Version 1.06 notes!

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

Moderator: MOD_EIA

User avatar
Marshall Ellis
Posts: 5630
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: Version 1.06 notes!

Post by Marshall Ellis »

Ah! Gotchya!
I think this is reasonable??? I will look at it to see how difficult this is...
 
 
Thank you

Marshall Ellis
Outflank Strategy War Games


User avatar
delatbabel
Posts: 1252
Joined: Sun Jul 30, 2006 1:37 am
Location: Sydney, Australia
Contact:

RE: Version 1.06 notes!

Post by delatbabel »

Instead of just having a third party combat system, allow the die rolls to be entered manually by the defender instead of rolled for by the program. That way a third party die rolling program can be used (e.g. ACTS) and it's fair to everyone. Chit picks can also be managed by ACTS or Warfare Project, as can all naval die rolls, blockade runs etc.
--
Del
User avatar
Erik Rutins
Posts: 39759
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Version 1.06 notes!

Post by Erik Rutins »

For what it's worth, we have considered an online die rolling server before - we didn't think there was a real need for it. If that would be a good solution for EIA we may take another look.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
delatbabel
Posts: 1252
Joined: Sun Jul 30, 2006 1:37 am
Location: Sydney, Australia
Contact:

RE: Version 1.06 notes!

Post by delatbabel »

Yes, to be able to interface with a die rolling server in some way (as an option) would be useful. Either have the program do it automatically, or have the players do it via a web browser and enter the results manually into the EiANW program. Also chit picks -- technically it's possible to open the attacker's battle file, see what chit he picked, restore from backups, and redo it with an optimum chit pick. Most players handle it these days by having the defender send their chit pick to an ally before the attacker sends his first battle file, but having a chit pick server would be a better way -- both attacker and defender enter their picks blind and they are revealed only when both players have entered. Warfare project's "Secret Keeper" is the way most players did this in the pre-EiANW days.

--
Del
polarole
Posts: 50
Joined: Wed Jul 09, 2008 8:34 am

RE: Version 1.06 notes!

Post by polarole »

hi,

or just broadcast any roll the game is making to all players by mail in order to avoid people doublerolling.

bye
ole
User avatar
delatbabel
Posts: 1252
Joined: Sun Jul 30, 2006 1:37 am
Location: Sydney, Australia
Contact:

RE: Version 1.06 notes!

Post by delatbabel »

The problem with broadcasting the die roll from the player's own mail program is that the player could always shut down their MAPI interface and stop the mail going out until he was happy with the die rolls.  Doing them in a central place away from the player's own computer is the best strategy.
--
Del
NeverMan
Posts: 1712
Joined: Tue Feb 24, 2004 1:52 am

RE: Version 1.06 notes!

Post by NeverMan »

If you guys decide to use a central server it would be great, as Del suggests, to also have the chits done there. Then once the chit is picked and sent there's no going back, same for the die roll.
bresh
Posts: 936
Joined: Mon Aug 08, 2005 9:10 am

RE: Version 1.06 notes!

Post by bresh »

Although i see some advantage in a online server.
I fear that at some time its gone, or what if its out of service during certain hours for maintainance etc, certain things could go wrong.

For a game expectely to hold for years for the gamers I would think it better soultion to hide the dice as suggested on the "rolling participant", also a thing like this might not need major changes in coding.

The write self your results, should be implemented in 2. party combat (but there you can not reinforce *dont know if that would be fixed*,
players might find sort of forum with some sort of online dice where they could solve the battles).

Regards
Bresh


Post Reply

Return to “Empires in Arms the Napoleonic Wars of 1805 - 1815”