ORIGINAL: Prince of Eckmühl
Someone correct me, if I'm wrong, but can't the art on the icons themselves be redone, with stuff like insignia, and so on?
PoE (aka ivanmoe)
You can edit the icons as you see fit
ORIGINAL: Prince of Eckmühl
Someone correct me, if I'm wrong, but can't the art on the icons themselves be redone, with stuff like insignia, and so on?
PoE (aka ivanmoe)
It was meant to do that. Bases serve no useful purpose in a computer wargame.ORIGINAL: Prince of Eckmühl
I have no problem with bases at all, so long as they're done in such a way as to blend in with the other terrain, AS IS ROUTINELY DONE WITH MILITARY MINIATURES.
As depicted in Mobius' post above, however, they are, IMO, out-and-out ugly. They also make the rest of the artwork appear undesirable and amateurish. Very bad idea.
PoE (aka ivanmoe)
ORIGINAL: Krasny
Bases are great for the zoomed out, whole board at at glance look, and seeing your forces in relation to each other.
I'm not suggesting that bases should be mandatory, just optional.
ORIGINAL: Stridor
MR, either close your right eye whilst playing or get an eye patch [:)]
ORIGINAL: Mad Russian
CM gamers forever asked for the ability to include tactical maps that could be marked to show enemy positions, objectives...etc...but this goes way beyond that concept.
Too far IMO.

Maybe there should be a key to toggle it off and on?ORIGINAL: Mad Russian
I'm not a fan of the small map. I'm sure there are those that are going find they like it really well. What I think that small map should do is show your objectives and known enemy positions but NOT update in real time. That's not what the commander would have available to him. Not even today.

ORIGINAL: JameyCribbs
Whatever you do, please do not remove the option to display the coin in future games. I like the coin much more than I like bases. I especially dislike the kind of bases that Ravinhood wants, that look like little miniature bases. I never got into miniature gaming, so bases actually detract from game immersion for me.

ORIGINAL: Erik Rutins
As far as implementing bases, if the bases were say a nationality-color-coded hollow "ring" around the perimeter of the unit, without being under the unit itself, then it would still work to highlight the unit without coming between it and the terrain.
I figured we would add this type of option into the cycle we currently have. The "I" key right now toggles between the following and we would add bases to that:
Plain Units - Units with National Icons - Units with Type Icons - Units with National Bases
The game remembers your choice, so you would just have to set it to bases when you start up for the first time and they'd stay on for future scenarios. Hit the I key again when you want to toggle them off or switch to floating icons. Tree transparency is on the to do list.
Regards,
- Erik
ORIGINAL: Erik Rutins
As far as implementing bases, if the bases were say a nationality-color-coded hollow "ring" around the perimeter of the unit, without being under the unit itself, then it would still work to highlight the unit without coming between it and the terrain.
ORIGINAL: Erik Rutins
ORIGINAL: Mad Russian
CM gamers forever asked for the ability to include tactical maps that could be marked to show enemy positions, objectives...etc...but this goes way beyond that concept.
Too far IMO.
I don't quite understand this, honestly. The mini-map just shows the data you already have on the 3D map in a 2D top-down format. It's the equivalent of zooming way out. Since it doesn't give the player any info he can't find by spending more time scrolling around the 3D map, it's just a time-saver.
Regards,
- Erik