IMO it's obvious we all like role-playing (What would I have done in General X's position?) and what-if's. For that reasons there's a big need of historical accuracy.Originally posted by Ed Cogburn
Its an interesting proposition, I suppose it would depend on how much realism is lost in a given example. There is a point at which I would no longer be interested in a game if it sacrifices a substantial amount of accuracy in favor of a balanced contest. It depends on what you get out of the game, what makes it so compelling to you. For me, it is at least the appearance of a historical simulation that is important, not whether the game is balanced or not. To me, balance can always be achieved through the formulation of a set of victory conditions that can make the game interesting to play even if its clear one side can not "win" in the conventional sense. Either way, its an interesting question, what do the rest of you think?
On the other hand i.e. WIR isn't just a simulation but a game too. And both (human) opponents should be able (technically) to win. So one has to find a compromise and everybody will find his own.
Dave