ORIGINAL: iberian
ORIGINAL: HansBolter
You are correct in your assumption that I do not oppose the AO concept. I also do not play against human opponents. What is important to me is to know if the AI exploits it's knowledge of the AO limitations. I am not arguing for the mere sake of argument. I really do like the concept of the AOs. I just want to make sure all considerations have been made and accounted for. Since the answers I get tend to address only one side or aspect of the situation I do feel compelled to point out the other side that is being omitted for whatever reason.
SSG has explained many times in the past for their previous games that their AI doesn't cheat exploiting knowledge not availabe to the the human player. I don't think they have changed their politic now.
Also, SSG has a known past of being very carefull to what changes and modifications go in the system, so it's preatty safe to assume that they have taken into account all that is reasonble, and every consideration possible.
Having been a war gamer for over 35 years and participated in wargame design and development I never make those kinds of assumptions. I ask.
While I didn't offer my reason for asking I do have a valid one. I started my second game last weekend. In my first game I attempted to build a new line in front of Kharkov immediately behind the original line, falling back as little as possible. The line was too brittle and teh Russians stormed right through it much the same as in the AAR recently posted on the SSG site and linked here.
In my second game I fell back to the river line that runs east/west near the boundry of the 29th Corps and then turns south to link up to Kharkov. The line there is solid and has completely stymied the AI. However, at the far eastern end of the line where it attaches to and hinges on the original fortified line the AI has completely denuded it's front line for a two hex distance while it appeared to have pushed everything forward. Since units behind teh lines are hidden to me I have no idea if there are reserves covering this frontage, but it has all the appearances of the AI choosing to leave unthreatened hexes empty as the units on my side of the line are prevented by their corps boundry from attacking further southward into the unocuppied front line hexes. While it may have a simple explanation, it has the look of a gamey tactic.
So, before you take some one to task and lecture them on how all encompassing the design and playtesting of a game by a professional game company can be assumed to be you might one to consider that they may have valid reasons for asking the questions they do, but have simply not yet made you aware of them.