The Sun In My Eyes - EOS from the Allied Perspective

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goodboyladdie
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RE: The Sun In My Eyes - EOS from the Allied Perspective

Post by goodboyladdie »

And here is an example of the Jap uber flak faced at the start. The figures are thrown off by the main armament being DP. Apparently it is not very effective. It has always seemed pretty impressive in game as 75% of my planes get blown out of the sky! Everytime I look at it I soil my armour...

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RE: The Sun In My Eyes - EOS from the Allied Perspective

Post by goodboyladdie »

And another reason to soil armour. In this mod, I really do not blame my pilots for not wanting to fly on certain missions...



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Just waiting for the new files before we can start again...
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RE: The Sun In My Eyes - EOS from the Allied Perspective

Post by goodboyladdie »

I'd be interested in views on this mod before I commit to spending more time on it. Refreshing my memory as to how JFB it is has made me doubt it's long term playability. Even Nemo thought it was too imbalanced. These big AAA values are achieved even before copied 40mm LAAA and AA rocket barrages are added. They must end up around the 8000 mark. The fact that every CV battle I choose to fight means that it is 6 months before my air group will be trained up again while all the Jap has to do is go to a port and load up some more 75 experience pilots is something I am struggling to find my way around. Jap subs and ASW start out with late war effectiveness too. Cid has stated the low Allied replacement experience levels are designed to make you value your air groups. It certainly does that, but the same lesson does not apply to the Japs. I think I could put up with it if the USN replacements did not suck so bad. At the moment there is no way I could fight a Coral Sea and then be ready for a Midway a few weeks later.

I am playing this mod to keep my opponent happy while we wait for AE. I like a bit of a challenge, but it strikes me that this is too much of one.
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1EyedJacks
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RE: The Sun In My Eyes - EOS from the Allied Perspective

Post by 1EyedJacks »

Hi Carl,

Thanx 4 the invite to chew on questions of RHS.

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Above is an index from last turn on aircraft losses. The Vals struck at PH going after the airbase 3 times if memory serves me right. I just wanted to share that the AAA cuts both ways in this mod... And as I've said B4 to Carl, I really feel the AAA is very unbalanced in RHS. It sounds like air losses and attrition will be worked on in AE. Until then there are several flavours of changes to air combat and AAA depending on the mod one plays.

I also feel that the pilot ratings for the allies really handicap the effectiveness of air units. I'm not opposed to initial settings of allied pilots in the mid 30s to low 40s - I think that would accurately reflect the difference in doctrines between Japanese and allied training, combat style, and airframes at the start of the war. I would increase the starting base of EXP for allied replacement pilots tho - probably back to the original values of WiTP.

Both the pilot EXP levels and the AAA values are challenges to be made across all of the the "flavours" of RHS. There are, I feel, work arounds to these challenges. I can also C that those that have designed the mods all have to work with "hard coded" values that limit how they implement their visions of what the combat should look like, the units that we have available during the war, and the map and bases to be captured/protected while a player implements their strategy during the war.

For myself, I really tend to enjoy the "what-if" scenarios - and EOS looked very interesting when Carl and I 1st delved into it. The maps for RHS are outstanding, and although I could wish for all of the air unit art to be complete in the EOS flavour, this is very much like playing a new game of WiTP.

Carl, I think that if we are just looking at something to tide ourselves over until AE comes out then I'm fine with pretty much any mod in RHS 7 and several of the ones in CHS. I'd still prefer to work a "what-if" mod but when AE come out it'll be without any what-ifs. I've reduced my gaming down to just a single PBEM as I'm starting to push through a training program at work and for the next 5-6 months things are gunna be a little hectic in my life. I'm very interested in Gary's new mod that they are play-testing. I think that RHS and Gary's mod are very much on the bleeding edge and that if we want to play any of those mods then we need to be prepared to accept a few nicks and some frustration with updates/fixes.

The CHS versions seem much more stable. IS was fun also (unfortunately, I stripped IS from my PC but I could always reinstall it...)<laughter>
TTFN,

Mike
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RE: The Sun In My Eyes - EOS from the Allied Perspective

Post by Mistmatz »

ORIGINAL: goodboyladdie

I'd be interested in views on this mod before I commit to spending more time on it. Refreshing my memory as to how JFB it is has made me doubt it's long term playability. Even Nemo thought it was too imbalanced. These big AAA values are achieved even before copied 40mm LAAA and AA rocket barrages are added. They must end up around the 8000 mark. The fact that every CV battle I choose to fight means that it is 6 months before my air group will be trained up again while all the Jap has to do is go to a port and load up some more 75 experience pilots is something I am struggling to find my way around. Jap subs and ASW start out with late war effectiveness too. Cid has stated the low Allied replacement experience levels are designed to make you value your air groups. It certainly does that, but the same lesson does not apply to the Japs. I think I could put up with it if the USN replacements did not suck so bad. At the moment there is no way I could fight a Coral Sea and then be ready for a Midway a few weeks later.

I am playing this mod to keep my opponent happy while we wait for AE. I like a bit of a challenge, but it strikes me that this is too much of one.


As I mentioned I' playing plain RHSCVO because I think EOS is probably too much to handle for me. The good news is the pilot experience of the japanese will decrease while yours will increase according to the steppings in the manual. Of course this means you will have a grim '42 and you should find some training grounds. Probably the hardest part...
Nevertheless have fun with getting your behind spanked. [;)]



If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

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goodboyladdie
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RE: The Sun In My Eyes - EOS from the Allied Perspective

Post by goodboyladdie »

Well I have had my whinge now. I cannot leave my friend Mike without an Allied arse to kick. I will be continuing as soon as the new files are found. Any luck in that department Mike? Once we start this will become a closed thread again, but feel free to post here until then. Any pain I take now (and I would like this game to go on until 1945 if possible, even when AE arrives) I will hand back in AE...[;)]
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goodboyladdie
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RE: The Sun In My Eyes - EOS from the Allied Perspective

Post by goodboyladdie »

I should be receiving the latest files today so it'll just be a case of waiting for Mike to make his moves. In the meantime, here is the Nagato again, but with some Dixie art...



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RE: The Sun In My Eyes - EOS from the Allied Perspective

Post by 1EyedJacks »

I've received the latest updates for 70 and 73 but no 75 yet from Sid... I've sent him an e-mail but he might not have updated EOS yet - it's a bit of a different breed. [;)]
TTFN,

Mike
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ny59giants
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RE: The Sun In My Eyes - EOS from the Allied Perspective

Post by ny59giants »

Michael,
PM me....now [;)]
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goodboyladdie
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RE: The Sun In My Eyes - EOS from the Allied Perspective

Post by goodboyladdie »

The other Michael has fixed me up and I am loaded and ready to go. I have some Japanese planes in China. I am half tempted to upgrade them to Marys to see if they draw on your pools... [:D]



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RE: The Sun In My Eyes - EOS from the Allied Perspective

Post by 1EyedJacks »

Hi Carl,

That's the only way you AFBs can compete - steal Japanese war planes and reverse-engineer them... [:D][:D]

Michael sent me the upgraded EOS files (Thanx Michael!) and I have them in my home e-mail storage. I'll upgrade 2night and hope 2 have a turn 2 U by Tuesday or Wednesay night. (I'm on travel Wednesday so if things go nuts then worst case is Thursday PM my time).

Carl, I also saw your post about Thai warship art. If I don't see an answer to your post I'll try a very quick PBEM test against myself 2 see if there's a crash after I get the upgrade installed.

TTFN,

Mike
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goodboyladdie
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RE: The Sun In My Eyes - EOS from the Allied Perspective

Post by goodboyladdie »

Hi Mike

I'll look forward to the turn, whenever it arrives. I've posted a reply to your ship art post. Watch your inbox...

Very best regards

Carl
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RE: The Sun In My Eyes - EOS from the Allied Perspective

Post by goodboyladdie »

Looking through Dixie's latest WPO goodies I came across the Kawachi. It even had the same slot number as the Thai CLs/CA.



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RE: The Sun In My Eyes - EOS from the Allied Perspective

Post by witpqs »

Wow, are those masts for sails or what?
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RE: The Sun In My Eyes - EOS from the Allied Perspective

Post by goodboyladdie »

I don't think they were. Martin puts cross trees on some of his ships to help differentiate. Reading up on Kawachi, I think she is too big to represent these Thai ships, so I think I will have to find another side to do the job.

Edit: Here is the latest version. Normal service will be resumed shortly. Mike has the latest game files and is working on turn 0. As soon as he forwards the new files and the turn we will be getting underway (and likely new underwear in my case...)



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RE: The Sun In My Eyes - EOS from the Allied Perspective

Post by goodboyladdie »

This is now a closed AAR again. Sorry Mike.

We are going with version 7.7893. Mike has my turn 0 back. I was allowed to move surface tfs at sea, the three minelaying subs and units in China. I am expecting what happens next to hurt! Surprise is on. My turn 1 will likely take a while to do because although I have turned off my rd factories and most air replacements I have a lot of LCUs to get moving and ships to sort out. All the old supply sink units (Industrial Forts) are planning for Magadan in Siberia, so I'll have to sort them too. My CVs are on a speed run down to Canton Island this time as I do not think I'll get away with hitting the Midway force again...

I will be getting this baby in 60 days. She has no air group. Any ideas on how I should employ her? I am leaning toward putting USMC fighter units on board and using her to beef up CAP as my AAA sucks until at least 4/42.



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RE: The Sun In My Eyes - EOS from the Allied Perspective

Post by Elladan »

Might be a bit late for your game, but that is the replacement pilot experience table I use in my game:

IJAF - 1900 in pool -- 50 starting exp -- 0 replacements
IJNF - 3500 in pool -- 56 starting exp -- 0 replacements
USN - 0 in pool --76 starting exp -- 0 replacements
USA - 0 in pool --72 starting exp -- 0 replacements
USMC - 0 pool -- 74 exp -- 0 replacements
AUST - 125 -- 36 -- 50
NEW Z - 100 -- 36 -- 40
BRIT - 100 -- 39 -- 100
FRCH - 10 -- 36 -- 5
DUT - 25 -- 34 -- 5
CHIN - 0 -- 52 -- 0
RUS - 0 -- 60 -- 0
IND - 0 -- 64 -- 0
CMNW - 20 -- 32 -- 15
PHIL - 5 -- 30 -- 1
CAN - 50 -- 36 -- 25
That puts some realism into this mod.
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goodboyladdie
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RE: The Sun In My Eyes - EOS from the Allied Perspective

Post by goodboyladdie »

We are going with the stock replacements for this mod. I am hopeful that 1943 will come and my replacement quality will improve. If not at least I will have my excuses for bad performance ready loaded... [:D]
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RE: The Sun In My Eyes - EOS from the Allied Perspective

Post by Elladan »

Replacement pilot's experience never change. It's the same in 1945 as it was in 1941. Code thingy. Reinforcment squadrons will have better pilots though. Stock replacement settings are not bad either.
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RE: The Sun In My Eyes - EOS from the Allied Perspective

Post by witpqs »

ORIGINAL: goodboyladdie

All the old supply sink units (Industrial Forts) are planning for Magadan in Siberia, so I'll have to sort them too.

You can't change the objective for static LCU's. Anyway, he made the ones that represent civilians target someplace remote on purpose so they won't fight as well.
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