[/quote]ORIGINAL: lomyrin
I suppose one might also have a 4 roll for the first 2 cities taken and 3 for the next 2 and then 2 for the remainder.
Good idea IMO, to keep in mind.
Moderator: Shannon V. OKeets
[/quote]ORIGINAL: lomyrin
I suppose one might also have a 4 roll for the first 2 cities taken and 3 for the next 2 and then 2 for the remainder.
Wholeheartly and completely agreed by me.ORIGINAL: Taxman66
The whole Chinese theatre is going to need in depth play testing due to the change in scale. For example, you may find it's too easy for Japan to out flank the slower and fewer Chinese, thus meaning a higher chit chance to encourage a slow down.
With the additional cities, the same line means that Japan has to take :ORIGINAL: sajbalk
For a Japan hold the line in China, I would expect only Chang Chow (sp.) to fall --- 1 or .4 chits
With the additional cities, the same line (E. most nationalist factory is Changsha) means that Japan has to take :For a Japan moderate offensive in China, I would expect the above plus Si-An (the E. Commie city) and the E. most nationalist factory --- 3 or 1.2 chits
With the additional cities, the same line (the 2 more cities in S. China are Kweiyang and Nanning) means that Japan has to take :For a Japan serious offensive, I would expect the above plus 2 more cities in S. China plus Chungking --- 6 cities or 2.4
With the additional cities, the same objective (conquer China) means that Japan has to take :To conquer China, you would need all of the above plus 3 more factory cities --- 9 or 3.6.
Perhaps the best way is to assume that Japan is going to conquer China. On MWiF, how many cites would Japan need to take the factories assuming it cleared the rear of its supply lines? Divide 9 by that and make calculations accordingly.
9 x .4 = cities needed to conquer x new die roll
Agreed. It would seem non consistent.ORIGINAL: Shannon V. OKeetsEasy enough to code but this would be very confusing to new players. And even experienced players would be hard pressed to know which are which after playing a few games.ORIGINAL: Orm
We could also make a change on the US entry to only apply to the original chinese cities. Maybe not the best solution but the easiest way to see that US entry stay the same.
This said, the Chinese reinforcements are scarse at best. Don't expect to fill in a city with troops in 1 turn [:D].ORIGINAL: Shannon V. OKeets
I like the analysis of twice as many cities needing to be taken for the same penetration into China. And I would recomend 2 instead of 4 for the US Entry die roll.
This gives Japan a slightly easier time of it at the start (i.e., taking just 1 city). On the other hand, it appears that Japan is going to have to ferret out the Chinese from twice as many cities as previously. That Land CRT Assault table can be rather unpleasant for taking all those cities. The mountains are also tough to take but if the Japanese can isolate Chinese units in the mountains, they become easy targets. In the cities, the Chinese are always in supply and can potentially bring in reinforcements every turn.
I think the difficulties the Japanese will experience needing to capture double the number of cities justifies using 2 instead of 3 for the US Entry.

I like 1), I like 3), and I like your last proposal, let's call it 4).ORIGINAL: peskpesk
If I get it right, so far these are the solutions in the forum:
1) 4 roll for the first 2 cities taken and 3 for the next 2 and then 2 for the remainder.
2) US entry to only apply to the original Chinese cities
3) Halving the US Entry cost (to 2)
I think all of the proposed fixed for US entry regarding Chinese cities are all good, interesting and solves the problem, all with there own drawbacks and advantages. My vote goes for option 3, since it’s these easiest to program.
In a dream world I would to see there US Entry cost for Chinese cities to be low for cites close to the border/cost and higher the more inland the Japanese gets. And of course higher if its a factory hex. I don’t have any good solution for it, just a basic one.
Type of city: US Entry cost
Normal city: 2
Factory city: 3
Double factory city: 4
ORIGINAL: Froonp
I like 1), I like 3), and I like your last proposal, let's call it 4).ORIGINAL: peskpesk
If I get it right, so far these are the solutions in the forum:
1) 4 roll for the first 2 cities taken and 3 for the next 2 and then 2 for the remainder.
2) US entry to only apply to the original Chinese cities
3) Halving the US Entry cost (to 2)
I think all of the proposed fixed for US entry regarding Chinese cities are all good, interesting and solves the problem, all with there own drawbacks and advantages. My vote goes for option 3, since it’s these easiest to program.
In a dream world I would to see there US Entry cost for Chinese cities to be low for cites close to the border/cost and higher the more inland the Japanese gets. And of course higher if its a factory hex. I don’t have any good solution for it, just a basic one.
Type of city: US Entry cost
Normal city: 2
Factory city: 3
Double factory city: 4
I don't like 2).
What is nice about #4 is that all of the additional cities are then worth 2.ORIGINAL: Orm
ORIGINAL: Froonp
I like 1), I like 3), and I like your last proposal, let's call it 4).ORIGINAL: peskpesk
If I get it right, so far these are the solutions in the forum:
1) 4 roll for the first 2 cities taken and 3 for the next 2 and then 2 for the remainder.
2) US entry to only apply to the original Chinese cities
3) Halving the US Entry cost (to 2)
I think all of the proposed fixed for US entry regarding Chinese cities are all good, interesting and solves the problem, all with there own drawbacks and advantages. My vote goes for option 3, since it’s these easiest to program.
In a dream world I would to see there US Entry cost for Chinese cities to be low for cites close to the border/cost and higher the more inland the Japanese gets. And of course higher if its a factory hex. I don’t have any good solution for it, just a basic one.
Type of city: US Entry cost
Normal city: 2
Factory city: 3
Double factory city: 4
I don't like 2).
I think that it is time to ask if there is enough proposals and try to come to an consensus and decide what to recommend to Steve.
Personally I like proposal 4 best.
It can also be written as this in the US entry actions:
Japan occupies Chinese city - 2*
Notes:
* +1 for each factory in the hex
-Orm
ORIGINAL: Shannon V. OKeets
There are 4 proposals here. let's let each person have 4 votes that they can allocate however they like. So if two of them appeal to you, you can cast 2 votes for each of them. But if one is your overwhelming favorite, cast all 4 of your votes for that one.
To repeat, the choices for the US Entry roll when Japan occupies a Chinese city are:
1) US Entry roll is 4 for the first 2 cities taken, 3 for the next 2 cities, and then 2 for the remaining cities.
2) US entry rol is 4 but only applies to the original (not additional) Chinese cities.
3) US Entry roll is 2 for all Chinese cities.
4) US Entry roll is 2 for all Chinese cities with the addiition of +1 for each factory in the city/hex.
ORIGINAL: Orm
ORIGINAL: Shannon V. OKeets
There are 4 proposals here. let's let each person have 4 votes that they can allocate however they like. So if two of them appeal to you, you can cast 2 votes for each of them. But if one is your overwhelming favorite, cast all 4 of your votes for that one.
To repeat, the choices for the US Entry roll when Japan occupies a Chinese city are:
1) US Entry roll is 4 for the first 2 cities taken, 3 for the next 2 cities, and then 2 for the remaining cities.
2) US entry rol is 4 but only applies to the original (not additional) Chinese cities.
3) US Entry roll is 2 for all Chinese cities.
4) US Entry roll is 2 for all Chinese cities with the addiition of +1 for each factory in the city/hex.
#4 -> 4 votes.
I prefer 4 over 1 primarily because you do not have to remember how many cities already captured. And of course playtesting is required but it has to start somewhere. I also doubt there can be enough testing on this before release.
-Orm
As I said, I like #2 and #4. #3 disappear before #4 now that you have found it I prefer it.ORIGINAL: Shannon V. OKeets
There are 4 proposals here. let's let each person have 4 votes that they can allocate however they like. So if two of them appeal to you, you can cast 2 votes for each of them. But if one is your overwhelming favorite, cast all 4 of your votes for that one.
To repeat, the choices for the US Entry roll when Japan occupies a Chinese city are:
1) US Entry roll is 4 for the first 2 cities taken, 3 for the next 2 cities, and then 2 for the remaining cities.
2) US entry rol is 4 but only applies to the original (not additional) Chinese cities.
3) US Entry roll is 2 for all Chinese cities.
4) US Entry roll is 2 for all Chinese cities with the addiition of +1 for each factory in the city/hex.
There is no need to splt things this fine, is there? You are talking about a 10% increase in the probability of the US drawing a chit when the Japanese capture a city that has a newly built Chinese factory in it. In the grand sweep of things, let's just lift up the corner of the rug and say "all Chinese factories".[:)]ORIGINAL: sajbalk
There are more cities in China now, but there are no additional factory stacks. Thus, I would vote for USE effect per city of +2 with +1 for any printed factory stack. This is important, even if it is very very unlikely that China may build factories.