ORIGINAL: treespider
1. Where did I say I disliked your idea?
2. My intent was to generate an example of how to implement your suggestion within the framework of the current UI design. For a suggestion to have a better chance of consideration it is generally better to provided an example of its implementation.
3. From your above suggestion the buttons and lights take up screen space most of which is already occupied. So in essence a new screen would need to be created to handle the base capability summary report.
It could be a useful feature...however as some of the players have pointed out essentially the same information is presented when you list the Auxilliary's on the ship list at a base...its just not as intuitive as your idea.
You didn't say it, I obviously inferred it, apparently incorrectly as I mistakenly lumped you together with the naysayers.
You are correct that suggesting a solution for implementing the suggestion would probably provide a better chance of it being accepted.
I disagree that the screen space is not available and would require an additional screen. As some one suggested above the icons could be arrayed accross the bottom strip where SOME basic base information is already provided.
Attempting to use the logic of the naysayers, why did the designers even bother to provide the limited (from my perspective) base information accross the bottom strip when the very same information is available in the mouse over fly outs on the main map screen? Maybe because a little redundancy in providing multiple avenues to the information is NOT a bad thing?
From my perspective, they did a sort of half-way job of providing essential base information in the base interface. It could be better. Isn't that what this forum is for, to suggest ways to make it better?





