CoG EE, the Path Of Nappy, early AAR

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RE: CoG EE, the Path Of Nappy, early AAR

Post by Hard Sarge »

it is now morning, and it is going to be bloody, all troops are fresh and no smoke in the air yet, so almost every volly with do major damage with nothing to hamper it

finally my last gun is getting into place, I left 3 Inf behind to deal with the other VH (take all 3 and the enemy starts to panic, lowering there WTF) and here you see the supply wagons in action, well, action for a supply wagon)



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RE: CoG EE, the Path Of Nappy, early AAR

Post by Hard Sarge »

First major issue of the day, I have to break those Inf beside the fort, didn't expect to see them there (thought they would be more north towars the other VHs) they can cause a lot of damage to my hilltop guns, Arty is good on level ground, not firing downhill)



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RE: CoG EE, the Path Of Nappy, early AAR

Post by Matto »

From the hill you can fire where you want, but it is not so effective with losses ...
Excuse my English ... I hope is better then Your Czech ... 8-)
My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...

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RE: CoG EE, the Path Of Nappy, early AAR

Post by Hard Sarge »

ORIGINAL: Matto

Do not fight too much across night ... if it is similar like in CoG I, than your forces need rest ...

sorry when I am posting, I don't see the replies or questions showing up, yes, that is the screen, the enemy or player can not see what is behind the screen, and it causes some other issues

some of the upgrades you can get, are tactics for the screen, either making it tighter, or losser

yes, movement or fighting at night will tired you out, 90% of the time, your really just want to stand in place and rest up

I needed to cover my flank, so I am willing to risk some of my troops being tired, beside, I know I am not fighting a major/strong enemy force

if this was the main Russian Army, I would be much more careful in my movement
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RE: CoG EE, the Path Of Nappy, early AAR

Post by Hard Sarge »

ORIGINAL: Matto

From the hill you can fire where you want, but it is not so effective with losses ...

Roger, yes, the damage I do from the hill top with arty is not as good as it would be down on level ground, and the damage I take back, will be close to the same, so in the long run, it is not worth the damage I will take

I had been hopeing to do a quick pounding on the garrisons in the fort and then slip behind the fort and catch the enemy from behind or the flanks

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RE: CoG EE, the Path Of Nappy, early AAR

Post by Hard Sarge »

and here is a new trick

it is called a reaction range

the unit can do different things when the reaction is set or triggered, the AI uses it pretty well too



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RE: CoG EE, the Path Of Nappy, early AAR

Post by Matto »

Sounds good ... and try attack enemy supply wagons by cavalry [;)]
Excuse my English ... I hope is better then Your Czech ... 8-)
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RE: CoG EE, the Path Of Nappy, early AAR

Post by Hard Sarge »

and you may notice those red hexes, those are hexes you are threaten in, if you are in a threaten hex and fail a formation check, your unit will go disordered, in a normal hex, you will just fail your attempt


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RE: CoG EE, the Path Of Nappy, early AAR

Post by Hard Sarge »

the enemy is close to breaking

yes, I could go after his wagons, but right now, I am wanting his Arty, and as many dead troops as I can get, I want this to be a short war, if I do it right, I got a nice pathway into Russia

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RE: CoG EE, the Path Of Nappy, early AAR

Post by Hard Sarge »

and again, something new

when the enemy breaks (or you) there is no longer 3 turns of chasing, we have the Pursuit phase, sometimes it is nice, sometimes it is nasty, and it can hurt either way and both ways



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RE: CoG EE, the Path Of Nappy, early AAR

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and the end results, that was a weak Army I ran into

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RE: CoG EE, the Path Of Nappy, early AAR

Post by Hard Sarge »

the next battle is with the Grand Armee I, and this time I have ran into the main Ossite Army

but, this is Nappy and crew, strong on Cav and Arty, weak on troops



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RE: CoG EE, the Path Of Nappy, early AAR

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when a battle starts, you do not always get all of your forces on the battlefield at the beginning, this time around, I am even shorter of troops, which as I said going in, the Grand Armee I is strong in Arty and Cav but weak on troops, so I am at a disadvantage from the start (at least with the way I fight a battle)



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RE: CoG EE, the Path Of Nappy, early AAR

Post by Hard Sarge »

so i will call for some help (not that Nappy needs it, this is still a beta battle, and there are things I am looking for, besides what I am writing about)

so will call in the Armee d'Itlaia

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RE: CoG EE, the Path Of Nappy, early AAR

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yes, this looks like the main force, I have spotted 6 Cav and 5 Inf Divs

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RE: CoG EE, the Path Of Nappy, early AAR

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Whats flags on the map mean ? Spotted but unidentified units ?
Excuse my English ... I hope is better then Your Czech ... 8-)
My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...

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RE: CoG EE, the Path Of Nappy, early AAR

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lots of action going on, I try to close in, and then enemy got a move in before I was finished, and mauled two of my Arty, and then I mauled them back, night time is going to be most welcome, to both sides

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RE: CoG EE, the Path Of Nappy, early AAR

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all the broken, disordered troops showing, you see the results of massive charge and counter charges going on

and looking at the WTF at the top, in 2 hours, the enemy has dropped 7 points, while I have lost 2, that is Heavy losses for a 2 hour slot
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RE: CoG EE, the Path Of Nappy, early AAR

Post by Hard Sarge »

this one is a bloody battle, alot of charges and counter charges, close range arty fire, and bad terrain, so everything is channeled or locked in place

the Ossites have also called for help, the numbers are going to grow on both sides

two of my guns are half strength

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RE: CoG EE, the Path Of Nappy, early AAR

Post by Hard Sarge »

I am grinding them down, but I am breaking the Grand Armee doing it, all 4 of my main Gun batterys are at half strength or less

the Ossite reinforcements are giving them the staying power needed to inflect heavy damage to my troops

I have taken one VH, and am in the middle of his reinforcements

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