Bombard Mission BBs - 2nd try
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Yamato hugger
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RE: Bombard Mission BBs - 2nd try
Well in WitP a BB can reload at a level 1 port as long as there are supplies so AEs arent really needed in WitP (except to reload at sea in 1945-46).
This is a changin.
This is a changin.
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Yamato hugger
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RE: Bombard Mission BBs - 2nd try
ORIGINAL: Chad Harrison
ORIGINAL: Yamato hugger
Its no different in AE as far as replenishing at sea. AEs in a port WILL reload BB ammo as long as there are supplies ON the AE. If there isnt supplies on it, you arent using it. At least thats my understanding.
Any confirmation on the two bombardment types? Details on them?
Thanks in advance
Chad
2 bombardment types. 1) Bombardment TF - same as WitP 2) ships in amphib TF, more or less same as WitP (with different results).
RE: Bombard Mission BBs - 2nd try
I doubt more than a handful of us have even made it to 1945, so I'll just keep using those AE ships as AK's..[;)]

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bradfordkay
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RE: Bombard Mission BBs - 2nd try
ORIGINAL: castor troy
ORIGINAL: Yamato hugger
Its no different in AE as far as replenishing at sea. AEs in a port WILL reload BB ammo as long as there are supplies ON the AE. If there isnt supplies on it, you arent using it. At least thats my understanding.
But AEs in WITP only replenish secondary armament ammo and not the big gun ammo. And in WITP they are pretty much useless until 45 as you can replenish BBs at level 1 ports! [8|]So you use AEs just for the taste of being somewhat more realistic if you have it at the port when the BBs replenish.
From IIRC sometime in 45 on you can use AEs to replenish secondary armament ammo while being AT SEA.
In my PBEM with Chez, the house rules prevent replenishing the ammunition of any capital ships at any port smaller than size five, unless you have an AE at that port. This is our way of making them useful and keeping the game with a historic feel.
fair winds,
Brad
Brad
RE: Bombard Mission BBs - 2nd try
A non-optimal solution Big Bob. Oh yeah! re-arming has changed! Used to be you could dump a gazillion tons o’ supply at Lava-Lava and Large-Slow-Target’s lovelies would bring you smiles, coconuts and 16” ammo in their canoe. Alas, no longer; aside from the lack of ‘support’ for the ‘essential equipment’, we found we had to kick three of them out of the canoe because of the weight, and you wouldn’t believe the combat results.ORIGINAL: m10bob
I doubt more than a handful of us have even made it to 1945, so I'll just keep using those AE ships as AK's..[;)]
AE retains exactly the same supply requirement for rearming as WiTP-1. However, re-arm also now depends on port size. Briefly, a BB ain’t gonna rearm at a ‘basic’ port less than 7 (smaller ships at smaller ports proportionally). There is a new class of LCU, called Naval Support that assists in many things and has the capability of raising a port level, just by being there. NavSup is found in Base Forces, Nav HQs, etc.. Enough of it can raise a port 4 or 5 to a port 7 for re-arm purposes.
So .. build-up ports and populate them. You will only be able to do this for a limited number so, as the Boy Scouts say, be prepared (prior planning prevents pi$$ poor performance).
There’s 2 kinds of AKEs in the game (actually many that are ship type specific). There’s an xAKE and an AKE. The difference is an AKE can re-arm “underway” late war. An xAKE can anchor somewhere and become a floating brothel for a ‘big boy’, so long as he comes home to mama. Now there’s AGx things that also do the deed for DDs, MTBs, all that stuff.
Last, but not least, we have removed the ability to magically convert a merchie to an AKE from both sides. Allies get a poop-load of xAKEs, what they actually got, some of which become AKEs, which actually happened. Japan gets a conversion capability to xAKEs of certain high value ships that may, or may not, exist come conversion time.
Analyze and aggregate your assets. Think ahead by at least a year. Plan your fleet anchorages. Think. Ciao. John
- Mike Solli
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RE: Bombard Mission BBs - 2nd try
ORIGINAL: JWE
A non-optimal solution Big Bob. Oh yeah! re-arming has changed! Used to be you could dump a gazillion tons o’ supply at Lava-Lava and Large-Slow-Target’s lovelies would bring you smiles, coconuts and 16” ammo in their canoe. Alas, no longer; aside from the lack of ‘support’ for the ‘essential equipment’, we found we had to kick three of them out of the canoe because of the weight, and you wouldn’t believe the combat results.ORIGINAL: m10bob
I doubt more than a handful of us have even made it to 1945, so I'll just keep using those AE ships as AK's..[;)]
AE retains exactly the same supply requirement for rearming as WiTP-1. However, re-arm also now depends on port size. Briefly, a BB ain’t gonna rearm at a ‘basic’ port less than 7 (smaller ships at smaller ports proportionally). There is a new class of LCU, called Naval Support that assists in many things and has the capability of raising a port level, just by being there. NavSup is found in Base Forces, Nav HQs, etc.. Enough of it can raise a port 4 or 5 to a port 7 for re-arm purposes.
So .. build-up ports and populate them. You will only be able to do this for a limited number so, as the Boy Scouts say, be prepared (prior planning prevents pi$$ poor performance).
There’s 2 kinds of AKEs in the game (actually many that are ship type specific). There’s an xAKE and an AKE. The difference is an AKE can re-arm “underway” late war. An xAKE can anchor somewhere and become a floating brothel for a ‘big boy’, so long as he comes home to mama. Now there’s AGx things that also do the deed for DDs, MTBs, all that stuff.
Last, but not least, we have removed the ability to magically convert a merchie to an AKE from both sides. Allies get a poop-load of xAKEs, what they actually got, some of which become AKEs, which actually happened. Japan gets a conversion capability to xAKEs of certain high value ships that may, or may not, exist come conversion time.
Analyze and aggregate your assets. Think ahead by at least a year. Plan your fleet anchorages. Think. Ciao. John
Uhhhh........ Wow! [X(]
Created by the amazing Dixie
- CarnageINC
- Posts: 2208
- Joined: Mon Feb 28, 2005 2:47 am
- Location: Rapid City SD
RE: Bombard Mission BBs - 2nd try
ORIGINAL: JWE
A non-optimal solution Big Bob. Oh yeah! re-arming has changed! Used to be you could dump a gazillion tons o’ supply at Lava-Lava and Large-Slow-Target’s lovelies would bring you smiles, coconuts and 16” ammo in their canoe. Alas, no longer; aside from the lack of ‘support’ for the ‘essential equipment’, we found we had to kick three of them out of the canoe because of the weight, and you wouldn’t believe the combat results.
AE retains exactly the same supply requirement for rearming as WiTP-1. However, re-arm also now depends on port size. Briefly, a BB ain’t gonna rearm at a ‘basic’ port less than 7 (smaller ships at smaller ports proportionally). There is a new class of LCU, called Naval Support that assists in many things and has the capability of raising a port level, just by being there. NavSup is found in Base Forces, Nav HQs, etc.. Enough of it can raise a port 4 or 5 to a port 7 for re-arm purposes.
So .. build-up ports and populate them. You will only be able to do this for a limited number so, as the Boy Scouts say, be prepared (prior planning prevents pi$$ poor performance).
There’s 2 kinds of AKEs in the game (actually many that are ship type specific). There’s an xAKE and an AKE. The difference is an AKE can re-arm “underway” late war. An xAKE can anchor somewhere and become a floating brothel for a ‘big boy’, so long as he comes home to mama. Now there’s AGx things that also do the deed for DDs, MTBs, all that stuff.
Last, but not least, we have removed the ability to magically convert a merchie to an AKE from both sides. Allies get a poop-load of xAKEs, what they actually got, some of which become AKEs, which actually happened. Japan gets a conversion capability to xAKEs of certain high value ships that may, or may not, exist come conversion time.
Analyze and aggregate your assets. Think ahead by at least a year. Plan your fleet anchorages. Think. Ciao. John
Sweet, all the new stuff put in AE will drastically changed the way the game is played, I can wait until this baby is ready to roll [8D]
- Hornblower
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- Location: New York'er relocated to Chicago
RE: Bombard Mission BBs - 2nd try
[:'(]me like..
RE: Bombard Mission BBs - 2nd try
ORIGINAL: JWE
A non-optimal solution Big Bob. Oh yeah! re-arming has changed! Used to be you could dump a gazillion tons o’ supply at Lava-Lava and Large-Slow-Target’s lovelies would bring you smiles, coconuts and 16” ammo in their canoe. Alas, no longer; aside from the lack of ‘support’ for the ‘essential equipment’, we found we had to kick three of them out of the canoe because of the weight, and you wouldn’t believe the combat results.ORIGINAL: m10bob
I doubt more than a handful of us have even made it to 1945, so I'll just keep using those AE ships as AK's..[;)]
AE retains exactly the same supply requirement for rearming as WiTP-1. However, re-arm also now depends on port size. Briefly, a BB ain’t gonna rearm at a ‘basic’ port less than 7 (smaller ships at smaller ports proportionally). There is a new class of LCU, called Naval Support that assists in many things and has the capability of raising a port level, just by being there. NavSup is found in Base Forces, Nav HQs, etc.. Enough of it can raise a port 4 or 5 to a port 7 for re-arm purposes.
So .. build-up ports and populate them. You will only be able to do this for a limited number so, as the Boy Scouts say, be prepared (prior planning prevents pi$$ poor performance).
There’s 2 kinds of AKEs in the game (actually many that are ship type specific). There’s an xAKE and an AKE. The difference is an AKE can re-arm “underway” late war. An xAKE can anchor somewhere and become a floating brothel for a ‘big boy’, so long as he comes home to mama. Now there’s AGx things that also do the deed for DDs, MTBs, all that stuff.
Last, but not least, we have removed the ability to magically convert a merchie to an AKE from both sides. Allies get a poop-load of xAKEs, what they actually got, some of which become AKEs, which actually happened. Japan gets a conversion capability to xAKEs of certain high value ships that may, or may not, exist come conversion time.
Analyze and aggregate your assets. Think ahead by at least a year. Plan your fleet anchorages. Think. Ciao. John
Quit stepping on me...I am camping right here in front of the door till the store opens!

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rockmedic109
- Posts: 2442
- Joined: Tue May 17, 2005 11:02 am
- Location: Citrus Heights, CA
RE: Bombard Mission BBs - 2nd try
There have been games I have been excited about. Star Fleet Command {I began playing Star Fleet Battles when it was a little 36 page booklet with fine print}; Red Baron 2 {I'd like this one remade.....if even the same game that will play on newer computers}; Vampire the Masquerade; WITP.ORIGINAL: m10bob
ORIGINAL: JWE
A non-optimal solution Big Bob. Oh yeah! re-arming has changed! Used to be you could dump a gazillion tons o’ supply at Lava-Lava and Large-Slow-Target’s lovelies would bring you smiles, coconuts and 16” ammo in their canoe. Alas, no longer; aside from the lack of ‘support’ for the ‘essential equipment’, we found we had to kick three of them out of the canoe because of the weight, and you wouldn’t believe the combat results.ORIGINAL: m10bob
I doubt more than a handful of us have even made it to 1945, so I'll just keep using those AE ships as AK's..[;)]
AE retains exactly the same supply requirement for rearming as WiTP-1. However, re-arm also now depends on port size. Briefly, a BB ain’t gonna rearm at a ‘basic’ port less than 7 (smaller ships at smaller ports proportionally). There is a new class of LCU, called Naval Support that assists in many things and has the capability of raising a port level, just by being there. NavSup is found in Base Forces, Nav HQs, etc.. Enough of it can raise a port 4 or 5 to a port 7 for re-arm purposes.
So .. build-up ports and populate them. You will only be able to do this for a limited number so, as the Boy Scouts say, be prepared (prior planning prevents pi$$ poor performance).
There’s 2 kinds of AKEs in the game (actually many that are ship type specific). There’s an xAKE and an AKE. The difference is an AKE can re-arm “underway” late war. An xAKE can anchor somewhere and become a floating brothel for a ‘big boy’, so long as he comes home to mama. Now there’s AGx things that also do the deed for DDs, MTBs, all that stuff.
Last, but not least, we have removed the ability to magically convert a merchie to an AKE from both sides. Allies get a poop-load of xAKEs, what they actually got, some of which become AKEs, which actually happened. Japan gets a conversion capability to xAKEs of certain high value ships that may, or may not, exist come conversion time.
Analyze and aggregate your assets. Think ahead by at least a year. Plan your fleet anchorages. Think. Ciao. John
Quit stepping on me...I am camping right here in front of the door till the store opens!
But I think I have never wanted to new game to come out as badly as I do AE.
Move over Bob. I have to roll out my memory foam pad.
- CarnageINC
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RE: Bombard Mission BBs - 2nd try
ORIGINAL: rockmedic109
ORIGINAL: m10bob
Quit stepping on me...I am camping right here in front of the door till the store opens!
But I think I have never wanted to new game to come out as badly as I do AE.
Move over Bob. I have to roll out my memory foam pad.
excuse me...excuse me...I brought the the propane and coffee pot, hmmm...only have my mug hope you brought yours?
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Yamato hugger
- Posts: 3791
- Joined: Tue Oct 05, 2004 5:38 am
RE: Bombard Mission BBs - 2nd try
Whats AE?
RE: Bombard Mission BBs - 2nd try
ORIGINAL: Yamato hugger
Whats AE?
It's where I hid a couple of AEaster Eggs
RE: Bombard Mission BBs - 2nd try
ORIGINAL: Yamato hugger
Whats AE?
A sick joke that Terminus has been playing on all of us.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
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Speedysteve
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- Location: Reading, England
RE: Bombard Mission BBs - 2nd try
And trust me T's mind would gladly initiate this kidnd thing[;)]
WitE 2 Tester
WitE Tester
BTR/BoB Tester
WitE Tester
BTR/BoB Tester
RE: Bombard Mission BBs - 2nd try
ORIGINAL: Speedy
And trust me T's mind would gladly initiate this kidnd thing[;)]
I already feel...so cheap and used...............

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rockmedic109
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- Joined: Tue May 17, 2005 11:02 am
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RE: Bombard Mission BBs - 2nd try
I not only feel cheap and used.....I think I am cheap and used.ORIGINAL: m10bob
ORIGINAL: Speedy
And trust me T's mind would gladly initiate this kidnd thing[;)]
I already feel...so cheap and used...............
RE: Bombard Mission BBs - 2nd try
ORIGINAL: rockmedic109
I not only feel cheap and used.....I think I am cheap and used.ORIGINAL: m10bob
ORIGINAL: Speedy
And trust me T's mind would gladly initiate this kidnd thing[;)]
I already feel...so cheap and used...............
You must be married too.

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Speedysteve
- Posts: 15975
- Joined: Tue Sep 11, 2001 8:00 am
- Location: Reading, England
RE: Bombard Mission BBs - 2nd try
LOL...to Terminus?[X(][;)]
WitE 2 Tester
WitE Tester
BTR/BoB Tester
WitE Tester
BTR/BoB Tester
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rockmedic109
- Posts: 2442
- Joined: Tue May 17, 2005 11:02 am
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RE: Bombard Mission BBs - 2nd try
Yep.ORIGINAL: m10bob
ORIGINAL: rockmedic109
I not only feel cheap and used.....I think I am cheap and used.ORIGINAL: m10bob
I already feel...so cheap and used...............
You must be married too.





