The Roman Empire mod

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von altair
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RE: The Roman Empire mod

Post by von altair »

ORIGINAL: BULLDOGINTHEUK

Heres a quick one I started, needs to be resized.



Image

Whoa! Looks very nice. Sent you a mail. I am currently working on map. This mod will have a desert! I now know why few scenarios are lacking it :) It needs a bit more work, but I am going to do it!
"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
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von altair
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RE: The Roman Empire mod

Post by von altair »

Here is how africa looks atm.



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"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
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von altair
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RE: The Roman Empire mod

Post by von altair »

Here comes some unit examples, including Julius Caesar.

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"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
rickier65
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RE: The Roman Empire mod

Post by rickier65 »

Looks like this is coming along nicely von altair.

I dug out the very first wargame I owned (not counting Risk), It was the Conquerors. An SPI gameset that had two games, The Macedonians and The Romans.

The Romans dealt with the Mediterranean expansion during the years 200 - 189 BC.

I'll have to take a look at it along with your mod.

Rick
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von altair
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RE: The Roman Empire mod

Post by von altair »

ORIGINAL: Rick

Looks like this is coming along nicely von altair.

I dug out the very first wargame I owned (not counting Risk), It was the Conquerors. An SPI gameset that had two games, The Macedonians and The Romans.

The Romans dealt with the Mediterranean expansion during the years 200 - 189 BC.

I'll have to take a look at it along with your mod.

Rick

Great. All new and fresh ideas are welcome and I will put them in the mod if possible. This mod is NON-Historical. I think it is better for the game, to make some decisions to make it good and balanced. For example I am going to add some heroes in the game, which were not there. Hannibal, Calgacus or Arminius never meet Julius Caesar, but now they will do :) Also I am going to add 2 special people in mod. There will be Praetorians and Sparta people. Both will have some fighting bonus over regular people and ability to walk as a special unit (Praetorians & Hoplites). All these things are fun for the game, but not so historical.
"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
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von altair
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RE: The Roman Empire mod

Post by von altair »

Current worklist:

Map - done
48 Different units - done (including research upgrades)
10 Action cards - done
27 Events - 95% done
Unit Graphics - done
Unit Icons - 98% done (thanks a lot BULLDOGINTHEUK)
Unit placement - 95% done
Balance and betatest - next phase

I must say, that AT is a very good game and editor moves it even higher level.
While creating this mod, many things and possibilities opened.
"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
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IRONCROM
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RE: The Roman Empire mod

Post by IRONCROM »

I like it Von. Looks great!
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von altair
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RE: The Roman Empire mod

Post by von altair »

ORIGINAL: IRONCROM

I like it Von. Looks great!

Thanks for comment. I have bad habit to make everything too perfect. I have done some events once and then I find out some other and better ways to do it. Also researching more detailed things in it.

Currently I am doing (Yeah unhistorical) event in it. Its Hun invasion. AI controlled regime can be choosed at the start of the game. If it is selected, a very strong AI
regime comes to the east part of map. It will start advancing all directions and will fight with Barbarians and Romans too. I am planning to do different counter Action Cards for it. So players can choose different playing style against it.

Overall I am trying to do a mod which will allow many different game variations. It is already very good in it. There really is many different ways to win the game.

Since BULLDOGINTHEUK has some computer problems, I would like to ask, if someone already has some good icon graphics for Fortification/Fortress? If not, mayby someone would like to do them? If you are intrested, let me know and ill give more details.
"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
serg3d1
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RE: The Roman Empire mod

Post by serg3d1 »

Why not add German pazners and Russians with kalashnikovs ? That wouldn't make realism any worse, considering that Romans legions, Egyptian chariots and British longbow are all in the same battle :D
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von altair
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RE: The Roman Empire mod

Post by von altair »

ORIGINAL: serg3d1

Why not add German pazners and Russians with kalashnikovs ? That wouldn't make realism any worse, considering that Romans legions, Egyptian chariots and British longbow are all in the same battle :D

There are many ways to deal with realism and funfactor. My way doesn't include "pazners" :)
"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
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von altair
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RE: The Roman Empire mod

Post by von altair »

The Scenario is almost done. It still needs a lot of balancing and some testgames, to be sure that it will give enjoyable game with both sides. Balance is not an easy issue, when using new units.
"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
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Delyn Locksmiths
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RE: The Roman Empire mod

Post by Delyn Locksmiths »

Enjoying this instead of the campaign as i can't get that to work. What is the purpose of the leaders (julius ceaser, marcus crasus etc)? Also, engineer production costs are a bit untidy 66.666666666 for some things.
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von altair
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RE: The Roman Empire mod

Post by von altair »

ORIGINAL: Delyn Locksmiths

Enjoying this instead of the campaign as i can't get that to work. What is the purpose of the leaders (julius ceaser, marcus crasus etc)? Also, engineer production costs are a bit untidy 66.666666666 for some things.

What do you mean? Campaign doesn't work? Leaders are like legates/chiefs but better skills. They are very important to the Barbarian faction, since leaders are the only way for them to have advanced leadership level. Yeah I know about that engineer thing, but it doesnt matter, if it is 67 or 66.666x or does it? :)
"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
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