ORIGINAL: markhwalker
An update... Marc is now working on the first four Soviet campaign maps, and Tom is coding in offboard artillery and airstrike rules. David is working on, well... let's just say unique counters for the Soviets. These weapons are revealed if the Germans choose to take a branch in thier campaign.
Artillery will start by using the V3 rules, in other words the strike impacts in the same impulse it is called, but we may back off that after testing. We do that in the board game to prevent units from running away from an attack. In the computer game we have other options.
The airstrike will use the same rules that we are testing for the Falklands module on the board game, titled Ring of Hills.
The first four Soviet campaign scenarios are pretty interesting with the Soviets required to do everything from escort civilians, to master a temporary change from turn-base to real-time as they attempt to rush off a board.
I do not like the sound of the "temporary change from turn based to real time...." description. If I want a real time game then I'll buy that; I'm not looking for that here....