Supply system improvements

WW2: Road to Victory is the first grand strategy release from IQ Software/Wastelands Interactive, which covers World War II in Europe and the Mediterranean. Hex-based and Turn-based, it allows you to choose any combination of Axis, Allied, Neutral, Major or Minor countries to play and gives you full control over production, diplomacy, land, air and naval strategy. Start your campaign in 1939, 1940 or 1941 and see if you can better the results of your historical counterparts. A series of historical events and choices add flavor and strategic options for great replayability.
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JMass
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RE: Supply system improvements

Post by JMass »

ORIGINAL: comrade

Did you edit the files in scenario directory or edited a saved game?

I have copied the folder of one scenario renaming folder and scenario to have one more.
Make sure that all the coordinates in all files are correct. Check out ConsoleOut.txt, there may be an error information there.

Thanks again! [;)]
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
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JMass
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RE: Supply system improvements

Post by JMass »

I would change some supply related modifiers in consts.csv but my modifies don't work, No supply effectivity modifier remains 15% and a unit with only 9 supply points receives 50% of replacements, so as a test I tried to lower turns in July to 1 and even this don't work.
My changes:
#No supply effectivity modifier (int, %);;;;;;;;;;
30;;;;;;;;;;

Max replacements for land units (% of strength);100;100;100;100;100;90;75;50;30;15


ORIGINAL: comrade
Use Edytor Grafu Miast.exe to edit cities_diagram.csv

What is the purpose of the value 0-20?
you should also create a node in the sea grapp by adding row in sea_nodes.csv

Where can I find coordinates "bitmap X;bitmap Y;" ?
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
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JMass
Posts: 2363
Joined: Sat Jun 03, 2006 4:45 pm
Location: Italy

RE: Supply system improvements

Post by JMass »

ORIGINAL: JMass

I would change some supply related modifiers in consts.csv but my modifies don't work,

Forget it, modifies don't work only if in a copy of the scenario's folder, so to have two different versions of the same scenario it could be necessary to modify something more.




"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
comrade
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RE: Supply system improvements

Post by comrade »

ORIGINAL: JMass
ORIGINAL: comrade

Did you edit the files in scenario directory or edited a saved game?

I have copied the folder of one scenario renaming folder and scenario to have one more.

In such case, make sure you edit misc.csv file!! There's sth like "scenario directory name" there. It has to be exactly the same as the directory name for scenario. This may be the reason why your changes in consts.csv didnt work. Your new scenario reads files from old scenario, because misc.csv still points to it.

As for bitmapX, bitmapY, these are the pixel coordinates on data\gfx\europe.PNG bitmap. Using these you set where the port icon will appear in the naval screen.
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JMass
Posts: 2363
Joined: Sat Jun 03, 2006 4:45 pm
Location: Italy

RE: Supply system improvements

Post by JMass »

ORIGINAL: comrade
In such case, make sure you edit misc.csv file!!
As for bitmapX, bitmapY, these are the pixel coordinates on data\gfx\europe.PNG bitmap. Using these you set where the port icon will appear in the naval screen.

Thank you, now I could begin to play "seriously"!
[8D]
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
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