British Intervention

From the legendary team at 2 by 3 Games comes a new grand strategy masterpiece: Gary Grigsby’s War Between the States. Taking gamers back to the American Civil War, this innovative grand strategy game allows players to experience the trials and tribulations of the role of commander-in-chief for either side. Historically accurate, detailed and finely balanced for realistic gameplay, War Between the States is also easy to play and does not take months to finish.

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Doc o War
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RE: British Intervention

Post by Doc o War »

[:D] Great tie in Treefrog-
and about - the warrior from wikapedia
HMS Warrior was the first iron-hulled, armour-plated warship, built for the Royal Navy in response to the first ironclad warship, the French La Gloire, launched a year earlier.
When completed in October 1861, Warrior was by far the largest, fastest, most heavily-armed and most heavily-armoured warship the world had ever seen. She was almost twice the size of La Gloire and thoroughly outclassed the French ship in speed, armour, and gunnery.
Warrior did not introduce any radical new technology, but for the first time combined steam engines, rifled breech-loading guns, iron construction, iron armour, and propeller drive all in one ship, and built to unprecedented scale.
Her construction started intense competition between guns and armour that lasted until air power made battleships obsolete in the Second World War. This race caused her to quickly become obsolete, and she was withdrawn as a fighting unit in May 1883; she is now a museum ship in Portsmouth, United Kingdom.


Article went on to say that the Warrior and her sister ships spent their entire military carreers in the waters around England- watching the French...
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Akmatov
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RE: British Intervention

Post by Akmatov »

Hey, Treefrog be nice to that lady, you are sooooo lucky.

Guys, you seem to have missed my main point.  It was not how likely British intervention really was, but how likely the CSA thought it was at the time.  Their, apparently mistaken, view of the need to convince Britain of their viability lead them to take certain actions; I am only suggesting the game present the CSA with some of the options they thought existed so as to encourage realistic decision making.  As I understand it, the idea is to present the player with the same sort of decisions as the real decision makers faced.  If we are going to go all hindsight, why not introduce Spencer Carbines and Gatling Guns in 1861?  We all know they work and would make a huge difference, even though some of the decision makers at the time didn't believe that.

Lately I've been reading up on GGBbtS and AACW as I'm going to buy one, one first anyway.  AACW includes the possibility of European Intervention and tempts the player to try to trigger that event, which may not be all that helpful even if you do trigger it.  In pursuing the trigger, the player may do things that would otherwise not be advisable.  I think this presents the player with the same sort of options that the real decison makers had at the time.
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Bo Rearguard
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RE: British Intervention

Post by Bo Rearguard »

Lee and the Southern Government had one other motivation for invading the North other than the possibility of foreign intervention. They wanted to get the war off the ravaged soil of Northern Virginia, at least for a while. In this respect the game does work as there are usually plenty of surplus supplies to be foraged in the Northern states. However, it's not a powerful incentive in itself for invading the Union.
"They couldn't hit an elephant at this dist ...." Union General John Sedgwick, 1864
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GShock
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RE: British Intervention

Post by GShock »

Bo, i remind you in case of big victory CSA gets double PP bonus. It is a good incentive and it's not impossible to get in MD considering the Union does not have good DEF leaders by 63 in overall, definitely not up to match Lee's offensive stats (at least in the historical) it is an incentive enough imho. [8D]
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