There will NEVER be an AI for this game that is good for anything more than training until we have true artificial intelligence.
I disagree with this statement in that the game could be programmed to follow certain paths. Perhaps have three or four profiles for each nation in which the AI prioritizes it's options in different ways, I just think it would be exceptionally hard to do.
In anycase, at least getting the AI to start focusing on ending wars (moving and using troops better and make it invade and sit on Red Cities) and maybe setup some conditions that have to be met before Wars are declared (like before Austria and Prussia would go to war with each other in most real games they would both have to have surrendered to or gotten a surrender from France). I think alot of the "Random Declarations" come from the AI not backing down on Minor DOWs. Establishing a pecking order (for backing down DOWs) and placing priority on Minors for the AI countries would help too. Finally, maybe in the vein of what Jimmer said, an easy fix maybe would to set the AI to "always have at least the number of corp a general can command as a minimum and never more than double that number as a maximum for AI Generals. Also prioritze them somehow. I would never give Blucher 1 militia corps to command! Why would AI Prussia do it?
Still, this game was designed to be played Multi-player, all Humans. I think someday it will be a great single player game too but that was not the initial design and I think it is awesome for what it is.



