ORIGINAL: Dan Verssen
One of the ideas I'm considering is focusing DVG's tabletop design efforts on solitaire games, because Pasternakski is correct, most are played solitaire anyway. Finding a tabletop gaming opponent is tricky at best.
If DVG can become known as "The solitaire games company" I think it would help to set us apart.
Interesting, Dan.
One of the weird things about us dyed-in-the-wool wargamers is that we didn't buy games specifically designed for solitaire play in large numbers, but we solitaired the heck out of two-player games.
Even more bizarre, I would bet dollars to donuts that games intended for multiple players (Diplomacy, War & Peace, and Empires in Arms, to name a few) have been played solitaire even more frequently than the two-player games.
Go figure.
A solitaire design for which I have a great deal of respect is the old VG title, "Peloponnesian War." The designers recognized the shortcomings inherent in solitaire designs and concocted a system whereby you had to change sides from time to time (particularly if you were doing too well). Brilliant!
Here's a pic of a solitaire gamer gone bad (or good, depending on how you look at it from the aspect of your own grassy knoll).
