Player's weights

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

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rcleslie
Posts: 123
Joined: Wed Jun 07, 2006 10:46 pm

RE: Player's weights

Post by rcleslie »

Let me add yet another question, a variation on the previous one. How does the AI deal with depth charts when I press "autofill"? It sometimes appears to make "interesting" selections that are, to me at least, completely counter-intuitive. For example it often selects a QB with a much lower PSA than another with no apparent compensatory rating on some other skill. Since I play coach only for one team and play completely solitaire I would like to be able to rely on the AI do its very best by the other teams in the conferences (three with eight teams each). Going through all of the other teams depth charts to achieve some kind of "fairness" is daunting although I do enjoy such management issues (something to do during the off season). Given the popularity of arcade and/or head-to-head competition I can understand why the wishes of the solitaire player might have to take second place. I have yet to explore all the possibilities of JDHalftrack's utility in the this regard. Nonetheless, applying various distribution parameters to the teams means much less if the AI's current approach to depth charting is "off".
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jdhalfrack
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Location: Springfield, IL
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RE: Player's weights

Post by jdhalfrack »

I have yet to explore all the possibilities of JDHalftrack's utility in the this regard.
All I can say as far as my utility is concerned is that manual/auto depth chart setting is in the works for my editor. I made an overall player rating with the last version of the editor with the intent of allowing users in the future to autoset depth charts on all teams based on a skill or the overall rating. Or, just to manually set the depth charts.

But, this won't be available for a while. [:(]

JD

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Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)[/center]
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DreamTeams
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RE: Player's weights

Post by DreamTeams »

ORIGINAL: jdhalfrack

All I can say as far as my utility is concerned is that manual/auto depth chart setting is in the works for my editor. I made an overall player rating with the last version of the editor with the intent of allowing users in the future to autoset depth charts on all teams based on a skill or the overall rating. Or, just to manually set the depth charts.

But, this won't be available for a while. [:(]

JD


This would be absolutely fantastic.
therhino
Posts: 844
Joined: Tue Feb 12, 2008 2:57 am

RE: Player's weights

Post by therhino »

JD,
Will this be compatible with Vista? It sounds great.
therhino
rcleslie
Posts: 123
Joined: Wed Jun 07, 2006 10:46 pm

RE: Player's weights

Post by rcleslie »

jd,
That does sound great! You have truly captured the idea of my dream. I will try to sit back and practice patience while waiting for your next version.
rc
hack153
Posts: 525
Joined: Sat Nov 11, 2006 7:01 am
Location: New Englander in Northern, Northern California

RE: Player's weights

Post by hack153 »

is there a chance you can make adjustments so individuals can adjust how the overall ratings are made?
 
thanks for the great product!
UPFL is in the off season...
United Premier Football League
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jdhalfrack
Posts: 293
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Location: Springfield, IL
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RE: Player's weights

Post by jdhalfrack »

is there a chance you can make adjustments so individuals can adjust how the overall ratings are made?
Ultimately, yes. That is my goal.

JD
[center]Image

Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)[/center]
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