How Come

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Akmatov
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Post by Akmatov »

Might one say elstmpde2. kicks ***? Hmm, now how do it slid this into SPWAW as the overrun .wav.
Bing
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Post by Bing »

Originally posted by Akmatov
Might one say elstmpde2. kicks ***? Hmm, now how do it slid this into SPWAW as the overrun .wav.
Somebody check the sound file documentation file - I'm busy right now or would do it. The overrun file might not be listed as such, but the doc ought to allow narrowing down the possibilities.

Bing

The file is in the sound folder.
"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website
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Bernie
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Post by Bernie »

Originally posted by Bing
Bernie - You are the recipient of the "Young Tom Edison Award".

Now, that and $2.00 will get you on a CTA bus, all the same the second stampede file is a work of pure genius. Er ... couldn't you get those guys to yell louder??

Just kidding, this has been the most fun we've had since the hogs ate my little brother.

My mother thanks you, my father thanks you, my sister thanks you, if I had a brother he too would thank you.

Bing
Get them to yell louder? Have YOU ever tried yelling with a stampeding elephant standing on your chest? :)
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Bernie
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Re: Donkeys Anyone?

Post by Bernie »

Originally posted by Charles_22


On the sound file, to really add the entire experience, and folks, this would be a first, since we don't have any sound files where the supply boys are given their due, such as a Tiger file with it fueling up (go to gas station and record some fueling, or to be more realistic to record it coming out of Gerry cans), moving a bit and then firing a round, but along the same lines, you could record the sound of a bag being opened, then the sound of someone eating something which we might imagine sounds like an Elephant eating peanuts (maybe the sound man eating Doritos) and then proceed to the overrun sounds).
With over 80,000 wavs in my collection, I can blend just about anything you might want. The question is, how and when would SPWAW play them? They'd, of course, have to be carefully coordinated with the unit movements.
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Bernie
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Post by Bernie »

Originally posted by Bing


Somebody check the sound file documentation file - I'm busy right now or would do it. The overrun file might not be listed as such, but the doc ought to allow narrowing down the possibilities.

Bing

The file is in the sound folder.
No joy there... :( Mine is from v4.1 Nothing even close to an overrun listed.
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Bing
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Post by Bing »

If you pay close attention you will find there is a relatonship between unit movement and actions and the sound files - but often not more than a casual one - i.e. not timed or truly synchronized.

Thus we get sound of motors running that stop before the unit is done with its movement. My favorite is during a horrendous firefight, motorcycles will start revving up and make a movement sound - when they are being absolutely blown apart.

Since the sounds are darn fine to begin with, this isn't really all that noticeable. There are other oddities, such as something that sounds a quick release of air - "Phffft!!", sharp and brief during bombardment by certain types of arty. I have no idea what it is supposed to be - I have a Turtle Beach Santa Cruz soundcard and Monsoon 1000 speaker system, so that isn't the cause - plus I have heard them with a entirely different sound setup.

Bing
"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website
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Bernie
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Post by Bernie »

Originally posted by Bing
If you pay close attention you will find there is a relatonship between unit movement and actions and the sound files - but often not more than a casual one - i.e. not timed or truly synchronized.

Thus we get sound of motors running that stop before the unit is done with its movement. My favorite is during a horrendous firefight, motorcycles will start revving up and make a movement sound - when they are being absolutely blown apart.

Since the sounds are darn fine to begin with, this isn't really all that noticeable. There are other oddities, such as something that sounds a quick release of air - "Phffft!!", sharp and brief during bombardment by certain types of arty. I have no idea what it is supposed to be - I have a Turtle Beach Santa Cruz soundcard and Monsoon 1000 speaker system, so that isn't the cause - plus I have heard them with a entirely different sound setup.

Bing
The motorcycle wav is obviously being pointed at the wrong file. We can fix that. The "Phffft!!" sound...hmm... I'll have to research this one a little to see if it applies to WWII arty, but some arty shells used during the 60's through about the early 80's did have a "braking chute" that would pop out and allow for better above ground bursts. Could be that's the sound you're hearing. Although, I think it was only used on tac nukes and submunition rounds (bomblets, arty seeded mines, etc.)
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john g
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Post by john g »

Originally posted by Bing


Since the sounds are darn fine to begin with, this isn't really all that noticeable. There are other oddities, such as something that sounds a quick release of air - "Phffft!!", sharp and brief during bombardment by certain types of arty. I have no idea what it is supposed to be - I have a Turtle Beach Santa Cruz soundcard and Monsoon 1000 speaker system, so that isn't the cause - plus I have heard them with a entirely different sound setup.

Bing
Was it perhaps when firing mortars? When they fire in real life it often sounds to me like a sharp cough.
thanks, John.
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Fallschirmjager
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Post by Fallschirmjager »

Since the sounds are darn fine to begin with, this isn't really all that noticeable. There are other oddities, such as something that sounds a quick release of air - "Phffft!!", sharp and brief during bombardment by certain types of arty. I have no idea what it is supposed to be


Ive noticed the same thing.
I cant figure out what in the world its supposed to simulate.

Its not limited to a certain kind of gun either.


Ive had British 3-inch mortars have the sound as well as American 105mm howitzers.

Odd little sound, for me it happens right on impact.

I do have one idea. Correct me if Im wrong but doesnt powerful artillary when it explodes go outward then suck its self back in for a very brief moment right near the core of the explosion?
Something to do with air pressure I think.
I cant remember if I read that or if Im just thinking I did and am thinking it all up.
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Bernie
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Post by Bernie »

Originally posted by Bernie
Okay, ask and it is done. Sorry it took so long (been working on something related for about 5 hours now) but I think this will fit the bill.

Oh, and that other thing I mentioned I was working on...? Well, when you get a guy with a weird sense of humor, and 80,000+ WAV files in his collection, started on something like this well... You'll just have to hear it to believe it I think. Too big to put up here so I'll have to u/l it to my own server and you can get it from there. Try www.occoffice.com/overrun.wav when your curiosity gets the better of you. :)

(Fair warning...the file on my site is 2.5mb):cool:

Sheesh...I should know better than to try to FTP with the flu. I mistyped the filename when I uploaded it to my server. All fixed now. Just crank up your volume, click the link up there and enjoy a 2 minute sound file of a serious elephant overrun attack. :D


Anyone interested in the overrun.wav file, I had to pull it from my old server. PM me with an e-mail addy and I'll e-mail it to you. (Warning: It's funny but HUGE, 2.5 megs total)
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