Urban row building WIP

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Biffa
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RE: Urban row building WIP

Post by Biffa »

I'm not great with this yet either, I can just about figure it out, I'd have to ask you some really dumb questions, you may be better off asking Stridor but here goes.

1. Is your folder called "Benpark"?
2. Is it activated in the Mod Enabler?
3. When you ported the model to an .x file was the texture still on it?
4. Sometime MS messes with the Emission bar in Materials and can white out or black out the texture, have you checked?

Failing all of those it may be best to just copy/paste the whole media.xml file here for somebody smarter than me to look at, because it could be something really minor.

Soz Ben that's the best I can do.
benpark
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RE: Urban row building WIP

Post by benpark »

The directory I placed the building in is "PzcK/Media/Mods/Benpark", I'm not using the Mod Enabler-just editing the "Media.xml" of the test map I've made.

I tried to load the model of the Grain Elevator, and that crashed me out of the scene editor.

The texture was on until I exported the city building model, then it disappeared after hitting the button to "export". I'm pretty sure it's something I'm checking/not checking at this step. If anyone has a screen shot of the correct export settings from MS3D to the .x file for buildings, I'd be much obliged.
"Fear is a darkroom where the devil develops his negatives" Gary Busey
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Biffa
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Joined: Tue Apr 15, 2008 9:49 pm
Location: Wiltshire
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RE: Urban row building WIP

Post by Biffa »

Got it~

Image


Reassign the texture I sent, if you look at the buttons in MS3D it is in caps, this happens sometimes. You also had two other materials assigned 'dirt door' was one I think, which aren't doing anything, delete those. Also if it suddenly goes black or white adjust the slider on emission.

That should fix it.
benpark
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Joined: Mon Aug 12, 2002 1:48 pm

RE: Urban row building WIP

Post by benpark »

That did it. Thanks.
"Fear is a darkroom where the devil develops his negatives" Gary Busey
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