Why Wake? Why Midway?

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FeurerKrieg
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RE: Why Wake? Why Midway? Port Moresby?

Post by FeurerKrieg »

ORIGINAL: Q-Ball

Engineer is right, when you set up your defensive perimeter as Japan, you have to set it up so that there are "Moats" everywhere.

What is a "Moat?" A moat is at least 5 hexes separating your base from the nearest Allied base. 5 hexes is the longest-ranged fighter before the P-38; so, that means until late '42, he can only a) bomb it with unescorted bombers, and b) can only put CAP over the hex from CVs.

Basically, he can't attrite you in an air war over a "Moat", and unless he has CV superiority, can't attempt an invasion. Because he can't escort bombers, you can keep the airbse open, and stack it with enough Bettys to threaten his CV's, even if you somehow lost all your CV's, or they are elsewhere. That is why you need PM: It's a Moat. Otherwise, he can crawl up NG, or at least attrite your airpower, either of which is not good.

So, the moral of the story is: Moats are very tough to scale for the Allies unit the P-38 makes its appearance. This makes PM and by extension NG safe for the empire through most of 1942. This is also why you would occupy Lunga for example, when it doesn't have inherent value. It's important because it's at the edge of a Moat.

About the only place you can't set up Moats is SE Asia.


Excellent points here and much like my own thinking. The more and bigger moats you can create the longer the empire is safe. Even in SE asia you can at least build moats that are 4 or 5 hexes, so that Spitfires can't reach, and P40Es and Hurricanes fly at long range. P-38's are the problem of course, but the Allies only have so many to go around.
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FeurerKrieg
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RE: Why Wake? Why Midway? Port Moresby?

Post by FeurerKrieg »

ORIGINAL: John Lansford

It's easier for the Japanese to take Gili Gili and isolate Port Moresby than it is to take the latter base.  If Gili Gili is built up so Bettys can fly from the base, no supply convoy east of Australia is safe, and any trying to reach Port Moresby would need a very strong escort to get there at all.  Gili Gili can be reinforced and resupplied easily from Rabaul and also serve as a refueling base for light surface forces that can be used to raid the northern Australian ports.

If Gili Gili is taken very early in the Japanese expansion surge, they've got a good chance of cutting Port Moresby off early enough to neutralize the base.

I think you should take them both. PM doesn't have to have a ton of troops in it, but you don't want to suddenly have the Allies airlift a bunch of engineers and fighters in there and ruin the party in southern NG. PM is like Akyab - your don't need to have it - but you sure as heck don't want your enemy to have it - therefore you need to take it.

And of course, the next trick is to realize when to pull out and when to fight for those types of areas.
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niceguy2005
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RE: Why Wake? Why Midway? Port Moresby?

Post by niceguy2005 »

ORIGINAL: Barb

John Landsford: Its also my opinion. Gili Gili is the real key to New Gunea.
In my game against the AI (who plays the allies), it sure is. The AI has such an obsessive compulsive disorder over Gili, gili I could sink the entire US navy by parking the KB right off the bay. [:D][8|]

I agree with others. Bases like PM and Wake are very important as Japan, as long as they come cheap; same goes for Guadalcanal. They are nice to hold, but as Japan, you can't exhaust yourself taking them or holding them. If the real estate comes with too high a price tag Japan must content itself with what it has. There is no such thing as a must have base for Japan, IMO, except the big resource bases. Tarawa and Iwo Jima are the models for Japan, not Guadalcanal.
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BrucePowers
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RE: Why Wake? Why Midway? Port Moresby?

Post by BrucePowers »

Japan also needs to know when it is time to leave. You can waste a lot of assets trying to hold on to something too long.
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madgamer2
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RE: Why Wake? Why Midway?

Post by madgamer2 »

Hey thanks for the tips. I had noticed this but I suppose asking for a setup for the Jap to put units where he wants at start up within certain guide lines is a bit to much. Good or bad but say the Jap carriers could be place to attack somewhere else like the PI. I do not mind the historical setup as there is a great deal of things one can do from turn 2 on. The whole idea behind the strike on Pearl Harbor was to catch the American carriers in port. I think that both sides starting where they were historically is a good idea and should be in the game but a few what iffs like an attack on the fuel depot at pearl would be cool.

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madgamer2
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RE: Why Wake? Why Midway?

Post by madgamer2 »

Your first paragraph is close to being right. I to am playing the Allied against the Jap AI and I kept it and built it up. In Mar. 42 40K troops with 2 2 carrier TF's and many support units hit Siapan and even though it will be costly it will soon fall.
Against a good Jap PBEM player you will have a hard time getting those supplies to Wake if he chooses to leave his KB in the area. I built uyp Wake,Guad, and Port Morsby in my current game and Wake took till the end of Feb without the Japs getting involved.
Your ideas are sound and any Jap player should make an effort to take Wake and Midway if he can as it will slow the Allied war effort.

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