ORIGINAL: Curtis Lemay
And I think there are some good Barbarossa scenarios out there. There's one I'm particularly fond of that seems to work quite well. [:)]
They might be good -- or at any rate, as good as they can be given the current limitations of the system.
However, I seriously doubt that you can actually portray the actual number of units the Russians had, their actual equipment, or their actual combat ability.
If you did, the Germans wouldn't be able to get past Smolensk. This leads us to the observation that whatever you've created, the extent to which it is a 'simulation' is debatable.
I'm reminded of SPI's old 'War in the East.' Sure the Germans can pull off something like the historical 1941 advance. That would be because SPI's brilliant research team stumbled upon the little-known fact that the Russian army of 1941 actually consisted of sixty rifle divisions and little else. They simply retreat eastwards fast enough so that the Germans can never muster enough surplus movement points to pay the zone of control costs and engage them.
It works, but it's not simulation. I'm certainly not accusing you or any other designer of a Barbarossa scenario of doing anything as remotely silly as this -- but to some extent, you must go down that road. Given the actual strength of the Red Army in 1941, and given the limited array of tools TOAW offers to simulate command and control problems and simple confusion, there's no alternative.

