My player attribute randomizer

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

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Mykal
Posts: 1777
Joined: Thu Apr 03, 2008 4:59 pm

RE: My player attribute randomizer

Post by Mykal »

I saved the graphic last week MB
for later use
eventually i'll find the time to do it..........hahahaha........one day.

having the spread sheet laid out would be much easier
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dreamtheatervt
Posts: 483
Joined: Sat Apr 22, 2006 2:11 am
Location: Virginia

RE: My player attribute randomizer

Post by dreamtheatervt »

I don't even have the spread sheet anymore so I can't provide it- I formatted my HD a while ago and forgot to save that file; sorry about that.
 
Batted passes at the LOS might be more a function of playbook.
 
Don,
 
It sounds like you got some pretty good stats I take it?  I don't know what CFL stats look like, but 250 passing and over 100 rushing sounds like an average NFL game.
regenerator
Posts: 47
Joined: Sat Dec 10, 2005 11:31 pm

RE: My player attribute randomizer

Post by regenerator »

Dreamtheatervt - Have a question: I've been changing my player positions to use your ratings distributions and things looked fine until I got to the Tight End position. Everyone's overall rating at TE became very low. Did you have this problem? Seems like maybe their ratings need to be adjusted a bit?

Also, do you use your own playbooks or downloaded ones? What are your stats like? Do you play NFL type leagues?
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dreamtheatervt
Posts: 483
Joined: Sat Apr 22, 2006 2:11 am
Location: Virginia

RE: My player attribute randomizer

Post by dreamtheatervt »

I don't have a program to look at overall ratings, so I don't know about that, but I focus more on how they perform assignments, and in that aspect my TE's block and catch appropriately.  I have no idea how the overall rating generator you use calculates it, but the person who wrote it may value skills differently than I do, and someone else could have a completely different idea - which is why I'm generally glad David has not included it.
 
I use my own playbooks for now.  My pro offense / 43 defense is available on my server (look in 3rd party utilities), it is chock full of plays, but I haven't done the profile to get correct situational play calling.  I also am currently working on a balanced spread offense / 335 defense which I have not made available yet, but will do so in the future.
 
Stat's seem to be very reasonable in my quick games I use to test plays for an evenly matched college football or pro game.
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