Big soldiers!

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!
Moss Orleni
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RE: Big soldiers!

Post by Moss Orleni »

Tried the 5 and 7.66; will stick with the 7.66.

Thanks for the quick help & feedback!

Moss
CaptRio
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RE: Big soldiers!

Post by CaptRio »

Whats the soldiers scale used in CCMT ?
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Andrew Williams
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RE: Big soldiers!

Post by Andrew Williams »

same in all versions of CC
ImageImage
CaptRio
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RE: Big soldiers!

Post by CaptRio »

ORIGINAL: Andrew Williams

same in all versions of CC

Really?

http://www.closecombatseries.net/CCS/mo ... pic&t=5582
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Perturabo
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RE: Big soldiers!

Post by Perturabo »

These are my soldiers.
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Andrew Williams
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RE: Big soldiers!

Post by Andrew Williams »

That is therion using the very small soldier mod..5pix
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CaptRio
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RE: Big soldiers!

Post by CaptRio »

Ohhh, ok....

Those smaller soldiers give me a better feeling about distance, dont know why
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Perturabo
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RE: Big soldiers!

Post by Perturabo »

It's probably because you can use them as a reference of size.
crushingleeek_slith
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RE: Big soldiers!

Post by crushingleeek_slith »

Robrtt or andrew,
can you pass on the big soldier file as well? I like being able to see what i'm ordering around.

Nevermind, I Get your instructions now Robrtt. THanks!
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Perturabo
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RE: Big soldiers!

Post by Perturabo »

Here is my favourite soldier scale. I have no problems with recognising which soldier carries which weapon type.

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GS_Schimpf
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RE: Big soldiers!

Post by GS_Schimpf »

Talking of pixel sizes: what scale measured in ppt are the original soldiers in WaR?
Neil N
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RE: Big soldiers!

Post by Neil N »

See the post above.  Stock soldiers are about 12 pixels per meter...give or take...it really depends on how tall that you imaging they are.  Soldiers are 22 pixels long in the prone position, so at 12 pixels per meter they are about 6 feet tall, or 1.83m
If it does not have a gun, it cannot be fun.
Tejszd
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RE: Big soldiers!

Post by Tejszd »

Thanks for posting the alternate soldier images!

The originals are definitely too big compared to vehicles. The 7.66 pixel per meter soldiers are probably the best match for the vehicles but seem small at a resolution of 1920x1600. So I'm using the 9.5 pixel per meter soldiers. That size also matches the vehicle size used in some mods out there for CC5 (ex. Stalingrad).

Maybe one day the map, soldier and vehicles will all be at the same scale....
Neil N
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RE: Big soldiers!

Post by Neil N »

ORIGINAL: Tejszd
Maybe one day the map, soldier and vehicles will all be at the same scale....

That would be my number 1 priority if a new engine is built
If it does not have a gun, it cannot be fun.
crushingleeek_slith
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RE: Big soldiers!

Post by crushingleeek_slith »

I have an idea, hopefully valid:

So a panther tank is 6.87 meters long (not including turret gun overreach).
Lets say an average soldier is 1.8 meters tall (6 ft.), probably a slight overestimate.

Dividing 6.87 m/ 1.8m  = 3.82 ; in otherwords, along the length of a panther tank, we should be able to stack 3.82 or roughly 4 soldiers head to toe, lying prone.
Just from looking at the screenshots posted earlier in this thread, I'd say the 9.5 PIXEL SMALL SOLDIERS ARE THE MOST ACCURATELY SIZED.

Any thoughts? Agree disagree?

Neil N
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RE: Big soldiers!

Post by Neil N »

ORIGINAL: crushingleeek

I have an idea, hopefully valid:

So a panther tank is 6.87 meters long (not including turret gun overreach).
Lets say an average soldier is 1.8 meters tall (6 ft.), probably a slight overestimate.

Dividing 6.87 m/ 1.8m  = 3.82 ; in otherwords, along the length of a panther tank, we should be able to stack 3.82 or roughly 4 soldiers head to toe, lying prone.
Just from looking at the screenshots posted earlier in this thread, I'd say the 9.5 PIXEL SMALL SOLDIERS ARE THE MOST ACCURATELY SIZED.

Any thoughts? Agree disagree?


the 7.66 ppm soldiers are 14 pixels prone, so 55(Panther Hull length in pixels)/14(soldier length in pixels) = 3.92 soldiers per hull length. Given the slight difference in scale (the panther hull is 55/6.87 or 8.00...ppm), the 7.66 is probably the best approximation assuming 6 ft tall soldiers. In the end, it really only comes down to whichever one you like playing with the best.
If it does not have a gun, it cannot be fun.
crushingleeek_slith
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RE: Big soldiers!

Post by crushingleeek_slith »

Thanks for that extra info I didn't have access to, Neil. So it is 7.66!
crushingleeek_slith
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RE: Big soldiers!

Post by crushingleeek_slith »

Actually, Neil, when you say 14 pixels prone, is that with the rifle extended in front of the soldier?

If it is, then the soldier is actually less than 14 pixels prone, lets say for calculation purposes, he's only 11 pixels prone (3 is from the gun extended; 11+3=14)

a panther = 55 pixels.

55/11 = 5 men prone length-wise/panther.

6.87meters length of a panther / 5 men = 1.37 m height of a soldier. (Or 4 foot 6 inches.) This would be way too short!!!


So just checking in with you to make sure those 14 pixels DO NOT including an outstretched gun.


Neil N
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RE: Big soldiers!

Post by Neil N »

My measurement does not include gun.  14 pixels from Helmet to boot.  If you unpack the Soldier file, the best soldier to test this on is Image #55...O rotation of prone soldier with rifle underneath him.
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RE: Big soldiers!

Post by Nomada_Firefox »

I think that many things on CC games have not the correct size. Buildings are small, soldiers are big, trains are small, we can stay all the day speaking about it but personally I like see my troops on the screen without to tire my eyes. Games are games and they must be only fun, the realistic things are for the real live and I´m tired from real live when I play.
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