Bombard Mission BBs - 2nd try

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Yamato hugger
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RE: Bombard Mission BBs - 2nd try

Post by Yamato hugger »

Well in WitP a BB can reload at a level 1 port as long as there are supplies so AEs arent really needed in WitP (except to reload at sea in 1945-46).

This is a changin.
Yamato hugger
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RE: Bombard Mission BBs - 2nd try

Post by Yamato hugger »

ORIGINAL: Chad Harrison

ORIGINAL: Yamato hugger

Its no different in AE as far as replenishing at sea. AEs in a port WILL reload BB ammo as long as there are supplies ON the AE. If there isnt supplies on it, you arent using it. At least thats my understanding.

Any confirmation on the two bombardment types? Details on them?

Thanks in advance

Chad

2 bombardment types. 1) Bombardment TF - same as WitP 2) ships in amphib TF, more or less same as WitP (with different results).
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m10bob
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RE: Bombard Mission BBs - 2nd try

Post by m10bob »

I doubt more than a handful of us have even made it to 1945, so I'll just keep using those AE ships as AK's..[;)]
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bradfordkay
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RE: Bombard Mission BBs - 2nd try

Post by bradfordkay »

ORIGINAL: castor troy

ORIGINAL: Yamato hugger

Its no different in AE as far as replenishing at sea. AEs in a port WILL reload BB ammo as long as there are supplies ON the AE. If there isnt supplies on it, you arent using it. At least thats my understanding.


But AEs in WITP only replenish secondary armament ammo and not the big gun ammo. And in WITP they are pretty much useless until 45 as you can replenish BBs at level 1 ports! [8|]So you use AEs just for the taste of being somewhat more realistic if you have it at the port when the BBs replenish.

From IIRC sometime in 45 on you can use AEs to replenish secondary armament ammo while being AT SEA.

In my PBEM with Chez, the house rules prevent replenishing the ammunition of any capital ships at any port smaller than size five, unless you have an AE at that port. This is our way of making them useful and keeping the game with a historic feel.
fair winds,
Brad
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JWE
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RE: Bombard Mission BBs - 2nd try

Post by JWE »

ORIGINAL: m10bob
I doubt more than a handful of us have even made it to 1945, so I'll just keep using those AE ships as AK's..[;)]
A non-optimal solution Big Bob. Oh yeah! re-arming has changed! Used to be you could dump a gazillion tons o’ supply at Lava-Lava and Large-Slow-Target’s lovelies would bring you smiles, coconuts and 16” ammo in their canoe. Alas, no longer; aside from the lack of ‘support’ for the ‘essential equipment’, we found we had to kick three of them out of the canoe because of the weight, and you wouldn’t believe the combat results.

AE retains exactly the same supply requirement for rearming as WiTP-1. However, re-arm also now depends on port size. Briefly, a BB ain’t gonna rearm at a ‘basic’ port less than 7 (smaller ships at smaller ports proportionally). There is a new class of LCU, called Naval Support that assists in many things and has the capability of raising a port level, just by being there. NavSup is found in Base Forces, Nav HQs, etc.. Enough of it can raise a port 4 or 5 to a port 7 for re-arm purposes.

So .. build-up ports and populate them. You will only be able to do this for a limited number so, as the Boy Scouts say, be prepared (prior planning prevents pi$$ poor performance).

There’s 2 kinds of AKEs in the game (actually many that are ship type specific). There’s an xAKE and an AKE. The difference is an AKE can re-arm “underway” late war. An xAKE can anchor somewhere and become a floating brothel for a ‘big boy’, so long as he comes home to mama. Now there’s AGx things that also do the deed for DDs, MTBs, all that stuff.

Last, but not least, we have removed the ability to magically convert a merchie to an AKE from both sides. Allies get a poop-load of xAKEs, what they actually got, some of which become AKEs, which actually happened. Japan gets a conversion capability to xAKEs of certain high value ships that may, or may not, exist come conversion time.

Analyze and aggregate your assets. Think ahead by at least a year. Plan your fleet anchorages. Think. Ciao. John
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Mike Solli
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RE: Bombard Mission BBs - 2nd try

Post by Mike Solli »

ORIGINAL: JWE

ORIGINAL: m10bob
I doubt more than a handful of us have even made it to 1945, so I'll just keep using those AE ships as AK's..[;)]
A non-optimal solution Big Bob. Oh yeah! re-arming has changed! Used to be you could dump a gazillion tons o’ supply at Lava-Lava and Large-Slow-Target’s lovelies would bring you smiles, coconuts and 16” ammo in their canoe. Alas, no longer; aside from the lack of ‘support’ for the ‘essential equipment’, we found we had to kick three of them out of the canoe because of the weight, and you wouldn’t believe the combat results.

AE retains exactly the same supply requirement for rearming as WiTP-1. However, re-arm also now depends on port size. Briefly, a BB ain’t gonna rearm at a ‘basic’ port less than 7 (smaller ships at smaller ports proportionally). There is a new class of LCU, called Naval Support that assists in many things and has the capability of raising a port level, just by being there. NavSup is found in Base Forces, Nav HQs, etc.. Enough of it can raise a port 4 or 5 to a port 7 for re-arm purposes.

So .. build-up ports and populate them. You will only be able to do this for a limited number so, as the Boy Scouts say, be prepared (prior planning prevents pi$$ poor performance).

There’s 2 kinds of AKEs in the game (actually many that are ship type specific). There’s an xAKE and an AKE. The difference is an AKE can re-arm “underway” late war. An xAKE can anchor somewhere and become a floating brothel for a ‘big boy’, so long as he comes home to mama. Now there’s AGx things that also do the deed for DDs, MTBs, all that stuff.

Last, but not least, we have removed the ability to magically convert a merchie to an AKE from both sides. Allies get a poop-load of xAKEs, what they actually got, some of which become AKEs, which actually happened. Japan gets a conversion capability to xAKEs of certain high value ships that may, or may not, exist come conversion time.

Analyze and aggregate your assets. Think ahead by at least a year. Plan your fleet anchorages. Think. Ciao. John

Uhhhh........ Wow! [X(]
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CarnageINC
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RE: Bombard Mission BBs - 2nd try

Post by CarnageINC »

ORIGINAL: JWE

A non-optimal solution Big Bob. Oh yeah! re-arming has changed! Used to be you could dump a gazillion tons o’ supply at Lava-Lava and Large-Slow-Target’s lovelies would bring you smiles, coconuts and 16” ammo in their canoe. Alas, no longer; aside from the lack of ‘support’ for the ‘essential equipment’, we found we had to kick three of them out of the canoe because of the weight, and you wouldn’t believe the combat results.

AE retains exactly the same supply requirement for rearming as WiTP-1. However, re-arm also now depends on port size. Briefly, a BB ain’t gonna rearm at a ‘basic’ port less than 7 (smaller ships at smaller ports proportionally). There is a new class of LCU, called Naval Support that assists in many things and has the capability of raising a port level, just by being there. NavSup is found in Base Forces, Nav HQs, etc.. Enough of it can raise a port 4 or 5 to a port 7 for re-arm purposes.

So .. build-up ports and populate them. You will only be able to do this for a limited number so, as the Boy Scouts say, be prepared (prior planning prevents pi$$ poor performance).

There’s 2 kinds of AKEs in the game (actually many that are ship type specific). There’s an xAKE and an AKE. The difference is an AKE can re-arm “underway” late war. An xAKE can anchor somewhere and become a floating brothel for a ‘big boy’, so long as he comes home to mama. Now there’s AGx things that also do the deed for DDs, MTBs, all that stuff.

Last, but not least, we have removed the ability to magically convert a merchie to an AKE from both sides. Allies get a poop-load of xAKEs, what they actually got, some of which become AKEs, which actually happened. Japan gets a conversion capability to xAKEs of certain high value ships that may, or may not, exist come conversion time.

Analyze and aggregate your assets. Think ahead by at least a year. Plan your fleet anchorages. Think. Ciao. John

Sweet, all the new stuff put in AE will drastically changed the way the game is played, I can wait until this baby is ready to roll [8D]
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Hornblower
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RE: Bombard Mission BBs - 2nd try

Post by Hornblower »

[:'(]me like..
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m10bob
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RE: Bombard Mission BBs - 2nd try

Post by m10bob »

ORIGINAL: JWE

ORIGINAL: m10bob
I doubt more than a handful of us have even made it to 1945, so I'll just keep using those AE ships as AK's..[;)]
A non-optimal solution Big Bob. Oh yeah! re-arming has changed! Used to be you could dump a gazillion tons o’ supply at Lava-Lava and Large-Slow-Target’s lovelies would bring you smiles, coconuts and 16” ammo in their canoe. Alas, no longer; aside from the lack of ‘support’ for the ‘essential equipment’, we found we had to kick three of them out of the canoe because of the weight, and you wouldn’t believe the combat results.

AE retains exactly the same supply requirement for rearming as WiTP-1. However, re-arm also now depends on port size. Briefly, a BB ain’t gonna rearm at a ‘basic’ port less than 7 (smaller ships at smaller ports proportionally). There is a new class of LCU, called Naval Support that assists in many things and has the capability of raising a port level, just by being there. NavSup is found in Base Forces, Nav HQs, etc.. Enough of it can raise a port 4 or 5 to a port 7 for re-arm purposes.

So .. build-up ports and populate them. You will only be able to do this for a limited number so, as the Boy Scouts say, be prepared (prior planning prevents pi$$ poor performance).

There’s 2 kinds of AKEs in the game (actually many that are ship type specific). There’s an xAKE and an AKE. The difference is an AKE can re-arm “underway” late war. An xAKE can anchor somewhere and become a floating brothel for a ‘big boy’, so long as he comes home to mama. Now there’s AGx things that also do the deed for DDs, MTBs, all that stuff.

Last, but not least, we have removed the ability to magically convert a merchie to an AKE from both sides. Allies get a poop-load of xAKEs, what they actually got, some of which become AKEs, which actually happened. Japan gets a conversion capability to xAKEs of certain high value ships that may, or may not, exist come conversion time.

Analyze and aggregate your assets. Think ahead by at least a year. Plan your fleet anchorages. Think. Ciao. John


Quit stepping on me...I am camping right here in front of the door till the store opens!

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rockmedic109
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RE: Bombard Mission BBs - 2nd try

Post by rockmedic109 »

ORIGINAL: m10bob
ORIGINAL: JWE

ORIGINAL: m10bob
I doubt more than a handful of us have even made it to 1945, so I'll just keep using those AE ships as AK's..[;)]
A non-optimal solution Big Bob. Oh yeah! re-arming has changed! Used to be you could dump a gazillion tons o’ supply at Lava-Lava and Large-Slow-Target’s lovelies would bring you smiles, coconuts and 16” ammo in their canoe. Alas, no longer; aside from the lack of ‘support’ for the ‘essential equipment’, we found we had to kick three of them out of the canoe because of the weight, and you wouldn’t believe the combat results.

AE retains exactly the same supply requirement for rearming as WiTP-1. However, re-arm also now depends on port size. Briefly, a BB ain’t gonna rearm at a ‘basic’ port less than 7 (smaller ships at smaller ports proportionally). There is a new class of LCU, called Naval Support that assists in many things and has the capability of raising a port level, just by being there. NavSup is found in Base Forces, Nav HQs, etc.. Enough of it can raise a port 4 or 5 to a port 7 for re-arm purposes.

So .. build-up ports and populate them. You will only be able to do this for a limited number so, as the Boy Scouts say, be prepared (prior planning prevents pi$$ poor performance).

There’s 2 kinds of AKEs in the game (actually many that are ship type specific). There’s an xAKE and an AKE. The difference is an AKE can re-arm “underway” late war. An xAKE can anchor somewhere and become a floating brothel for a ‘big boy’, so long as he comes home to mama. Now there’s AGx things that also do the deed for DDs, MTBs, all that stuff.

Last, but not least, we have removed the ability to magically convert a merchie to an AKE from both sides. Allies get a poop-load of xAKEs, what they actually got, some of which become AKEs, which actually happened. Japan gets a conversion capability to xAKEs of certain high value ships that may, or may not, exist come conversion time.

Analyze and aggregate your assets. Think ahead by at least a year. Plan your fleet anchorages. Think. Ciao. John


Quit stepping on me...I am camping right here in front of the door till the store opens!

There have been games I have been excited about. Star Fleet Command {I began playing Star Fleet Battles when it was a little 36 page booklet with fine print}; Red Baron 2 {I'd like this one remade.....if even the same game that will play on newer computers}; Vampire the Masquerade; WITP.

But I think I have never wanted to new game to come out as badly as I do AE.

Move over Bob. I have to roll out my memory foam pad.
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CarnageINC
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RE: Bombard Mission BBs - 2nd try

Post by CarnageINC »

ORIGINAL: rockmedic109
ORIGINAL: m10bob


Quit stepping on me...I am camping right here in front of the door till the store opens!


But I think I have never wanted to new game to come out as badly as I do AE.

Move over Bob. I have to roll out my memory foam pad.

excuse me...excuse me...I brought the the propane and coffee pot, hmmm...only have my mug hope you brought yours?
Yamato hugger
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RE: Bombard Mission BBs - 2nd try

Post by Yamato hugger »

Whats AE?
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Don Bowen
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RE: Bombard Mission BBs - 2nd try

Post by Don Bowen »

ORIGINAL: Yamato hugger

Whats AE?

It's where I hid a couple of AEaster Eggs


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witpqs
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RE: Bombard Mission BBs - 2nd try

Post by witpqs »

ORIGINAL: Yamato hugger

Whats AE?

A sick joke that Terminus has been playing on all of us.
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RE: Bombard Mission BBs - 2nd try

Post by Speedysteve »

And trust me T's mind would gladly initiate this kidnd thing[;)]
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m10bob
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RE: Bombard Mission BBs - 2nd try

Post by m10bob »

ORIGINAL: Speedy

And trust me T's mind would gladly initiate this kidnd thing[;)]


I already feel...so cheap and used...............
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rockmedic109
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RE: Bombard Mission BBs - 2nd try

Post by rockmedic109 »

ORIGINAL: m10bob

ORIGINAL: Speedy

And trust me T's mind would gladly initiate this kidnd thing[;)]


I already feel...so cheap and used...............
I not only feel cheap and used.....I think I am cheap and used.
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m10bob
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RE: Bombard Mission BBs - 2nd try

Post by m10bob »

ORIGINAL: rockmedic109

ORIGINAL: m10bob

ORIGINAL: Speedy

And trust me T's mind would gladly initiate this kidnd thing[;)]


I already feel...so cheap and used...............
I not only feel cheap and used.....I think I am cheap and used.


You must be married too.
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Speedysteve
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RE: Bombard Mission BBs - 2nd try

Post by Speedysteve »

LOL...to Terminus?[X(][;)]
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rockmedic109
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RE: Bombard Mission BBs - 2nd try

Post by rockmedic109 »

ORIGINAL: m10bob

ORIGINAL: rockmedic109

ORIGINAL: m10bob





I already feel...so cheap and used...............
I not only feel cheap and used.....I think I am cheap and used.


You must be married too.
Yep.
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