ORIGINAL: Chris Merchant
Excellent policy decisions, well done!
Thanks Chris, tis appreciated!
Jason Petho
Moderators: Jason Petho, Peter Fisla, asiaticus, dogovich
ORIGINAL: Chris Merchant
Excellent policy decisions, well done!
ORIGINAL: Jason Petho
There will be a thread available to put in requests for custom units, which could be added to the primary files.
[:(]ORIGINAL: Arkady
And my favourite question, new nationalities ? [:D]
Two for Rising Sun that are escaping me and Bulgarians and Spanish for East Front.
Jason Petho
ORIGINAL: Arkady
well, it complicate things for our wargaming club sessions, we sometimes create custom units just for one scenario
ORIGINAL: Arkady
no Czechoslovak army....
we have few scenario with our Czechoslovak army addon (for Talonsoft version)
any chance for future release ?
we will provide OOB and graphic, together with some scenarios
ORIGINAL: Arkady
I put your teasers on our national wargaming club forum, people are pleased
reaction for new " Night to Day and Dusk to Night" scenario types is following :
what's about new rule for british forces, when scenario reach 5pm, for three turns will be britons inactive = tea time [:D]
ORIGINAL: 1925frank
Regading the additional Rising Sun nations, one of the other moderators (Dogovitch?) once mentioned adding Chinese warlords.
ORIGINAL: 1925frank
With a span of years through 1953, you could even add Indian OOBs. I believe the Chinese and Indians had several clashes over the years, but I don't recall when. Perhaps they did not come until much later.
ORIGINAL: 1925frank
The Patch 1.03 and revised manual look very interesting.
ORIGINAL: 1925frank
I like what I'm hearing about the manual. It sounds like the entire manual was amplified to give everyone a better understanding of the game and how it works. I always thought the old Talonsoft manuals were exceptionally good to begin with.
ORIGINAL: Jason Petho
There will be a thread available to put in requests for custom units, which could be added to the primary files.
Jason Petho
ORIGINAL: Mraah
ORIGINAL: Jason Petho
There will be a thread available to put in requests for custom units, which could be added to the primary files.
Jason Petho
Jason,
Could you please start a sticky thread immediately so we put our requests in as soon as possible?
I had some M4 sherman variants that I was going to use for my DCG in v1.03.
How often do you expect an update to the OOB/OBX to occur?
Also, I supoose it's not as simple as updating the OOB/OBX since the game needs to know which file is good/current ?
Thanks,
Rob
ORIGINAL: Jason Petho
Wait until you see the Sherman variants available in 1.03, yours might already be included.
Jason Petho
ORIGINAL: Mraah
ORIGINAL: Jason Petho
Wait until you see the Sherman variants available in 1.03, yours might already be included.
Jason Petho
Ahh, very good!! Thank you.
Another question ... I didn't see it in the feature list, however ....
Currently, the MAP for the DCG appears to be limited to a size 624x362.
1. Is there a change in v1.03 to allow larger maps?
2. If not, are there plans in future releases to allow for larger maps?
Thank you in advance,
Rob
ORIGINAL: Mraah
Jason,
I'm sorry, when I meant 624x362 I meant the .bmp pixel size for the image, not hex size.
Rob
EDIT NOTE : The campaign image , ie for Road to Berlin it uses the file "The Road to Germany-map.bmp"
ORIGINAL: Juggalo
So who can I bribe to implement this wonderful new feature into those monster Market Garden and Overlord scenarios?
[:D]