ORIGINAL: Borsook
It's not the case of rapid fire, rather a well placed and hidden gun, and the enemy not expecting an assault. With the first hit all you see is a destroyed vehicle, since you start looking for the gun afterwards there is no easy way to tell where it is located.
Unfortunately, this doesn't hold true. I could maybe believe it if the gun was on the other side of a mountain or elevation where it couldn't be seen. But then, it would be an artillery piece and firing blind. Anti-tank guns have to SEE the enemy in order to hit it. And they have to be within a certain range to hit it effectively. Namely as close as safely possible. Anti-tank guns in WW2 were not small devices unless you had a Panzerfaust or bazooka. And then you would have to be
very close for it to work. 50MM anti-tank guns are not small and are not easily manuvered. Hence the need for trucks to tow them into place. The only anti-tank guns that could be hidden and manuvered easily are the ineffective Soviet anti-tank rifles or something similar. And they are all but useless against anything but trucks and lightly armored vehicles. Remember also that there is more than just the
visible aspect of an anti-tank gun. When it fires, there is a lot of smoke and gunflash. A tank observer standing in the top hatch of the turret (which was and is SOP for tanks that are moving and not under fire) is going to spot that hidden gun the second it fires. And anti-tank guns that can be hidden and easily moved, as I mentioned above, are not going to be very successful at causing major damage to a tank. I tried 1.03, and while moving my tanks through an open field with no cover I had 4 tanks knocked out by "hidden" anti-tank guns
in that field that in the real world should have been visible after their first shot. Sorry, that just isn't realistic. I can see them being camflaged and not visible until they shoot, but not
remaining invisible after they have fired. That's why I am still using version 1.02b. [:)]