Incorrect LOG entry for pp gain/loss

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Jimmer
Posts: 1968
Joined: Wed Dec 05, 2007 9:50 pm

RE: Incorrect LOG entry for pp gain/loss

Post by Jimmer »

Gwheelock, can you find the thread where you suggested the "admin editor" concept? We should get that onto the table as a way to work around these kinds of errors when they occur (not the log display errors, but the real bugs).
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
gwheelock
Posts: 563
Joined: Thu Dec 27, 2007 1:25 am
Location: Coon Rapids, Minnesota

RE: Incorrect LOG entry for pp gain/loss

Post by gwheelock »

ORIGINAL: Jimmer

Gwheelock, can you find the thread where you suggested the "admin editor" concept? We should get that onto the table as a way to work around these kinds of errors when they occur (not the log display errors, but the real bugs).

I can't find where I posted it; so I'll just repost.

What I am requesting is to flesh out the PBeM "Host" button with more options :

1) Add or remove pps ("change the current pp setting by x") for a selected player
2) Add or remove VPs from a player
3) Add or remove mp or $ from a player
4) Add or remove factors from the upcoming reinforcement schedule (without
regard to "normal" time limits - eg be able to add Cav or Guard for the NEXT
month reinforcement - not having to wait 5/6 months so that players get the
fixups asap)
5) Be able to add or remove ships from fleets.
6) Remove factors from garrisons or corp
7) Transfer territories from player/uncontrolled to player/uncontrolled
8) anything anyone else can think of that would be useful to fix game problems

All entries should have public log entries ("3 VP added to xxx by Host") to
prevent cheating.

The reason for this would be to allow the game host to manually correct
any glitches that appear in end-case cases so that they won't negativly
impact someone. This ability should SIGNIFICANTLY reduce the URGENCY
of MOST bugs.

(If you also allow this ability to the human in human-vs-AI it might quite some
of the complaints about the weak AI as well ... just give all of the AI players
an extra 100mp & $200 & THEN try to beat them[:D])


Guy
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