Idea for speed-up

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NeverMan
Posts: 1712
Joined: Tue Feb 24, 2004 1:52 am

RE: Idea for speed-up

Post by NeverMan »

ORIGINAL: Jimmer

ORIGINAL: NeverMan

I can't wait to see this program since everyone thinks this is going to be "easy" and how "easy" it will be to make this thing not work once it's programmed.

I do; however, think this would be an AWESOME idea with IP play, since so many complain about "sitting around for an hour" (which is a total exaggeration).
Considering this would automatically be a part of an IP enhancement (any version of play over IP would require a way to tell you when it was your turn), I would think you would be jumping all over this one, since you want IP play so badly. The only difference would be that this one has to interface with more than one potential server type (email, ftp, etc).

There is a big difference between implementing this thing in IP play (inside the game) and implementing this thing as a 3rd party tool.

I have said that I am NOT against this, in fact, go ahead and code it, if it works (and is not easily broken) you will get all praise from me.
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