not anymore. “Air balance” is limited to current player.
IN PERPETUUM SINGULARIS SEDES

Image
User avatar
TheElf
Posts: 2800
Joined: Wed May 14, 2003 1:46 am
Location: Pax River, MD

RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: ny59giants

Will there be any way to select target types for your various bombers?? It is really frustrating to send my Dutch and other early war LB on naval attack to have 250lb bombs bounce off BB's when there are plenty of AP/AK around that I truly want to sink. [:D]

No. This would be an unrealistic control for an operational commander. Targets are still selected by mission type, not target type.
IN PERPETUUM SINGULARIS SEDES

Image
User avatar
drw61
Posts: 842
Joined: Wed Jun 30, 2004 12:58 pm
Location: South Carolina

RE: Admiral's Edition Air War Thread

Post by drw61 »

Will production of allied aircraft be on the map (disabled) and then start building up production on the date it is available.  (I hate it that on 11/43 I automatically have 250 SB2C Helldivers in production)
spence
Posts: 5421
Joined: Sun Apr 20, 2003 6:56 am
Location: Vancouver, Washington

RE: Admiral's Edition Air War Thread

Post by spence »

Air search is affected at night by moonlight. Strikes may launch and be successful under higher light levels.

Does an airborne surface search radar (such as the ASV1 on the PV-1 Ventura)enhance "light levels" for the purposes of night search and attack?
User avatar
TheElf
Posts: 2800
Joined: Wed May 14, 2003 1:46 am
Location: Pax River, MD

RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: drw61

Will production of allied aircraft be on the map (disabled) and then start building up production on the date it is available. (I hate it that on 11/43 I automatically have 250 SB2C Helldivers in production)

I'll let my OoB Maven answer that when he is ready.
IN PERPETUUM SINGULARIS SEDES

Image
Hipper
Posts: 254
Joined: Mon Jun 14, 2004 10:21 pm

RE: Admiral's Edition Air War Thread

Post by Hipper »

Hi elf

do the brits get a functioning air to surface radar for their swordfishes - will it make a difference to night searches !

by the way Yipee !!!

cheers
"Gefechtwendung nach Steuerbord"
User avatar
TheElf
Posts: 2800
Joined: Wed May 14, 2003 1:46 am
Location: Pax River, MD

RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: spence
Air search is affected at night by moonlight. Strikes may launch and be successful under higher light levels.

Does an airborne surface search radar (such as the ASV1 on the PV-1 Ventura)enhance "light levels" for the purposes of night search and attack?

Let me get back to you on that...it has been a long time since we worked on this feature, and I don't want to put out bad info.
IN PERPETUUM SINGULARIS SEDES

Image
User avatar
TheElf
Posts: 2800
Joined: Wed May 14, 2003 1:46 am
Location: Pax River, MD

RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: Hipper

Hi elf

do the brits get a functioning air to surface radar for their swordfishes - will it make a difference to night searches !

by the way Yipee !!!

cheers
We have not finished the device list yet. If the model you are referring to is in the Air OoB then it will have the device and it should be useful. From memory though the Mk.I and Mk.II are in there.

More on this later.
IN PERPETUUM SINGULARIS SEDES

Image
User avatar
Mike Solli
Posts: 15955
Joined: Wed Oct 18, 2000 8:00 am
Location: the flight deck of the Zuikaku

RE: Admiral's Edition Air War Thread

Post by Mike Solli »

ORIGINAL: TheElf


ORIGINAL: Charbroiled
1. Are pilots transferable between units?

Not Specifically, but they are transferable between pools. Once in another pool they may be redrawn to other units.

Different pools?! [X(] Can you elaborate on that please?
Image
Created by the amazing Dixie
User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: Admiral's Edition Air War Thread

Post by treespider »

I ass-u-me the Zero bonus is a thing of the past....
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
User avatar
Dixie
Posts: 10303
Joined: Fri Mar 10, 2006 3:14 pm
Location: UK

RE: Admiral's Edition Air War Thread

Post by Dixie »

How does tac-recon work in the game vs 'normal' strategic recon?  Are there seprate TR kites like the Hurri TRII, or is it performed by the usual suspects?  
[center]Image

Bigger boys stole my sig
User avatar
TheElf
Posts: 2800
Joined: Wed May 14, 2003 1:46 am
Location: Pax River, MD

RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: treespider

I ass-u-me the Zero bonus is a thing of the past....

Yes, our new MVR ratings at different altitudes have allowed us to officially delete this pesky little forum-favorite.
IN PERPETUUM SINGULARIS SEDES

Image
User avatar
Jim D Burns
Posts: 3989
Joined: Mon Feb 25, 2002 6:00 pm
Location: Salida, CA.

RE: Admiral's Edition Air War Thread

Post by Jim D Burns »

Can players now order that all damaged planes in a squadron be destroyed so they can rebase the pilots or disband them into a pilot pool? I hate it when the last air support squad of a tiny base force gets disabled and I’m unable to then evacuate air squadrons because their last damaged plane or two cannot be repaired anymore.

Also are carrier squadron fragments created on another CV or land bases after a battle now convertible to the core squadron when the carrier sinks? If not, can they at least draw replacement air frames now?

Jim
User avatar
Mike Solli
Posts: 15955
Joined: Wed Oct 18, 2000 8:00 am
Location: the flight deck of the Zuikaku

RE: Admiral's Edition Air War Thread

Post by Mike Solli »

ORIGINAL: TheElf

ORIGINAL: treespider

I ass-u-me the Zero bonus is a thing of the past....

Yes, our new MVR ratings at different altitudes have allowed us to officially delete this pesky little forum-favorite.

So, how does this explain the inability for the Allies to successfully combat the Zero at the beginning of the war? Low experience levels?
Image
Created by the amazing Dixie
User avatar
TheElf
Posts: 2800
Joined: Wed May 14, 2003 1:46 am
Location: Pax River, MD

RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: Dixie

How does tac-recon work in the game vs 'normal' strategic recon? Are there seprate TR kites like the Hurri TRII, or is it performed by the usual suspects?

Again, I will defer to my OoB maven as this is his little baby. So far Tac Recon will operate the same way that normal recon does except they may also be given fighter missions where applicable.

There are other possible features here that are on the table, but I do not want to speculate as to the final form at this time. The important thing was to make the OoB accurate to avoid future restarts, and expand where necessary in later patches.
IN PERPETUUM SINGULARIS SEDES

Image
User avatar
TheElf
Posts: 2800
Joined: Wed May 14, 2003 1:46 am
Location: Pax River, MD

RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: Mike Solli

ORIGINAL: TheElf

ORIGINAL: treespider

I ass-u-me the Zero bonus is a thing of the past....

Yes, our new MVR ratings at different altitudes have allowed us to officially delete this pesky little forum-favorite.

So, how does this explain the inability for the Allies to successfully combat the Zero at the beginning of the war? Low experience levels?

Yes that will be part of it. Superior numbers and range should do the rest. It will be up to the player to destroy the early war Allied Air forces, not some hard code.
IN PERPETUUM SINGULARIS SEDES

Image
Post Reply

Return to “War in the Pacific: Admiral's Edition”